Publication Date
| In 2026 | 0 |
| Since 2025 | 129 |
| Since 2022 (last 5 years) | 580 |
| Since 2017 (last 10 years) | 1182 |
| Since 2007 (last 20 years) | 1756 |
Descriptor
Source
Author
| Barnes, Tiffany | 12 |
| Xinogalos, Stelios | 11 |
| Laakso, Mikko-Jussi | 9 |
| Malmi, Lauri | 8 |
| Çakiroglu, Ünal | 8 |
| Cetin, Ibrahim | 7 |
| Luxton-Reilly, Andrew | 7 |
| Boyer, Kristy Elizabeth | 6 |
| Kafai, Yasmin B. | 6 |
| Kwon, Kyungbin | 6 |
| Lavy, Ilana | 6 |
| More ▼ | |
Publication Type
Education Level
Location
| Turkey | 90 |
| Taiwan | 43 |
| China | 35 |
| Australia | 28 |
| Finland | 28 |
| Greece | 25 |
| Israel | 23 |
| United Kingdom | 23 |
| Brazil | 22 |
| Sweden | 22 |
| Japan | 20 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Mannila, Linda – Informatics in Education, 2010
In this paper, we analyze the errors novice students make when developing invariant based programs. In addition to presenting the general error types, we also look at what students have difficulty with when it comes to expressing invariants. The results indicate that an introductory course utilizing the invariant based approach is suitable from…
Descriptors: Novices, Error Patterns, Difficulty Level, Introductory Courses
Van Name, Barry – Tech Directions, 2012
There is a battlefield where no quarter is given, no mercy shown, but not a single drop of blood is spilled. It is an arena that witnesses the bringing together of high-tech design and manufacture with the outpouring of brute force, under the remotely accessed command of some of today's brightest students. This is the world of battling robots, or…
Descriptors: Females, Engineering, Computer Assisted Design, High School Students
Boustedt, Jonas – Computer Science Education, 2012
The software industry needs well-trained software designers and one important aspect of software design is the ability to model software designs visually and understand what visual models represent. However, previous research indicates that software design is a difficult task to many students. This article reports empirical findings from a…
Descriptors: Foreign Countries, Computer Software, Computer Science Education, Programming
Introducing Programmable Logic to Undergraduate Engineering Students in a Digital Electronics Course
Todorovich, E.; Marone, J. A.; Vazquez, M. – IEEE Transactions on Education, 2012
Due to significant technological advances and industry requirements, many universities have introduced programmable logic and hardware description languages into undergraduate engineering curricula. This has led to a number of logistical and didactical challenges, in particular for computer science students. In this paper, the integration of some…
Descriptors: Engineering Education, Computer Science Education, Programming, Electronics
Denner, Jill; Werner, Linda; Ortiz, Eloy – Computers & Education, 2012
Computer game programming has been touted as a promising strategy for engaging children in the kinds of thinking that will prepare them to be producers, not just users of technology. But little is known about what they learn when programming a game. In this article, we present a strategy for coding student games, and summarize the results of an…
Descriptors: Females, Computer Uses in Education, Computers, Programming
Nikula, Uolevi; Gotel, Orlena; Kasurinen, Jussi – ACM Transactions on Computing Education, 2011
It has been estimated that more than two million students started computing studies in 1999 and 650,000 of them either dropped or failed their first programming course. For the individual student, dropping such a course can distract from the completion of later courses in a computing curriculum and may even result in changing their course of study…
Descriptors: Computer Science Education, Programming, Holistic Approach, College Curriculum
Baytak, Ahmet; Land, Susan M. – Educational Technology Research and Development, 2011
This study employed a case study design (Yin, "Case study research, design and methods," 2009) to investigate the processes used by 5th graders to design and develop computer games within the context of their environmental science unit, using the theoretical framework of "constructionism." Ten fifth graders designed computer games using "Scratch"…
Descriptors: Computer Software, Programming, Learning Processes, Grade 5
Kim, Byeongsu; Kim, Taehun; Kim, Jonghoon – Journal of Educational Computing Research, 2013
The paper-and-pencil programming strategy (PPS) is a way of representing an idea logically by any representation that can be created using paper and pencil. It was developed for non-computer majors to improve their understanding and use of computational thinking and increase interest in learning computer science. A total of 110 non-majors in their…
Descriptors: Teaching Methods, Nonmajors, Computer Science, Thinking Skills
He, Wu; Yen, Cherng-Jyh – Journal of Information Systems Education, 2014
More and more information technology (IT) programs are offering distance learning courses to their students. However, to date, there are a very limited number of published articles in the IT education literature that compare how different methods of delivering distance course relate to undergraduate students' learning outcomes in IT software…
Descriptors: Programming, Computer Software, Computer Science Education, Participant Satisfaction
Blikstein, Paulo; Worsley, Marcelo; Piech, Chris; Sahami, Mehran; Cooper, Steven; Koller, Daphne – Journal of the Learning Sciences, 2014
New high-frequency, automated data collection and analysis algorithms could offer new insights into complex learning processes, especially for tasks in which students have opportunities to generate unique open-ended artifacts such as computer programs. These approaches should be particularly useful because the need for scalable project-based and…
Descriptors: Programming, Computer Science Education, Learning Processes, Introductory Courses
Govender, Irene; Govender, Desmond Wesley – African Journal of Research in Mathematics, Science and Technology Education, 2012
The teaching of programming and problem solving has been a challenge and has excited much debate in the literature, so too has been the use of learning management systems (LMSs) to facilitate teaching and enhance learning. In this case study we explore students' perceptions and expectations of the effectiveness of using a constructivist approach…
Descriptors: Programming, Constructivism (Learning), Expectation, Instructional Effectiveness
Sondergaard, Harald; Mulder, Raoul A. – Computer Science Education, 2012
We examine student peer review, with an emphasis on formative practice and collaborative learning, rather than peer grading. Opportunities to engage students in such formative peer assessment are growing, as a range of online tools become available to manage and simplify the process of administering student peer review. We consider whether…
Descriptors: Cooperative Learning, Peer Evaluation, Formative Evaluation, Intellectual Disciplines
Howles, Trudy – Computer Science Education, 2009
Student attrition and low graduation rates are critical problems in computer science education. Disappointing graduation rates and declining student interest have caught the attention of business leaders, researchers and universities. With weak graduation rates and little interest in scientific computing, many are concerned about the USA's ability…
Descriptors: Computer Science Education, Class Size, Graduation Rate, Programming
Shaw, Bilal A. – ProQuest LLC, 2010
Quantum error-correcting codes have been the cornerstone of research in quantum information science (QIS) for more than a decade. Without their conception, quantum computers would be a footnote in the history of science. When researchers embraced the idea that we live in a world where the effects of a noisy environment cannot completely be…
Descriptors: Information Science, Programming, Information Theory, Computer Science
Kwon, Kyungbin; Jonassen, David H. – Journal of Educational Computing Research, 2011
In this study, the effects of reflective self-explanations on conceptual understanding and problem solving are investigated in a domain of computer programming. After completing a multiple-choice test, 33 students were asked to reflect on and explain why their answers were correct or incorrect. Groups were divided for post hoc analysis based on…
Descriptors: Multiple Choice Tests, Prior Learning, Problem Solving, Programming

Peer reviewed
Direct link
