NotesFAQContact Us
Collection
Advanced
Search Tips
Laws, Policies, & Programs
What Works Clearinghouse Rating
Showing 106 to 120 of 621 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Foust, James C.; Bradshaw, Katherine A. – Journalism and Mass Communication Educator, 2020
A census of Accrediting Council on Education in Journalism and Mass Communications (ACEJMC)-accredited journalism programs reveals that less than a quarter require students to learn code. Despite industry desires for journalists with coding skills, nearly 40% of the units offer no coding classes. Among programs that require code, most rely on a…
Descriptors: Programming, Journalism Education, Programming Languages, Accreditation (Institutions)
Peer reviewed Peer reviewed
Direct linkDirect link
Tsung-Chih Hsiao; Ya-Hsueh Chuang; Chien-Yun Chang; Tzer-Long Chen; Hong-Bo Zhang; Jhih-Chung Chang – SAGE Open, 2023
The capability of computer programming language logic is one of the basics of technical education. How to improve students "interest in program logic design and help overcome students" fears of coding has become vital for educators. Cultivating practical talents with information technology application and basic programming development…
Descriptors: Computer Science Education, Computation, Thinking Skills, Programming
Peer reviewed Peer reviewed
Direct linkDirect link
Ankora, Carlos; Bolatimi, Stephen Oladagba; Bensah, Lily; Mahama, Francois; Kuadey, Noble Arden; Adu, Adolph Sedem Yaw; Adjei, Laurene – Journal of Computer Assisted Learning, 2023
Background: The degree to which Computer Science (CS) and Information Communication Technology (ICT) students are motivated to learn greatly impacts their study habits, academic achievement in school and ultimately their job prospects. In recent times, skills in programming languages have become vital in searching for employment. Objective: This…
Descriptors: College Students, Student Motivation, Course Selection (Students), Programming Languages
Peer reviewed Peer reviewed
PDF on ERIC Download full text
João Piedade; Nuno Dorotea – Informatics in Education, 2023
Computational Thinking (CT) has emerged in recent years as a thematic trend in education in many countries and several initiatives have been developed for its inclusion in school curricula. There are many pedagogical strategies to promote the development of elementary school students' CT skills and knowledge. Unplugged learning tasks, block-based…
Descriptors: Programming, Programming Languages, Grade 4, Elementary School Students
Peer reviewed Peer reviewed
Direct linkDirect link
Lukkarinen, Aleksi; Malmi, Lauri; Haaranen, Lassi – ACM Transactions on Computing Education, 2021
During the past two decades, "event-driven programming" (EDP) has emerged as a central and almost ubiquitous concept in modern software development: Graphical user interfaces are self-evident in most mobile and web-based applications, as well as in many embedded systems, and they are most often based on reacting to events. To facilitate…
Descriptors: Programming, Computer Science Education, Computer Software, Literature Reviews
Peer reviewed Peer reviewed
Direct linkDirect link
Perrotta, Carlo – Research in Education, 2021
This article offers a case study of how platforms and predictive infrastructures are emerging in higher education. It examines a Learning Analytics Application Programming Interface (API) from a popular Learning Management System. The API is treated firstly as an artefact based on the computational abstraction of educational principles, and…
Descriptors: Learning Analytics, Programming, Programming Languages, Computer Interfaces
Peer reviewed Peer reviewed
Direct linkDirect link
Heinsen Egan, Matthew; McDonald, Chris – Computer Science Education, 2021
Background and Context: Students learning the C programming language struggle to debug, and to understand the runtime behaviour of, their programs. Objective: We examine a tool that combines several novice-focused error detection, program visualization, and debugging techniques, to investigate which features students use in real study sessions,…
Descriptors: Computer Science Education, Programming Languages, Programming, Novices
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Ladias, Anastasios; Mikropoulos, Aristotelis; Ladias, Demetrios; Bellou, Ioanna – Themes in eLearning, 2021
