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Showing 1,141 to 1,155 of 1,897 results Save | Export
Jackson, Lynette Tressa – ProQuest LLC, 2016
This research study investigated the effectiveness of pair programming as a pedagogical tool measured by final course grades. It also aims to examine the experience perceptions of students regarding its implementation in an introductory computer programming course at a community college. In this study, a quantitative and qualitative approach was…
Descriptors: Pedagogical Content Knowledge, Computer Science, Community Colleges, Two Year College Students
Huang, Hong – Online Submission, 2016
Project-Based Learning (PBL) is a widely adopted pedagogy that ignites students' interest of a subject through the investigation of an authentic problem and cultivates their abilities of innovation and self-learning. Traditional PBL often involves a project of complexity and significant scale, which, under the time constraint of a course, is often…
Descriptors: Active Learning, Student Projects, Teaching Methods, Computer Science Education
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Hansen, Alexandria Killian; Dwyer, Hilary; Harlow, Danielle Boyd; Franklin, Diana – AERA Online Paper Repository, 2016
We developed the Draw-A-Computer-Scientist-Test (DACST) to better understand elementary school students' conceptions of computer scientists and the nature of their work. By understanding how young children perceive computer scientists, we can broaden their ideas about the activities and images of computer scientists. We administered the DACST to…
Descriptors: Computer Science, Scientists, Elementary School Students, Concept Formation
Hachisu, Yoshinari; Yoshida, Atsushi – International Association for Development of the Information Society, 2014
For supporting the education of debugging skills, we propose a system for generating error correction questions of programs and checking the correctness. The system generates HTML files for answering questions and CGI programs for checking answers. Learners read and answer questions on Web browsers. For management of error injection, we have…
Descriptors: Error Correction, Programming, Computer Science Education, Questioning Techniques
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Andalibi, Mehran – International Journal of Higher Education, 2019
In the study herein aimed at incorporating the entrepreneurship mindset early on in the engineering curriculum of undergraduate students via a final project of an introductory programming course with MATLAB. Students were asked to find a need on campus, in the society, or in the market with a business potential and write a standalone application…
Descriptors: Creative Thinking, Engineering Education, Problem Solving, Entrepreneurship
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Rusli, Muhammad; Atmojo, Yohanes Priyo – Journal of Education and Practice, 2015
This research represents the development research using the references of previous research results related to the development of interactive multimedia learning (learner controlled), specially about the effectiveness and efficiency of multimedia learning of a content that developed by pointer animation implementation showing the content in…
Descriptors: Animation, Multimedia Instruction, Learner Controlled Instruction, Computer Science Education
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Drachova, Svetlana V.; Hallstrom, Jason O.; Hollingsworth, Joseph E.; Krone, Joan; Pak, Rich; Sitaraman, Murali – ACM Transactions on Computing Education, 2015
Undergraduate computer science students need to learn analytical reasoning skills to develop high-quality software and to understand why the software they develop works as specified. To accomplish this central educational objective, this article describes a systematic process of introducing reasoning skills into the curriculum and assessing how…
Descriptors: Undergraduate Students, Computer Science Education, Logical Thinking, Thinking Skills
Decker, Adrienne; Phelps, Andrew; Egert, Christopher A. – Educational Technology, 2017
This article explores the critical need to articulate computing as a creative discipline and the potential for gender and ethnic diversity that such efforts enable. By embracing a culture shift within the discipline and using games as a medium of discourse, we can engage students and faculty in a broader definition of computing. The transformative…
Descriptors: Computer Science Education, Creativity, Educational Games, Learner Engagement
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Saito, Daisuke; Washizaki, Hironori; Fukazawa, Yoshiaki – Journal of Information Technology Education: Research, 2017
Aim/Purpose: When learning to program, both text-based and visual-based input methods are common. However, it is unclear which method is more appropriate for first-time learners (first learners). Background: The differences in the learning effect between text-based and visual-based input methods for first learners are compared the using a…
Descriptors: Programming, Computer Science Education, Comparative Analysis, Questionnaires
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Xinogalos, Stelios; Satratzemi, Maya; Malliarakis, Christos – Education and Information Technologies, 2017
Teaching and learning programming constitutes a challenge. Although several teaching approaches and programming tools have been proposed, it seems that they have limited impact on classroom practice. This article investigates students' perceptions on five educational programming environments that are widely used and the features that any…
Descriptors: Computer Science Education, Programming, Introductory Courses, Student Attitudes
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Rusli, Muhammad; Negara, I. Komang Rinartha Yasa – Turkish Online Journal of Distance Education, 2017
The effectiveness of a learning depends on four main elements, they are content, desired learning outcome, instructional method and the delivery media. The integration of those four elements can be manifested into a learning module which is called multimedia learning or learning by using multimedia. In learning context by using computer-based…
Descriptors: Animation, Multimedia Instruction, Cognitive Style, Programming
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Papadakis, Stamatios; Kalogiannakis, Michail; Orfanakis, Vasileios; Zaranis, Nicholas – International Journal of Web-Based Learning and Teaching Technologies, 2017
Teaching programming is a complex task. The task is even more challenging for introductory modules. There is an ongoing debate in the teaching community over the best approach to teaching introductory programming. Visual block-based programming environments allow school students to create their own programs in ways that are more accessible than in…
Descriptors: Introductory Courses, Programming, Elementary Education, Secondary Education
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von Wangenheim, Aldo; von Wangenheim, Christiane Gresse; Pacheco, Fernando S.; Hauck, Jean C. R.; Ferreira, Miriam Nathalie F. – International Journal of Computer Science Education in Schools, 2017
Computing education in schools faces several problems, such as a lack of computing teachers and time in an already overloaded curriculum. A solution can be a multidisciplinary approach, integrating the teaching of computing within other subjects, creating the need to motivate teachers from other disciplines to teach computing in middle school.…
Descriptors: Middle School Teachers, Teacher Motivation, Workshops, Computer Science Education
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John, June Park; Carnoy, Martin – Journal of Education and Work, 2019
We analyse race and gender trends in the Silicon Valley technology industry from 1980 to 2015, with a focus on education, employment and wages in computer science. Racial gaps in representation are more salient among programmers than in the overall technology labour force; in addition, we document a stable or increasing gender gap across all races…
Descriptors: Computer Science Education, Race, Ethnicity, Geographic Regions
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Veerasamy, Ashok Kumar; D'Souza, Daryl; Lindén, Rolf; Laakso, Mikko-Jussi – Journal of Educational Computing Research, 2018
In this article, we report the results of the impact of prior programming knowledge (PPK) on lecture attendance (LA) and on subsequent final programming exam performance in a university level introductory programming course. This study used Spearman's rank correlation coefficient, multiple regression, Kruskal-Wallis, and Bonferroni correction…
Descriptors: Prior Learning, Programming, Computer Science Education, Lecture Method
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