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Showing 1 to 15 of 34 results Save | Export
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Adharamadinka, Muhammad; Junaidy, Deny Willy – Education and Information Technologies, 2023
This study used the verbal protocol method to examine differences in perceptions of spatial mental imagery between students and studio lecturers and between clients and designers/architects, which lead to interpretational bias between groups of respondents regarding interior spaces. Individual perceptions of virtual space dimensions were captured…
Descriptors: Spatial Ability, Schemata (Cognition), Imagery, Computer Simulation
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Lisa Stark; Andreas Korbach; Roland Brünken; Babette Park – Journal of Computer Assisted Learning, 2024
Background: Both learning and problem solving are major goals of complex problem solving in engineering education. The order of knowledge construction and problem solving in learning through problem solving, however, has not been explained in current literature. Objectives: To understand their relationships, this study compared the effects of…
Descriptors: Metacognition, Multimedia Instruction, Multimedia Materials, Eye Movements
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Lee, Sungeun; Choi, Bokgiu; Maia, Camilla Cavalcante; Park, Jaewan; Youm, Sang Hoon; Lee, Sangwon – International Journal of Technology and Design Education, 2022
With the growing complexity of design technology and the emergence of intelligent design assistance, architectural studio classes are facing a new pedagogical paradigm. The digital literacy of younger generations and availability of scientific simulation have the potential to transform the traditional master-apprentice model. In our experiment, we…
Descriptors: Teaching Methods, Design, Architectural Education, Technological Literacy
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Tracey, Monica W.; Hutchinson, Alisa – Educational Technology Research and Development, 2019
In an effort to create meaningful user experiences, instructional designers participate in continuous projection and reflection during design. Empathic design draws on instructional designers' sensitivity toward their learners as a reference for design. Empathic forecasting, or predictions about an emotional reaction to future events, is an…
Descriptors: Instructional Design, Emotional Experience, Empathy, Prediction
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Ibrahim, Karim – Foreign Language Annals, 2019
Video/digital games have grown into a mainstream language-mediated activity that attracts millions of foreign language (FL) learners worldwide. While empirical studies have demonstrated that digital game-based interactions offer valuable opportunities for FL practice and learning (e.g., Sundqvist & Wikström, 2015), little is known about the…
Descriptors: Case Studies, Computer Games, Semitic Languages, Second Language Learning
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De Leon, Leticia; Bennett, Kara – Journal of Interactive Learning Research, 2019
This paper describes a qualitative study that examined how preservice teachers engaged in a "Second Life" activity intended to help them reflect on how knowledge of human rights may affect their professional practice. This process utilized a problem-solving strategy to determine their goal-oriented character traits. Therefore, the…
Descriptors: Civil Rights, Protocol Analysis, Problem Solving, Preservice Teachers
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Magana, A. J.; Balachandran, S. – Journal of Computer Assisted Learning, 2017
While it is clear that the use of computer simulations has a beneficial effect on learning when compared to instruction without computer simulations, there is still room for improvement to fully realize their benefits for learning. Haptic technologies can fulfill the educational potential of computer simulations by adding the sense of touch.…
Descriptors: Student Attitudes, Feedback (Response), Computer Simulation, Undergraduate Students
Camp, Mary E. – ProQuest LLC, 2018
The purpose of this action research was to evaluate the implementation of technology integration with multiplication concepts (i.e., repeated, arrays, and decomposing numbers) for struggling third grade mathematics students. This study incorporated the use of virtual manipulatives and student think-aloud recordings to measure students' conceptual…
Descriptors: Technology Integration, Educational Technology, Technology Uses in Education, Mathematics Instruction
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Fang, N.; Tajvidi, M. – Journal of Computer Assisted Learning, 2018
This study focuses on the investigation of the effects of computer simulation and animation (CSA) on students' cognitive processes in an undergraduate engineering course. The revised Bloom's taxonomy, which consists of six categories in the cognitive process domain, was employed in this study. Five of the six categories were investigated,…
Descriptors: Computer Simulation, Animation, Educational Technology, Technology Uses in Education
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Nicholas, Maria – International Journal of Research & Method in Education, 2018
This paper explores the affordances of using video-based research to capture a multiplicity of events, along with multimodal representations when producing data related to adult-child book readings. In doing this we answer two questions: (1) why more than one event is needed when seeking a comprehensive collection of information for the purpose of…
Descriptors: Video Technology, Protocol Analysis, Intermode Differences, Caregiver Child Relationship
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Ibrahim, Karim – International Journal of Game-Based Learning, 2018
This article describes how the literature on game-based foreign language (FL) learning has demonstrated that player-game interactions have a strong potential for FL learning. However, little is known about the fine-grained dynamics of these interactions, or how they could facilitate FL learning. To address this gap, the researcher conducted a…
Descriptors: Educational Games, Educational Technology, Technology Uses in Education, Second Language Learning
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Kazak, Sibel; Fujita, Taro; Wegerif, Rupert – Statistics Education Research Journal, 2016
The study explores the development of 11-year-old students' informal inference about random bunny hops through student talk and use of computer simulation tools. Our aim in this paper is to draw on dialogic theory to explain how students make shifts in perspective, from intuition-based reasoning to more powerful, formal ways of using probabilistic…
Descriptors: Inferences, Computer Simulation, Probability, Statistical Distributions
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Raven, Sara – Research in Science & Technological Education, 2015
Background: Studies have shown that students' knowledge of osmosis and diffusion and the concepts associated with these processes is often inaccurate. This is important to address, as these concepts not only provide the foundation for more advanced topics in biology and chemistry, but are also threaded throughout both state and national science…
Descriptors: Scientific Concepts, Knowledge Level, Molecular Structure, Biology
Ibrahim, Karim Hesham Shaker – ProQuest LLC, 2016
The field of game-mediated L2 learning has grown exponentially, and much has been discovered about the potentials of game-mediated interactions for L2 development, yet the fine-grained dynamics of player-game interactions and how they come to facilitate and afford L2 development are still largely underexplored. To address this gap in the…
Descriptors: Semitic Languages, Second Language Learning, Management Development, Video Games
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Bowen, Alec S.; Reid, Daniel R.; Koretsky, Milo D. – Chemical Engineering Education, 2015
In this project, we explore the use of threshold concept theory as a design basis for development of Interactive Virtual Laboratories in thermodynamics. Thermodynamics is a difficult subject for chemical and biological engineering students to master. One reason for the difficulty is the diverse and challenging set of threshold concepts that they…
Descriptors: Thermodynamics, Science Laboratories, Computer Simulation, Science Process Skills
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