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Chang, Chih-Kai – Journal of Educational Computing Research, 2014
Scratch, a visual programming language, was used in many studies in computer science education. Most of them reported positive results by integrating Scratch into K-12 computer courses. However, the object-oriented concept, one of the important computational thinking skills, is not represented well in Scratch. Alice, another visual programming…
Descriptors: Foreign Countries, College Freshmen, Information Technology, Computer Science Education
Cristobal, Jesus; Merino, Jorge; Navarro, Antonio; Peralta, Miguel; Roldan, Yolanda; Silveira, Rosa Maria – Interactive Technology and Smart Education, 2011
Purpose: The design, construction and deployment of a large virtual campus are a complex issue. Present virtual campuses are made of several software applications that complement e-learning platforms. In order to develop and maintain such virtual campuses, a complex software engineering infrastructure is needed. This paper aims to analyse the…
Descriptors: Electronic Learning, Engineering Education, Campuses, Programming Languages
Mitri, Michel – Journal of Information Systems Education, 2015
This paper describes the use and benefits of Microsoft's Adventure Works (AW) database to teach advanced database skills in a hands-on, realistic environment. Database management and querying skills are a key element of a robust information systems curriculum, and active learning is an important way to develop these skills. To facilitate active…
Descriptors: Active Learning, Databases, Computer Software, Educational Benefits
Waguespack, Leslie J., Jr. – Information Systems Education Journal, 2010
No individual subject area in IS 2002 impacts more aspects of computing theory or professional preparation than data modeling. For more than four decades the bedrock of data modeling has been the relational data model. There are numerous extensions, variations and implementations of this theory but its core remains the central anchor in the…
Descriptors: Information Systems, Databases, Higher Education, Programming Languages
Momani, Alaa – Online Submission, 2010
E-learning systems have become an issue in recent years. A learning management system (LMS) is an electronic environment helps the educational society to communicate, exchange information, manage, and schedule the learning process. This study has provided a web-based evaluation system that may help the users to choose the convenient system…
Descriptors: Electronic Learning, Management Systems, Databases, Internet
Acharya, Sushil; Sirinterlikci, Arif – Journal of Technology Studies, 2010
Engineering students need a head start on designing a component, a process, or a system early in their educational endeavors, and engineering design topics need to be introduced appropriately without negatively affecting students' motivation for engineering. In ENGR1010 at Robert Morris University, freshmen engineering students are introduced to…
Descriptors: Engineering Education, Engineering, Design, Difficulty Level
Kolling, Michael – ACM Transactions on Computing Education, 2010
Greenfoot is an educational integrated development environment aimed at learning and teaching programming. It is aimed at a target audience of students from about 14 years old upwards, and is also suitable for college- and university-level education. Greenfoot combines graphical, interactive output with programming in Java, a standard, text-based…
Descriptors: Computer Software, Computer Assisted Instruction, Computer Science Education, Programming Languages
Zachariadou, K.; Yiasemides, K.; Trougkakos, N. – European Journal of Physics, 2012
We present a low-cost, fully computer-controlled, Arduino-based, educational laboratory (SolarInsight) to be used in undergraduate university courses concerned with electrical engineering and physics. The major goal of the system is to provide students with the necessary instrumentation, software tools and methodology in order to learn fundamental…
Descriptors: Physics, Computers, Programming Languages, Computer Software
Fadjo, Cameron Lawrence – ProQuest LLC, 2012
Two studies were conducted to examine the use of grounded embodied pedagogy, construction of Imaginary Worlds (Study 1), and context of instructional materials (Study 2) for developing learners' Computational Thinking (CT) Skills and Concept knowledge during the construction of digital artifacts using Scratch, a block-based programming…
Descriptors: Computation, Thinking Skills, Concept Formation, Instruction
Zemirline, N.; Bourda, Y.; Reynaud, C. – IEEE Transactions on Learning Technologies, 2012
Today, there is a real challenge to enable personalized access to information. Several systems have been proposed to address this challenge including Adaptive Hypermedia Systems (AHSs). However, the specification of adaptation strategies remains a difficult task for creators of such systems. In this paper, we consider the problem of the definition…
Descriptors: Programming, Programming Languages, Computer Software, Access to Information
Ahmadzadeh, Marzieh; Mahmoudabadi, Elham; Khodadadi, Farzad – Journal of Information Technology Education, 2011
Anecdotal evidence shows that in computer programming courses plagiarism is a widespread problem. With the growing number of students in such courses, manual plagiarism detection is impractical. This requires instructors to use one of the many available plagiarism detection tools. Prior to choosing one of such tools, a metric that assures the…
Descriptors: Foreign Countries, Plagiarism, Programming Languages, Computer Software
Lambic, Dragan – Teaching Mathematics and Its Applications: An International Journal of the IMA, 2011
One of the biggest problems in teaching Mathematics is the motivation of students (Kloosterman, 1997; Lambic, 2008). The core of this problem is insufficient comprehension of reasons by students, why they want to learn Mathematics and in which way they could apply acquired knowledge of Mathematics (Southwell, 1994; Musto, 2008). Since programming…
Descriptors: Programming Languages, Computer Software, Programming, Mathematics Instruction
Jenkins, Craig William – Online Submission, 2012
In the 1960s, the MIT (Massachusetts Institute of Technology) developed a programming language called LOGO. Underpinning this invention was a profound new philosophy of how learners learn. This paper reviews research in the area and asks how one notion in particular, that of a microworld, may be used by secondary school educators to build powerful…
Descriptors: Programming Languages, Programming, STEM Education, Secondary School Science
Mitchell, Erik – Journal of Web Librarianship, 2010
The author recently created a presentation using HTML5 based on a tutorial put together by Marcin Wichary. The example presentation is part proof-of-concept, part instructional piece, and it is part of a larger site on HTML5 and how one can use it to create rich Web-based applications. The more he delved into HTML5, the more he found that it was…
Descriptors: Internet, Programming Languages, Programming, Computer System Design
Hughes, Michael C.; Jadud, Matthew C.; Rodrigo, Ma. Mercedes T. – Computer Science Education, 2010
In Java, "System.out.printf" and "String.format" consume a specialised kind of string commonly known as a format string. In our study of first-year students at the Ateneo de Manila University, we discovered that format strings present a substantial challenge for novice programmers. Focusing on their first laboratory we found…
Descriptors: Foreign Countries, Computer Science Education, Programming Languages, Introductory Courses