Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 4 |
Since 2006 (last 20 years) | 6 |
Descriptor
Source
Education and Information… | 3 |
ACM Transactions on Computing… | 1 |
Informatics in Education | 1 |
Journal of Educational… | 1 |
Author
Xinogalos, Stelios | 6 |
Ivanovic, Mirjana | 1 |
Koupritzioti, Dimitra | 1 |
Kroustalli, Chrysoula | 1 |
Pitner, Tomáš | 1 |
Savic, Miloš | 1 |
Tsiotras, Dimitrios | 1 |
Publication Type
Journal Articles | 6 |
Reports - Research | 6 |
Education Level
Higher Education | 3 |
Postsecondary Education | 3 |
Secondary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Koupritzioti, Dimitra; Xinogalos, Stelios – Education and Information Technologies, 2020
Serious games or educational games have attracted the interest of instructors and researchers for several years. In the field of education, serious games are being used for motivating students, attracting their interest in cognitively demanding fields and making the teaching and learning process more fun. Moreover, learning through implementing…
Descriptors: Educational Games, Mathematics Activities, Mathematics Education, Programming
Tsiotras, Dimitrios; Xinogalos, Stelios – Informatics in Education, 2021
There has been an active movement towards fun learning, using games in education. This article introduces the text-based serious game "Rise of the Java Emperor" that aims to support students in learning basic object-oriented programming concepts using Java. Information concerning the analysis, the design and the pilot evaluation of the…
Descriptors: Programming Languages, Teaching Methods, Graduate Students, Undergraduate Students
Kroustalli, Chrysoula; Xinogalos, Stelios – Education and Information Technologies, 2021
Serious games, or else educational games, for programming are considered to have a positive impact on learning programming. Specifically, serious games are considered to motivate students and engage them in playing and learning programming. However, more research is required in order to study their effects in learning programming, as well as their…
Descriptors: Instructional Effectiveness, Teaching Methods, Computer Science Education, Programming Languages
Xinogalos, Stelios; Pitner, Tomáš; Ivanovic, Mirjana; Savic, Miloš – Education and Information Technologies, 2018
The choice of the first programming language (FPL) has been a controversial issue for several decades. Nearly everyone agrees that the FPL is important and affects students' subsequent education on programming. The study presented in this article investigates the suitability of various C-like and Pascal-like programming languages as a FPL.…
Descriptors: Student Attitudes, Programming Languages, Computer Software, Questionnaires
Xinogalos, Stelios – ACM Transactions on Computing Education, 2015
The Object-Oriented Programming (OOP) technique is nowadays the most popular programming technique among tertiary education institutions. However, learning OOP is a cognitively demanding task for undergraduate students. Several difficulties and misconceptions have been recorded in the literature for both OOP concepts and languages, mainly Java.…
Descriptors: Programming, Design, Undergraduate Students, Misconceptions
Xinogalos, Stelios – Journal of Educational Computing Research, 2012
Programming microworlds are being used for introducing students to programming for many years. Although many professors and school teachers report positive results from using programming microwords, these results are usually based on anecdotal evidence rather than rigorous empirical evaluation. A question that has not been answered yet with…
Descriptors: Foreign Countries, Programming Languages, Programming, Computer Science Education