Publication Date
In 2025 | 65 |
Since 2024 | 215 |
Since 2021 (last 5 years) | 654 |
Since 2016 (last 10 years) | 1189 |
Since 2006 (last 20 years) | 1707 |
Descriptor
Source
Author
Barnes, Tiffany | 12 |
Xinogalos, Stelios | 11 |
Laakso, Mikko-Jussi | 9 |
Malmi, Lauri | 8 |
Çakiroglu, Ünal | 8 |
Cetin, Ibrahim | 7 |
Luxton-Reilly, Andrew | 7 |
Boyer, Kristy Elizabeth | 6 |
Kafai, Yasmin B. | 6 |
Kwon, Kyungbin | 6 |
Lavy, Ilana | 6 |
More ▼ |
Publication Type
Education Level
Location
Turkey | 89 |
Taiwan | 43 |
China | 33 |
Finland | 28 |
Australia | 27 |
Greece | 25 |
United Kingdom | 23 |
Israel | 22 |
Brazil | 21 |
Sweden | 21 |
Japan | 20 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Mishra, Shitanshu; Iyer, Sridhar – Research and Practice in Technology Enhanced Learning, 2015
Background: Problem posing, the generation of questions by learners, has been shown to be an effective instructional strategy for teaching-learning of complex materials in domains such as mathematics. In this paper, we demonstrate the potential of problem posing in two dimensions. Firstly, we present how problem posing can result in unfolding of…
Descriptors: Problem Solving, Programming, Computer Science Education, Teaching Methods
Sadik, Olgun; Ottenbreit-Leftwich, Anne Todd; Brush, Thomas Andrew – International Journal of Computer Science Education in Schools, 2020
The purpose of this study is to identify secondary computer science (CS) teachers' pedagogical needs in the United States. Participants were selected from secondary teachers who were teaching CS courses or content in a school setting (public, private, or charter) or an after-school program during the time of data collection. This is a qualitative…
Descriptors: Secondary School Teachers, Computer Science Education, Student Centered Learning, Teaching Methods
Munn, Carol A. – ProQuest LLC, 2020
This research study explored robotics as the catalyst for computational thinking (CT) by sixth-grade students as they are engaged in a science lesson. The interactions, understandings, and applications are discussed, along with the participants' connections and implementations of CT concepts (decomposition, abstraction, pattern recognition, and…
Descriptors: Robotics, Grade 6, Units of Study, Science Instruction
Maaravi, Yossi – Innovations in Education and Teaching International, 2018
In the current article, I describe a case of experiential learning that can be used to enhance learning, students' research skills and motivation in academic institutions. We used the already existing process of hackathons--intense computer programming events--and conducted a social science research marathon. Fifty-two graduate students…
Descriptors: Experiential Learning, Student Research, Research Skills, Student Motivation
Schwarzenberg, Pablo; Navon, Jaime; Nussbaum, Miguel; Pérez-Sanagustín, Mar; Caballero, Daniela – Journal of Computing in Higher Education, 2018
The flipped classroom has shown a positive effect on academic performance and student satisfaction. However, there are relatively few studies that help us understand when or why this method has a positive effect on students, so as to aid the design of a flipped class. In this study, an instrument for assessing the student learning experience in…
Descriptors: Learning Experience, Blended Learning, Academic Achievement, Student Satisfaction
Teng, Chin-Hung; Chen, Jr-Yi; Chen, Zhi-Hong – Journal of Educational Computing Research, 2018
Although the learning of programming language is critical in science and technology education, it might be difficult for some students, especially novices. One possible reason might be the fact that programming language, especially for three-dimensional (3D) applications, is too complex and abstract for these students to understand. Programming…
Descriptors: Computer Simulation, Simulated Environment, Programming, Computer Science Education
Gunbatar, Mustafa Serkan; Karalar, Halit – European Journal of Educational Research, 2018
This study aims to assess the effects of teaching programming with mBlock on self-efficacy perceptions and attitudes considering programming. Particularly, this study tries to research whether there is a gender difference in middle school students or not. The study was conducted in pre-test/post-test quasi experimental design. The participants of…
Descriptors: Foreign Countries, Middle School Students, Student Attitudes, Gender Differences
Qian, Yizhou – ProQuest LLC, 2018
With the expansion of computer science (CS) education, CS teachers in K-12 schools should be cognizant of student misconceptions and be prepared to help students establish accurate understanding of computer science and programming. This exploratory design-based research (DBR) study implemented a data-driven approach to identify secondary school…
Descriptors: Misconceptions, Data, Decision Making, Computer Science Education
Assignon, Selom – ProQuest LLC, 2018
The problem of low student completion rates in distance learning courses remains one of the major issues that institutions of higher learning face. Efforts by school administrators to reverse this trend have so far produced mixed results. The rapid expansion of distance learning has encouraged many institutions to move more courses online,…
Descriptors: Academic Achievement, Computer Science Education, Online Courses, Distance Education
Sung, Woonhee; Black, John B. – Journal of Research on Technology in Education, 2021
This study examined what factors might have a positive impact on students' learning outcomes in mathematical understanding and computational thinking skills. Specifically, whether the proposed instructional design combining computational perspectives and an embodied approach in mathematics learning improves (a) mathematics learning, (b)…
Descriptors: Instructional Design, Mathematics Instruction, Teaching Methods, Outcomes of Education
Xinogalos, Stelios – Education and Information Technologies, 2016
Designing and deploying programming courses is undoubtedly a challenging task. In this paper, an attempt to analyze important aspects of a sequence of two courses on imperative-procedural and object-oriented programming in a non-CS majors Department is made. This analysis is based on a questionnaire filled in by fifty students in a voluntary…
Descriptors: Instructional Design, Programming, Computer Science, Educational Strategies
Hutz, Benjamin – PRIMUS, 2017
This article examines the use of the computer algebra system SAGE for undergraduate student research projects. After reading this article, the reader should understand the benefits of using SAGE as a source of research projects and how to commence working with SAGE. The author proposes a tiered working group model to allow maximum benefit to the…
Descriptors: Undergraduate Students, Research Projects, Algebra, Computer Science
Debabi, Wassila; Champagnat, Ronan – International Association for Development of the Information Society, 2017
Serious games seem to be a promising alternative to traditional practices for learning. Recently, their use in computer science education and learning programming became more widespread. Actually, many students in programming courses have difficulties to master all required competencies and skills especially at introductory level and games have…
Descriptors: Computer Games, Educational Games, Computer System Design, Computer Science Education
Kafai, Yasmin B.; Burke, Quinn – MIT Press, 2014
Coding, once considered an arcane craft practiced by solitary techies, is now recognized by educators and theorists as a crucial skill, even a new literacy, for all children. Programming is often promoted in K-12 schools as a way to encourage "computational thinking"--which has now become the umbrella term for understanding what computer…
Descriptors: Coding, Programming, Elementary Secondary Education, Computer Science
Diefes-Dux, Heidi A. – European Journal of Engineering Education, 2019
Standards-based grading (SBG) tightly links student assessment to course learning objectives, providing students with meaningful feedback. A well-designed SBG system should ease first-year engineering (FYE) students' transition to tertiary education by setting clear expectations and enabling self-monitoring of learning progress. However, when…
Descriptors: Standards, Grading, Feedback (Response), Course Objectives