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Spalding, Sarah M. – History Teacher, 2021
By using the "Game of Thrones" pop-culture television series, the author has structured courses in a way that seeks to solve problems that plague many history courses serving university requirements. In this article, the author will discuss how gaming the classroom can serve as a solution to the issue of engaging majors and non-majors…
Descriptors: History Instruction, Educational Games, Teaching Methods, Role Playing
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Young, Laura D.; Carranza Ko, Ñusta; Perrin, Michael – Journal of Political Science Education, 2018
Despite the known benefits of long-term, game-based simulations they remain underutilized in Political Science classrooms. Simulations used are typically designed to reinforce a concept and are short-lived, lasting one or two class sessions; rarely are entire courses designed around a single simulation. Creating real-world conditions in which…
Descriptors: International Relations, Political Science, Simulation, Role Playing
Amrein-Beardsley, Audrey – Education Digest: Essential Readings Condensed for Quick Review, 2009
Jeopardy!, the trivia game show, is approaching its 25th year on television. With its amazingly bright contestants, daily doubles, potpourri categories, double jeopardy rounds, tick-tock music played during final jeopardy, and tournament of champions, Jeopardy! has become a media icon in American popular culture. Unfortunately, Jeopardy! isn't…
Descriptors: Popular Culture, Television, Programming (Broadcast), Educational Games
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Lovelace, Valeria O.; And Others – Journal of Educational Television, 1994
Describes a four-year race relations curriculum developed by "Sesame Street" Research at Children's Television Workshop that was designed to be more explicit about physical and cultural differences and to encourage friendship between people of different races and cultures. Notes on the discussion following this presentation are included.…
Descriptors: Childrens Television, Cultural Differences, Cultural Interrelationships, Discussion
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T.H.E. Journal, 2006
A history teacher uses a computer game to interest students in World War II. A former TV reporter creates a new journalism curriculum that turns high school kids into real on-air broadcasters. An administrator and a technology coordinator team up to bring their campuses in contact with others around the world. A project director devises a…
Descriptors: Distance Education, Immigrants, History Instruction, Educational Games