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Lai, Chiu-Lin – British Journal of Educational Technology, 2021
Group regulation has been recognised as an important factor affecting students' performances in project-based learning. However, students often experience unsuccessful project outcomes due to several factors, such as unfocused negotiation and lack of project monitoring. In this study, a group regulation promotion approach was developed. The…
Descriptors: Cooperative Learning, Instructional Effectiveness, Progress Monitoring, Performance Factors
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Crescenzi-Lanna, Lucrezia – British Journal of Educational Technology, 2020
Learning Analytics and Multimodal Learning Analytics are changing the way of analysing the learning process while students interact with an educational content. This paper presents a systematic literature review aimed at describing practices in recent Multimodal Learning Analytics and Learning Analytics research literature in order to identify…
Descriptors: Learning Modalities, Learning Analytics, Student Behavior, Progress Monitoring
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Nadolski, Rob J.; Hummel, Hans G. K. – British Journal of Educational Technology, 2017
Although the importance of cognitive feedback in digital serious games (DSG) is undisputed, we are facing some major design challenges. First of all, we do not know to which extend existing research guidelines apply when we stand the risk of cognitive feedback distorting the delicate balance between learning and playing. Unobtrusive cognitive…
Descriptors: Feedback (Response), Progress Monitoring, Educational Games, Computer Games
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Reese, Debbie Denise; Tabachnick, Barbara G.; Kosko, Robert E. – British Journal of Educational Technology, 2015
Valid, accessible, reusable methods for instructional video game design and embedded assessment can provide actionable information enhancing individual and collective achievement. Cyberlearning through game-based, metaphor-enhanced learning objects (CyGaMEs) design and embedded assessment quantify player behavior to study knowledge discovery and…
Descriptors: Video Games, Educational Technology, Technology Uses in Education, Design