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Kuo, Yu-Chen; Lin, Yu-Hsuan; Wang, Tao-Hua; Lin, Hao-Chiang Koong; Chen, Ju-I; Huang, Yueh-Min – Innovations in Education and Teaching International, 2023
Flipped classroom is one of the important teaching modes among many novel teaching methods in recent years, students watch the video in the pre-class. However, if students cannot focus on the pre-class video learning or have problems with the learning content, the learning effect will be less than expected. Therefore, this research proposes a…
Descriptors: Instructional Effectiveness, Flipped Classroom, Teaching Methods, Programming
Charalampos-S Charitsis – ProQuest LLC, 2023
The employment rate of software developers has risen significantly over the last 30 years. As a result, more students are considering computer science as a potential career path. Over the last 15 years, introductory programming course (CS1) enrollment has been increasing at a much faster rate than the increase in the number of CS faculty, with no…
Descriptors: Computer Science Education, Programming, Natural Language Processing, Computer Software
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Zdawczyk, Christina; Varma, Keisha – Computer Science Education, 2023
Background and Context: A continued gender disparity has driven a need for effective interventions for recruiting girls to computer science. Prior research has demonstrated that middle school girls hold beliefs and attitudes that keep them from learning computer science, which can be mitigated through classroom design. Objective: This study…
Descriptors: Females, Computer Science Education, Gender Differences, Student Attitudes
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Lonneke H. Schellekens; Marieke F. van der Schaaf; Cees P.M. van der Vleuten; Frans J. Prins; Saskia Wools; Harold G. J. Bok – Quality Assurance in Education: An International Perspective, 2023
Purpose: This study aims to report the design, development and evaluation of a digital quality assurance application aimed at improving and ensuring the quality of assessment programmes in higher education. Design/methodology/approach: The application was developed using a design-based research (DBR) methodology. The application's design was…
Descriptors: Computer Software, Computer System Design, Programming, Higher Education
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Chih-Hung Chen; Hsiang-Yu Chung – Journal of Educational Computing Research, 2024
Computational thinking (CT) has gained considerable attention and in-depth discussion over the last two decades. Although the significance of CT has been highlighted, it could be challenging for educators to teach CT. Fortunately, adopting robots in education has been evidenced to be of benefit to promoting students' learning motivation, CT, and…
Descriptors: Computation, Thinking Skills, Teaching Methods, Programming
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Betül Tonbuloglu – Education and Information Technologies, 2024
The purpose of this research is to evaluate the potential of use for computer science course designs (CSCD) created by game-based learning method. Qualitative case study was used as the research design. CSCDs created for Minecraft Education Edition (MinecraftEdu) were examined in the context of various criteria by document analysis method, and…
Descriptors: Game Based Learning, Computer Science Education, Video Games, Computer Assisted Design
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Haipeng Wan; Xue Zhang; Xinxue Yang; Shan Li – Education and Information Technologies, 2024
This study investigated the impact of problematization-oriented scaffolding and structuring-oriented scaffolding, incorporated within instructional videos, on students' computational thinking and their performance in programming education. We recruited 86 participants from three senior classes at a high school. Each of the three classes was…
Descriptors: Scaffolding (Teaching Technique), Instructional Design, Thinking Skills, Computer Science Education
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Anna Perez; Maria Svensson; Jonas Hallström – Design and Technology Education, 2024
This study explores the changing landscape of technology teacher education, in relation to the increasing integration of digital content, especially programming, in teacher education for grades 4-6 (pupils 10-12 years old) and how student teachers in Sweden perceive this content. Limited research exists on student teachers in technology,…
Descriptors: Teacher Education, Programming, Computer Science Education, Student Teachers
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Fadip Audu Nannim; Nnenna Ekpereka Ibezim; Basil C. E. Oguguo; Emmanuel Chinweike Nwangwu – Education and Information Technologies, 2024
This study investigated the effect of project-based Arduino robot application on students' computational thinking skills development in robotics programming course using the quasi-experimental research design. The participants consist of 73 students in tertiary institutions in South-East Nigeria that offer Computer and Robotics Education…
Descriptors: Robotics, Computation, Thinking Skills, Skill Development
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Denis Zhidkikh; Ville Heilala; Charlotte Van Petegem; Peter Dawyndt; Miitta Jarvinen; Sami Viitanen; Bram De Wever; Bart Mesuere; Vesa Lappalainen; Lauri Kettunen; Raija Hämäläinen – Journal of Learning Analytics, 2024
Predictive learning analytics has been widely explored in educational research to improve student retention and academic success in an introductory programming course in computer science (CS1). General-purpose and interpretable dropout predictions still pose a challenge. Our study aims to reproduce and extend the data analysis of a privacy-first…
Descriptors: Learning Analytics, Prediction, School Holding Power, Academic Achievement
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Yuchen Chen; Yun-Fang Tu; Xinli Zhang; Gwo-Jen Hwang – Educational Technology & Society, 2024
As technology-enhanced children's learning has gained wide attention, programmable robots have been gradually introduced in early childhood education. Hence, it would be valuable to understand how young children perceive robot programming learning. Draw-a-picture technique is an ideal method to elicit ideas, thoughts, and feelings for children…
Descriptors: Robotics, Computer Science Education, Gender Differences, Freehand Drawing
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Modesti, Paolo – Informatics in Education, 2020
As the number of software vulnerabilities discovered increases, the industry is facing difficulties to find specialists to cover the vacancies for security software developers. Considering relevant teaching and learning theories, along with existing approaches in software security education, we present the pedagogic rationale and the concrete…
Descriptors: Computer Security, Computer Software, Computer Science Education, Programming
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Menon, Pratibha; Kovalchick, Lisa – Information Systems Education Journal, 2020
Concept mapping, a tool originally developed to facilitate student learning by organizing and visualizing key concepts and their relationships, can also be used to represent the composition of the knowledge contained in a course. In this paper, the authors describe a specific application of concept mapping to help instructors and students…
Descriptors: Concept Mapping, Introductory Courses, Programming, Computer Science Education
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Hassenfeld, Ziva R.; Bers, Marina Umaschi – Reading Teacher, 2020
Since the 1960s, a group of educators and researchers have championed the idea that learning coding and learning to read and write are, in some sense, part of the same skill set, but the grounds for asserting that similarity have continually shifted. Some have argued that as texts increasingly integrate digital components, expertise in coding will…
Descriptors: Elementary School Students, Programming, Writing (Composition), Grade 2
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Kwon, Kyungbin; Lee, Kyungbin; Chung, Jaehwa – International Journal of Computer Science Education in Schools, 2018
Evaluating the quality of students' programs is necessary for better teaching and learning. Although many innovative learning environments for computer science have been introduced, the scarcity of program evaluation frames and tools is a demanding issue in the teaching practice. This study examined the quality of students' Scratch programs by…
Descriptors: Computer Science Education, Programming, Programming Languages, Program Evaluation
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