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Tselegkaridis, Sokratis; Sapounidis, Theodosios – Education Sciences, 2021
Educational robotics (ER) seems to have a positive effect on students and, in many cases, might help them to successfully assimilate knowledge and skills. Thus, this paper focuses on ER and carries out a literature review on educational robotics simulators with Graphical User Interfaces (GUIs). The review searches for relevant papers which were…
Descriptors: Computer Simulation, Robotics, Educational Technology, Computer Interfaces
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Mengliyev, Bakhtiyor; Shahabitdinova, Shohida; Khamroeva, Shahlo; Gulyamova, Shakhnoza; Botirova, Adiba – Journal of Language and Linguistic Studies, 2021
This article is dedicated to the issue of morphological analysis and synthesis of word forms in a linguistic analyzer, which is a significant feature of corpus linguistics. The article discourses in detail the morphological analysis, the creation of artificial language, grammar and analyzer, the general scheme of the analysis program that…
Descriptors: Morphology (Languages), Computational Linguistics, Computer Software, Artificial Languages
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Lukkarinen, Aleksi; Malmi, Lauri; Haaranen, Lassi – ACM Transactions on Computing Education, 2021
During the past two decades, "event-driven programming" (EDP) has emerged as a central and almost ubiquitous concept in modern software development: Graphical user interfaces are self-evident in most mobile and web-based applications, as well as in many embedded systems, and they are most often based on reacting to events. To facilitate…
Descriptors: Programming, Computer Science Education, Computer Software, Literature Reviews
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Perrotta, Carlo – Research in Education, 2021
This article offers a case study of how platforms and predictive infrastructures are emerging in higher education. It examines a Learning Analytics Application Programming Interface (API) from a popular Learning Management System. The API is treated firstly as an artefact based on the computational abstraction of educational principles, and…
Descriptors: Learning Analytics, Programming, Programming Languages, Computer Interfaces
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Heinsen Egan, Matthew; McDonald, Chris – Computer Science Education, 2021
Background and Context: Students learning the C programming language struggle to debug, and to understand the runtime behaviour of, their programs. Objective: We examine a tool that combines several novice-focused error detection, program visualization, and debugging techniques, to investigate which features students use in real study sessions,…
Descriptors: Computer Science Education, Programming Languages, Programming, Novices
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Ladias, Anastasios; Mikropoulos, Aristotelis; Ladias, Demetrios; Bellou, Ioanna – Themes in eLearning, 2021
This paper reports on CodeOrama, a visualization tool that displays the entire source code in a two-dimensional representation created to support the representation of a complex code in block-based programming environments, like Scratch, by using a two-dimension table. CodeOrama can be used by the students for the development of their programs as…
Descriptors: Visualization, Coding, Programming, Programming Languages
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Frydenberg, Mark; Mentzer, Kevin – Information Systems Education Journal, 2021
Project-based learning (PBL) engages students deeply with course concepts and empowers them to drive their own learning through the development of solutions to real-world challenges. By taking ownership of and completing a project that they designed, students develop and demonstrate creativity, critical thinking, and collaboration skills. This…
Descriptors: Learner Engagement, Student Empowerment, Active Learning, Student Projects
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Hagge, Julia – Journal of Adolescent & Adult Literacy, 2021
As society becomes increasingly globalized and networked, online participatory cultures provide youth with experiences to foster dispositions and skills required to engage in virtual spaces. This 5-year longitudinal case study explores the role of affect in the composition practices of an adolescent girl in Scratch, an online programming…
Descriptors: Secondary School Students, Adolescents, Females, Programming
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Paassen, Benjamin; McBroom, Jessica; Jeffries, Bryn; Koprinska, Irena; Yacef, Kalina – Journal of Educational Data Mining, 2021
Educational data mining involves the application of data mining techniques to student activity. However, in the context of computer programming, many data mining techniques can not be applied because they require vector-shaped input, whereas computer programs have the form of syntax trees. In this paper, we present ast2vec, a neural network that…
Descriptors: Data Analysis, Programming Languages, Networks, Novices
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Goldenberg, E. Paul; Carter, Cynthia J.; Mark, June; Reed, Kristen; Spencer, Deborah; Coleman, Kate – Digital Experiences in Mathematics Education, 2021
This article reports on an exploration of how second-graders can learn mathematics through programming. We started from the theory that a suitably designed programming language can serve children as a language for expressing and experimenting with mathematical ideas and processes in order to do mathematics and thereby, with appropriate tasks and…
Descriptors: Elementary School Students, Grade 2, Elementary School Mathematics, Programming
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Thomas, Paul J.; Patel, Devang; Magana, Alejandra J. – ACM Transactions on Computing Education, 2021
Software modeling is an integral practice for software engineers, especially as the complexity of software solutions increases. Unified Modeling Language (UML) is the industry standard for software modeling. however, it is often used incorrectly and misunderstood by novice software designers. This study is centered around understanding patterns of…
Descriptors: Computer Science Education, Models, Computer Software, Programming Languages
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Tsung-Chih Hsiao; Ya-Hsueh Chuang; Chien-Yun Chang; Tzer-Long Chen; Hong-Bo Zhang; Jhih-Chung Chang – SAGE Open, 2023
The capability of computer programming language logic is one of the basics of technical education. How to improve students "interest in program logic design and help overcome students" fears of coding has become vital for educators. Cultivating practical talents with information technology application and basic programming development…
Descriptors: Computer Science Education, Computation, Thinking Skills, Programming
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Ankora, Carlos; Bolatimi, Stephen Oladagba; Bensah, Lily; Mahama, Francois; Kuadey, Noble Arden; Adu, Adolph Sedem Yaw; Adjei, Laurene – Journal of Computer Assisted Learning, 2023
Background: The degree to which Computer Science (CS) and Information Communication Technology (ICT) students are motivated to learn greatly impacts their study habits, academic achievement in school and ultimately their job prospects. In recent times, skills in programming languages have become vital in searching for employment. Objective: This…
Descriptors: College Students, Student Motivation, Course Selection (Students), Programming Languages
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João Piedade; Nuno Dorotea – Informatics in Education, 2023
Computational Thinking (CT) has emerged in recent years as a thematic trend in education in many countries and several initiatives have been developed for its inclusion in school curricula. There are many pedagogical strategies to promote the development of elementary school students' CT skills and knowledge. Unplugged learning tasks, block-based…
Descriptors: Programming, Programming Languages, Grade 4, Elementary School Students
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W. Brian Lane; Terrie M. Galanti; X. L. Rozas – Journal for STEM Education Research, 2023
Integrating computational thinking (CT) into STEM disciplines requires secondary teachers to develop their pedagogical content knowledge of computing and content integration. Experienced teachers who choose to integrate CT in their secondary STEM courses may struggle in the same ways as novice teachers as they learn about programming and its…
Descriptors: Physics, Teaching Methods, Grounded Theory, Capacity Building
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