This paper reports on CodeOrama, a visualization tool that displays the entire source code in a two-dimensional representation created to support the representation of a complex code in block-based programming environments, like Scratch, by using a two-dimension table. CodeOrama can be used by the students for the development of their programs as…
Descriptors: Visualization, Coding, Programming, Programming Languages
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Frydenberg, Mark; Mentzer, Kevin – Information Systems Education Journal, 2021
Project-based learning (PBL) engages students deeply with course concepts and empowers them to drive their own learning through the development of solutions to real-world challenges. By taking ownership of and completing a project that they designed, students develop and demonstrate creativity, critical thinking, and collaboration skills. This…
Descriptors: Learner Engagement, Student Empowerment, Active Learning, Student Projects
Peer reviewed Peer reviewed
Direct linkDirect link
Hagge, Julia – Journal of Adolescent & Adult Literacy, 2021
As society becomes increasingly globalized and networked, online participatory cultures provide youth with experiences to foster dispositions and skills required to engage in virtual spaces. This 5-year longitudinal case study explores the role of affect in the composition practices of an adolescent girl in Scratch, an online programming…
Descriptors: Secondary School Students, Adolescents, Females, Programming
Peer reviewed Peer reviewed
Direct linkDirect link
Goldenberg, E. Paul; Carter, Cynthia J.; Mark, June; Reed, Kristen; Spencer, Deborah; Coleman, Kate – Digital Experiences in Mathematics Education, 2021
This article reports on an exploration of how second-graders can learn mathematics through programming. We started from the theory that a suitably designed programming language can serve children as a language for expressing and experimenting with mathematical ideas and processes in order to do mathematics and thereby, with appropriate tasks and…
Descriptors: Elementary School Students, Grade 2, Elementary School Mathematics, Programming
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Özkan, Nazim; Özgeldi, Meriç; Uzun, Erman – Education Quarterly Reviews, 2022
The purpose of this study was to investigate how the 8th graders interpreted the equal sign in the pan balance activities they created on Scratch. Five eighth graders (4 girls and 1 boy) in Turkey participated in this study. Case study was employed as a qualitative research method. Data was gathered through the Scratch files created by the…
Descriptors: Middle School Students, Grade 8, Knowledge Level, Symbols (Mathematics)
Peer reviewed Peer reviewed
Direct linkDirect link
Bettin, Briana; Jarvie-Eggart, Michelle; Steelman, Kelly S.; Wallace, Charles – IEEE Transactions on Education, 2022
In the wake of the so-called fourth industrial revolution, computer programming has become a foundational competency across engineering disciplines. Yet engineering students often resist the notion that computer programming is a skill relevant to their future profession. Here are presented two activities aimed at supporting the early development…
Descriptors: College Freshmen, Engineering Education, Programming, Coding
Peer reviewed Peer reviewed
Direct linkDirect link
Dawar, Deepak – Journal of Information Systems Education, 2023
For most beginners, learning computer programming is a complex undertaking. Demotivation and learned helplessness have been widely reported. In addition to the subject's complexity, low in-class involvement has been linked to poor student performance. This work introduces a novel instructional technique called Student-Driven Probe Instruction…
Descriptors: Computer Science Education, Programming, Introductory Courses, Teaching Methods
Peer reviewed Peer reviewed
Direct linkDirect link
Weng, Xiaojing; Ng, Oi-Lam; Cui, Zhihao; Leung, Suzannie – Journal of Educational Computing Research, 2023
Creativity, one of the cornerstones of students' 21st-century skills, is regarded as an important learning outcome of science, technology, engineering, arts, and mathematics (STEAM) education. Meanwhile, problem-based digital making (DM), which combines the child-friendly programming activities of DM with problem-solving elements, is an emerging…
Descriptors: Creativity, Creative Development, 21st Century Skills, Problem Based Learning
Pages: 1  |  ...  |  4  |  5  |  6  |  7  |  8  |  9  |  10  |  11  |  12  |  ...  |  42