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Ali Al Ghaithi; Behnam Behforouz – Journal of Educators Online, 2024
The current study attempted to measure the impact of using an interactive WhatsApp bot designed using Python language programming in grammar learning. To this end, sixty Omani pre-intermediate English proficiency learners were the sample population of this study to act as a control and experimental group, with an equal number of students in each…
Descriptors: Grammar, Programming Languages, English (Second Language), Second Language Learning
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Espinal, Alejandro; Vieira, Camilo; Guerrero-Bequis, Valeria – Computer Science Education, 2023
Background and context: Transfer is a process where students apply their learning to different contexts. This process includes using their knowledge to solve problems with similar complexity, and in new contexts. In the context of programming, transfer also includes being able to understand and use different programming languages. Objective: This…
Descriptors: Block Scheduling, Computer Science Education, Programming Languages, Coding
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Uzun, Kutay; Ulum, Ömer Gökhan – Acuity: Journal of English Language Pedagogy, Literature and Culture, 2022
This study aimed to utilize sentiment and sentence similarity analyses, two Natural Language Processing techniques, to see if and how well they could predict L2 Writing Performance in integrated and independent task conditions. The data sources were an integrated L2 writing corpus of 185 literary analysis essays and an independent L2 writing…
Descriptors: Natural Language Processing, Second Language Learning, Second Language Instruction, Writing (Composition)
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Ali Al Ghaithi; Behnam Behforouz; Hassan Isyaku – Turkish Online Journal of Distance Education, 2024
This study tried to design a WhatsApp bot to be implemented in English language vocabulary learning context in Oman. 150 Omani English as a Foreign Language (EFL) students from three different proficiency levels were selected based on random sampling. To measure the effectiveness of the treatment, pretests, posttests, and delayed posttests were…
Descriptors: Computer Software, Teaching Methods, Computer Assisted Instruction, Student Attitudes
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So, Joseph Chi-ho; Wong, Adam Ka-lok; Tsang, Kia Ho-yin; Chan, Ada Pui-ling; Wong, Simon Chi-wang; Chan, Henry C. B. – Journal of Technology and Science Education, 2023
The project presented in this paper aims to formulate a recommendation framework that consolidates the higher education students' particulars such as their academic background, current study and student activity records, their attended higher education institution's expectations of graduate attributes and self-assessment of their own generic…
Descriptors: Pattern Recognition, Artificial Intelligence, Higher Education, College Students
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Shahmirzadi, Niloufar – International Journal of Language Testing, 2023
The documentation of test takers' achievements has been accomplished through large-scale assessments to find general information about students' language ability. To remove subjectivity, Cognitive Diagnostic Assessment (CDA) has recently played a crucial role in perceiving candidates' latent attribute patterns to find multi-diagnostic information…
Descriptors: Placement Tests, Test Validity, Programming Languages, Diagnostic Tests
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Ehara, Yo – International Educational Data Mining Society, 2022
Language learners are underserved if there are unlearned meanings of a word that they think they have already learned. For example, "circle" as a noun is well known, whereas its use as a verb is not. For artificial-intelligence-based support systems for learning vocabulary, assessing each learner's knowledge of such atypical but common…
Descriptors: Language Tests, Vocabulary Development, Second Language Learning, Second Language Instruction
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Kabak, Kadir – Participatory Educational Research, 2021
The impact of developing technologies is also observed in educational environments where many digital content-based applications are used. When the studies conducted are examined, it is seen that the applications where digital content is presented to students constitute the majority. However, considering the 21st century skills, more is needed to…
Descriptors: Student Developed Materials, Computer Games, Computer Science Education, Computer Assisted Instruction
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Parsazadeh, Nadia; Cheng, Pei-Yu; Wu, Ting-Ting; Huang, Yueh-Min – Journal of Educational Computing Research, 2021
This paper examines a method which can be used by instructors pursuing innovative methods for language teaching, which expands learners' motivation in second language learning. Computational thinking (CT) is a problem-solving skill which can motivate students' English language learning. Designing a learning activity which integrates CT into…
Descriptors: Computation, Problem Solving, Story Telling, Educational Technology
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Nicklin, Christopher; Vitta, Joseph P. – Language Testing, 2022
Instrument measurement conducted with Rasch analysis is a common process in language assessment research. A recent systematic review of 215 studies involving Rasch analysis in language testing and applied linguistics research reported that 23 different software packages had been utilized. However, none of the analyses were conducted with one of…
Descriptors: Programming Languages, Vocabulary Development, Language Tests, Computer Software
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Hayat, Khizar; Al-Shukaili, Naeem Ali; Sultan, Khalid – Education and Information Technologies, 2017
The success of university-level education depends on the quality of underlying school education and any deficiency therein may be detrimental to a student's career. This may be more glaring with Computer Science education, given its mercurial nature. In the developing countries, the Computer Science school curricula are usually stuffed with…
Descriptors: Computer Science Education, Teaching Methods, Elementary Secondary Education, Programming Languages
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Stevens, Vance; Verschoor, Jennifer – TESL-EJ, 2017
According to Dudeney, Hockly, and Pegrum (2013) coding is a deeper skill subsumed under the four main digital literacies of language, connections, information, and (re)design. Coders or programmers are people who write the programmes behind everything we see and do on a computer. Most students spend several hours playing online games, but few know…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Critical Thinking
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Hwang, Wu-Yuin; Su, Jia-Han – Interactive Learning Environments, 2012
In this study, a Surface Computer Supported Cooperative Work paradigm is proposed. Recently, multitouch technology has become widely available for human-computer interaction. We found it has great potential to facilitate more awareness of human-to-human interaction than personal computers (PCs) in colocated collaborative work. However, other…
Descriptors: Foreign Countries, Interaction, Design Requirements, Second Language Learning
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Liu, Xiaolei; Liu, Haitao; Bao, Zhen; Ju, Bo; Wang, Zhenghong – Computers & Education, 2010
Self-testing is a means to check learning effect. Besides time-space restriction, there are many deficiencies in traditional offline self-testing. With the development of information technology, learners can have self-testing on the Internet. Self-testing on Internet, namely, web-based self-testing, overcomes time-space limitation of traditional…
Descriptors: Feedback (Response), Constructivism (Learning), Social Environment, Testing
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Suleiman, Khalid A.; Citrin, Wayne V. – Language Problems and Language Planning, 1995
Presents an experiment supporting the thesis that visual languages are well-suited for computer programmers whose native languages are not English, analyzing the particular problems of Arabic speakers in comprehending Pascal program structures. A visual programming environment is presented in which all syntactic and nearly all semantic information…
Descriptors: Arabic, Case Studies, Computer Software Development, English (Second Language)