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Showing 106 to 120 of 321 results Save | Export
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Deliyska, Boryana; Manoilov, Peter – International Journal of Distance Education Technologies, 2010
The intelligent learning systems provide direct customized instruction to the learners without the intervention of human tutors on the basis of Semantic Web resources. Principal roles use ontologies as instruments for modeling learning processes, learners, learning disciplines and resources. This paper examines the variety, relationships, and…
Descriptors: Learning Processes, Intelligent Tutoring Systems, Curriculum Development, Lesson Plans
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Kovacevic, Aleksandar; Ivanovic, Dragan; Milosavljevic, Branko; Konjovic, Zora; Surla, Dusan – Program: Electronic Library and Information Systems, 2011
Purpose: The aim of this paper is to develop a system for automatic extraction of metadata from scientific papers in PDF format for the information system for monitoring the scientific research activity of the University of Novi Sad (CRIS UNS). Design/methodology/approach: The system is based on machine learning and performs automatic extraction…
Descriptors: Scientific Research, Library Administration, Classification, Information Science
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Thomas, Michael K.; Ge, Xun; Greene, Barbara A. – Journal of Educational Computing Research, 2011
This study used technology-rich ethnography (TRE) to examine the use of game development in a high school computer programming class for the development of 21st century skills. High school students created games for elementary school students while obtaining formative feedback from their younger clients. Our experience suggests that in the…
Descriptors: Video Games, Ethnography, Programming, Skill Development
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Kommers, Piet, Ed.; Issa, Tomayess, Ed.; Isaías, Pedro, Ed.; Hui, Wendy, Ed. – International Association for Development of the Information Society, 2019
These proceedings contain the papers and poster of the 6th International Conference on Educational Technologies 2019 (ICEduTech 2019), which has been organised by the International Association for Development of the Information Society and co-organised by the Lingnan University, in Hong Kong, February 8-10, 2019. ICEduTech is the scientific…
Descriptors: Educational Technology, Elementary School Students, Reflection, Computer Mediated Communication
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Drasutis, Sigitas; Motekaityte, Vida; Noreika, Algirdas – Informatics in Education, 2010
The Internet has recently encouraged the society to convert almost all its needs to electronic resources such as e-libraries, e-cultures, e-entertainment as well as e-learning, which has become a radical idea to increase the effectiveness of learning services in most schools, colleges and universities. E-learning can not be completely featured and…
Descriptors: Computer Science Education, Computer System Design, Computer Software Evaluation, Programming
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Bunde, Janet; Engel, Deena – Journal of Archival Organization, 2010
"Computing in the Humanities," an undergraduate course for Computer Science Department majors and minors and Web Programming minors at New York University, represents a unique collaboration between the Computer Science Department and the University Archives. The course's final assignment required students to select, digitize, and contextualize…
Descriptors: Majors (Students), Computer Science Education, Undergraduate Study, Archives
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Deng, Lawrence Y.; Keh, Huan-Chao; Liu, Yi-Jen – International Journal of Distance Education Technologies, 2010
More video streaming technologies supporting distance learning systems are becoming popular among distributed network environments. In this paper, the authors develop a multimedia authoring tool for adaptive e-learning by using characterization of extended media streaming technologies. The distributed approach is based on an ontology-based model.…
Descriptors: Electronic Learning, Distance Education, Lecture Method, Web Based Instruction
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Tan, Wee-Kek; Tan, Chuan-Hoo – Journal of Information Systems Education, 2010
Acquiring the knowledge to assemble an integrated Information System (IS) development process that is tailored to the specific needs of a project has become increasingly important. It is therefore necessary for educators to impart to students this crucial skill. However, Situational Method Engineering (SME) is an inherently complex process that…
Descriptors: Information Systems, Teaching Methods, Student Projects, Models
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Huang, Shiu-Li; Shiu, Jung-Hung – Educational Technology & Society, 2012
The success of Web 2.0 inspires e-learning to evolve into e-learning 2.0, which exploits collective intelligence to achieve user-centric learning. However, searching for suitable learning paths and content for achieving a learning goal is time consuming and troublesome on e-learning 2.0 platforms. Therefore, introducing formal learning in these…
Descriptors: Foreign Countries, Intelligent Tutoring Systems, Computer System Design, Computer Science Education
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Howard, A. M.; Park, Chung Hyuk; Remy, S. – IEEE Transactions on Learning Technologies, 2012
The robotics field represents the integration of multiple facets of computer science and engineering. Robotics-based activities have been shown to encourage K-12 students to consider careers in computing and have even been adopted as part of core computer-science curriculum at a number of universities. Unfortunately, for students with visual…
Descriptors: Robotics, Computer Interfaces, Federal Aid, Pilot Projects
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Shimic, Goran; Jevremovic, Aleksandar – Interactive Learning Environments, 2012
Problem-based learning (PBL) is a student-centered instructional strategy in which students solve problems and reflect on their experiences. Different domains need different approaches in the design of PBL systems. Therefore, we present one case study in this article: A Java Programming PBL. The application is developed as an additional module for…
Descriptors: Foreign Countries, Educational Strategies, Informal Education, Problem Based Learning
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Baytak, Ahmet; Land, Susan M.; Smith, Brian K. – Turkish Online Journal of Educational Technology - TOJET, 2011
This study investigated how children designed computer games as artifacts that reflected their understanding of nutrition. Ten 5th grade students were asked to design computer games with the software "Game Maker" for the purpose of teaching 1st graders about nutrition. The results from the case study show that students were able to…
Descriptors: Nutrition, Interaction, Programming, Grade 5
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Tekinerdogan, Bedir – Computer Science Education, 2011
Model-driven software development (MDSD) aims to support the development and evolution of software intensive systems using the basic concepts of model, metamodel, and model transformation. In parallel with the ongoing academic research, MDSD is more and more applied in industrial practices. After being accepted both by a broad community of…
Descriptors: Foreign Countries, Computer Software, Graduate Study, Industry
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Kumar, R.; Rose, C. P. – IEEE Transactions on Learning Technologies, 2011
Tutorial Dialog Systems that employ Conversational Agents (CAs) to deliver instructional content to learners in one-on-one tutoring settings have been shown to be effective in multiple learning domains by multiple research groups. Our work focuses on extending this successful learning technology to collaborative learning settings involving two or…
Descriptors: Educational Technology, Computer Software, Computer Software Evaluation, Programming
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Sengupta, Arijit – Journal of Information Systems Education, 2009
Programming courses have always been a difficult part of an Information Systems curriculum. While we do not train Information Systems students to be developers, understanding how to build a system always gives students an added perspective to improve their system design and analysis skills. This teaching tip presents CFC (Comment-First-Coding)--a…
Descriptors: Programming Languages, Information Systems, Programming, Scaffolding (Teaching Technique)
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