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Jiang, Shan; Wong, Gary K. W. – Journal of Computer Assisted Learning, 2022
Over the past decade, the call to foster computational thinking (CT) in every child has received considerable attention. However, there is little understanding of whether children are developmentally ready to think computationally and what specific CT concepts and skills can be developed at various ages. This study explored the developmental and…
Descriptors: Age Differences, Gender Differences, Thinking Skills, Computation
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Gabbay, Hagit; Cohen, Anat – International Educational Data Mining Society, 2022
The challenge of learning programming in a MOOC is twofold: acquiring programming skills and learning online, independently. Automated testing and feedback systems, often offered in programming courses, may scaffold MOOC learners by providing immediate feedback and unlimited re-submissions of code assignments. However, research still lacks…
Descriptors: Automation, Feedback (Response), Student Behavior, MOOCs
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Alkhalifa, Amal Khalifa; Devlin, Marie; Alkhattabi, Mona – Journal of Information Technology Education: Innovations in Practice, 2022
Aim/Purpose: To encourage students' engagement in peer assessments and provide students with better-quality feedback, this paper describes a technique for author-reviewer matching in peer assessment systems -- a Balanced Allocation algorithm. Background: Peer assessment concerns evaluating the work of colleagues and providing feedback on their…
Descriptors: Authors, Peer Evaluation, Feedback (Response), Algorithms
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Vesin, Boban; Mangaroska, Katerina; Akhuseyinoglu, Kamil; Giannakos, Michail – ACM Transactions on Computing Education, 2022
Online learning systems should support students preparedness for professional practice by equipping them with the necessary skills while keeping them engaged and active. In that regard, the development of online learning systems that support students' development and engagement with programming is a challenging process. Early career computer…
Descriptors: Adaptive Testing, Online Courses, Programming, Computer Science Education
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Johnson, Arvin; Chan, Tak Cheung – Educational Planning, 2022
The purpose of this paper is to recognize the special features of the flipped classroom and to explore the aspects of opportunities that the flipping concept can be applied to educational planning. The essential elements of the flipping concept are identified. A brief review of the key studies on flipped classrooms at both the college and high…
Descriptors: Educational Planning, Flipped Classroom, Meetings, Budgeting
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Zhang, Wei; Zeng, Xinyao; Wang, Jihan; Ming, Daoyang; Li, Panpan – Education and Information Technologies, 2022
Programming skills (PS) are indispensable abilities in the information age, but the current research on PS cultivation mainly focuses on the teaching methods and lacks the analysis of program features to explore the differences in learners' PS and guide programming learning. Therefore, the purpose of this study aims to explore horizontal…
Descriptors: Programming, Skill Development, Information Retrieval, Data Processing
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Tunnel, Raimond-Hendrik; Norbisrath, Ulrich – Journal of Education and Learning, 2022
Designing a video game design and development curriculum in higher education is a challenging task. Information about the needs of the respective industry certainly helps. In this paper, we have surveyed Estonian video game development companies to determine their current needs when it comes to knowledge areas, software tools, languages,…
Descriptors: Foreign Countries, Video Games, Higher Education, Industry
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Paula Chica, Maritza Gisella; Aguilar Morocho, Elva Katherine – Journal of Language and Linguistic Studies, 2022
The objective of this research has been the analysis of the effectiveness of sports performance through a program, based on the assimilation of contents from a previous diagnosis. The almost-experimental design was applied like a pre- during program. Eighty-two students from Basic Education Career of UPSE have participated in this study, developed…
Descriptors: Foreign Countries, Attention, Athletics, College Students
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Rosenberg-Kima, Rinat B.; Merrill, M. David; Baylor, Amy L.; Johnson, Tristan E. – Educational Technology Research and Development, 2022
Novice programmers, who have yet to form effective mental models of the domain, often experience high cognitive load, low confidence, and high anxiety, negatively affecting learning and retention rates. These cognitive and affective limitations pose an instructional challenge. This study aimed to investigate the effectiveness of a whole-task…
Descriptors: Computer Science Education, Instructional Effectiveness, Novices, Programming
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Bermingham, Nevan; Boylan, Frances; Ryan, Barry J. – Journal of Peer Learning, 2022
Access Foundation Programmes are a widening-participation initiative designed to encourage engagement in higher education among underrepresented groups, including those with socioeconomic and educational disadvantage. In particular, mature students enrolled in these programmes experience greater difficulties making the transition to tertiary…
Descriptors: Programming, Foreign Countries, Computer Science, Peer Teaching
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Olteanu, Constanta – International Journal of Mathematical Education in Science and Technology, 2022
This article explores the features of students' reasoning and sense-making when computer programming and mathematics interact, specifically, using the exterior angle concept to make different regular polygons with Scratch as a programming tool. At the end of the 2019 spring term in a public elementary school, data were obtained from a pretest, a…
Descriptors: Programming, Mathematics Instruction, Teaching Methods, Thinking Skills
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Charito G. Ong; Josan C. Fermano; Albert Christopher P. Daniot II – International Association for Development of the Information Society, 2022
This study reports an impact assessment of the basic Arduino programming training conducted among select Junior High School Students in a National High School in Cagayan De Oro City. The Focus Group Discussion sessions and survey questionnaires via goggle form complemented the content of the impact study table. The researchers aimed to determine…
Descriptors: Computer Software, Programming, Computer Science Education, Junior High School Students
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Iskrenovic-Momcilovic, Olivera – Education and Information Technologies, 2019
This paper examines the effectiveness of programming in pairs in the Scratch environment in primary school. The motivation for tackling this issue is based on the successful use of Scratch as a learning environment for any students of programming. The analysis has shown that that programming in pairs produces better results for beginners in…
Descriptors: Programming, Instructional Effectiveness, Teaching Methods, Cooperative Learning
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Jegede, Philip Olu; Olajubu, Emmanuel Ajayi; Ejidokun, Adekunle Olugbenga; Elesemoyo, Isaac Oluwafemi – Journal of Information Technology Education: Innovations in Practice, 2019
Aim/Purpose: The study examined types of errors made by novice programmers in different Java concepts with students of different ability levels in programming as well as the perceived causes of such errors. Background: To improve code writing and debugging skills, efforts have been made to taxonomize programming errors and their causes. However,…
Descriptors: Programming Languages, Programming, Low Achievement, High Achievement
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Wahid Yunianto; Adi Nur Cahyono; Theodosia Prodromou; Shereen El-Bedewy; Zsolt Lavicza – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2025
Creativity and problem-solving are 21st-century skills that we need to develop in our students. Research on computational thinking (CT) integration in school subjects and STEAM activities has shown a positive effect on students' problem-solving skills and creativity. Our study extends our previous work from the integration of CT in a mathematics…
Descriptors: Computation, Thinking Skills, STEM Education, Creativity
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