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Erin C. Yang; Robby Divine; Christine S. Kang; Sidney Chan; Elijah Arenas; Zoe Subol; Peter Tinker; Hayden Manninen; Alicia Feichtenbiner; Talal Mustafa; Julia Hallowell; Isiac Orr; Hugh Haddox; Brian Koepnick; Jacob O'Connor; Ian C. Haydon; Karla-Luise Herpoldt; Kandise Van Wormer; Celine Abell; David Baker; Alena Khmelinskaia; Neil P. King – Journal of Chemical Education, 2022
Undergraduate research experiences can improve student success in graduate education and STEM careers. During the COVID-19 pandemic, undergraduate researchers at our institution and many others lost their work-study research positions due to interruption of in-person research activities. This imposed a financial burden on the students and…
Descriptors: Undergraduate Students, Teaching Methods, COVID-19, Pandemics
Jerše, Gregor; Lokar, Matija – International Journal for Technology in Mathematics Education, 2017
The emphasis in several courses at technical faculties is on using a computer to perform numerical methods. Instead of focusing on mathematical rigorousness such courses usually concentrate on demonstrating the practical usage of numerical mathematical methods to the students. The practical usage of numerical methods is best learned by exposing…
Descriptors: Computer Uses in Education, Computer Science Education, Programming, Mathematical Applications
Malik, Sohail Iqbal; Coldwell-Neilson, Jo – Education and Information Technologies, 2017
High failure and drop-out rates from introductory programming courses continue to be of significant concern to computer science disciplines despite extensive research attempting to address the issue. In this study, we include the three entities of the didactic triangle, instructors, students and curriculum, to explore the learning difficulties…
Descriptors: Programming, Barriers, Introductory Courses, Student Attitudes
Xia, Belle Selene; Liitiäinen, Elia – European Journal of Engineering Education, 2017
The benefits of using online exercises have been analysed in terms of distance learning, automatic assessment and self-regulated learning. In this study, we have not found a direct proportional relationship between student performance in the course exercises that use online technologies and the exam grades. We see that the average submission rate…
Descriptors: Computer Science Education, Electronic Learning, Programming, Academic Achievement
Hinds, Matthew; Baghaei, Nilufar; Ragon, Pedrito; Lambert, Jonathon; Rajakaruna, Tharindu; Houghton, Travers; Dacey, Simon – International Association for Development of the Information Society, 2017
Programming promotes critical thinking, problem solving and analytic skills through creating solutions that can solve everyday problems. However, learning programming can be a daunting experience for a lot of students. "RunJumpCode" is an educational 2D platformer video game, designed and developed in Unity, to teach players the…
Descriptors: Educational Games, Video Games, Computer Science Education, Programming
Demir, Ümit – International Journal of Computer Science Education in Schools, 2021
During recent years coding education has been an important issue in many countries. Coding education has been an important topic for these countries. One of the reasons why coding education is being discussed by educators and other partners of the schools is that it is seen as a key competence for students, and workers at developing…
Descriptors: Instructional Effectiveness, Programming, Computer Science Education, Special Education
Corritore, Cynthia; Love, Betty – Journal of Information Technology Education: Innovations in Practice, 2020
Aim/Purpose: This study reports the outcome of how a first pilot semester introductory programming course was designed to provide tangible evidence in support of the concept of Student Ownership of Learning (SOL) and how the outcomes of this programming course facilitate effective student learning. Background: Many instructors want to create or…
Descriptors: Introductory Courses, Programming, Computer Science Education, Management Information Systems
Fees, Rachel E.; da Rosa, Jennifer A.; Durkin, Sarah S.; Murray, Mark M.; Moran, Angela L. – International Journal of Computer Science Education in Schools, 2018
The United States Naval Academy (USNA) STEM Center for Education and Outreach addresses an urgent Navy and national need for more young people to pursue careers in STEM fields through world-wide outreach to 17,000 students and 900 teachers per year. To achieve this mission, the STEM Center has developed a hands-on and inquiry-based methodology to…
Descriptors: Computer Science Education, STEM Education, Computer Security, Experiential Learning
Havenga, Marietjie – African Journal of Research in Mathematics, Science and Technology Education, 2018
This research reports on second-year students who designed and developed an integrated C# programming and database project as one of the course outcomes in a problem-based environment. Project teamwork involved three key actions, namely cooperation, taking responsibility and dealing with dependencies. For these actions, several competencies were…
Descriptors: Problem Based Learning, Student Projects, Computer Science Education, Programming
da Cruz Pinheiro, Fernando; Gresse von Wangenheim, Christiane; Missfeldt Filho, Raul – Informatics in Education, 2018
Diverse initiatives have emerged to popularize the teaching of computing in K-12 mainly through programming. This, however, may not cover other important core computing competencies, such as Software Engineering (SE). Thus, in order to obtain an overview of the state of the art and practice of teaching SE competences in K-12, we carried out a…
Descriptors: Computer Software, Engineering, Computer Science Education, Elementary Secondary Education
Ayalew, Yirsaw; Tshukudu, Ethel; Lefoane, Moemedi – African Journal of Research in Mathematics, Science and Technology Education, 2018
One of the challenges encountered in programming courses offered at first year level is high failure rate, which is a serious concern to lecturers and university management. To address the issue of high failure rate, it is important to have a clear understanding of the factors that may affect performance. This study investigates the effect of…
Descriptors: Foreign Countries, College Freshmen, Programming, Computer Science Education
Liebenberg, Janet; Pieterse, Vreda – Journal of Information Technology Education: Innovations in Practice, 2018
Aim/Purpose: The aims of this study were to investigate the feasibility of automatic assessment of programming tasks and to compare manual assessment with automatic assessment in terms of the effect of the different assessment methods on the marks of the students. Background: Manual assessment of programs written by students can be tedious. The…
Descriptors: Programming, Comparative Analysis, Grades (Scholastic), Evaluation Methods
Deepamala, N.; Shobha, G. – Journal of Technology and Science Education, 2018
Final year or Capstone Project is the final and important phase of the undergraduate curriculum in a Computer Science Engineering program. Final year project is a course where all the skills learnt by the students in the course are applied and evaluated. The important aspects in the delivery of this course are (i) developing a model to train the…
Descriptors: Curriculum, Holistic Approach, Learning Experience, Undergraduate Students
Petit, Jordi; Roura, Salvador; Carmona, Josep; Cortadella, Jordi; Duch, Jordi; Giménez, Omer; Mani, Anaga; Mas, Jan; Rodríguez-Carbonell, Enric; Rubio, Enric; de San Pedro, Enric; Venkataramani, Divya – IEEE Transactions on Learning Technologies, 2018
Jutge.org is an open educational online programming judge designed for students and instructors, featuring a repository of problems that is well organized by courses, topics, and difficulty. Internally, Jutge.org uses a secure and efficient architecture and integrates modern verification techniques, formal methods, static code analysis, and data…
Descriptors: Programming, Computer Science Education, Electronic Learning, Experiential Learning
Fees, Rachel E.; da Rosa, Jennifer A.; Durkin, Sarah S.; Murray, Mark M.; Moran, Angela L. – Online Submission, 2018
The United States Naval Academy (USNA) STEM Center for Education and Outreach addresses an urgent Navy and national need for more young people to pursue careers in STEM fields through world-wide outreach to 17,000 students and 900 teachers per year. To achieve this mission, the STEM Center has developed a hands-on and inquiry-based methodology to…
Descriptors: Computer Science Education, STEM Education, Computer Security, Experiential Learning

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