Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 5 |
Since 2016 (last 10 years) | 27 |
Since 2006 (last 20 years) | 81 |
Descriptor
Educational Technology | 86 |
Protocol Analysis | 86 |
Teaching Methods | 30 |
Technology Uses in Education | 27 |
Foreign Countries | 20 |
Cognitive Processes | 18 |
Interviews | 17 |
Instructional Effectiveness | 16 |
College Students | 15 |
Instructional Design | 15 |
Computer Uses in Education | 14 |
More ▼ |
Source
Author
Bannert, Maria | 2 |
Lapp, Diane, Ed. | 2 |
Moos, Daniel | 2 |
Moss, Barbara, Ed. | 2 |
Agostinho, Shirley | 1 |
Aliakbari, Mohammad | 1 |
Armstrong, David | 1 |
Asbell-Clarke, Jodi | 1 |
Austin, Katherine A. | 1 |
Azevedo, Roger | 1 |
Baker, Ryan S. | 1 |
More ▼ |
Publication Type
Education Level
Higher Education | 38 |
Postsecondary Education | 25 |
Elementary Education | 13 |
Elementary Secondary Education | 12 |
Secondary Education | 12 |
High Schools | 6 |
Grade 5 | 3 |
Grade 6 | 3 |
Grade 8 | 3 |
Middle Schools | 3 |
Adult Education | 2 |
More ▼ |
Audience
Teachers | 3 |
Practitioners | 2 |
Researchers | 1 |
Location
Taiwan | 3 |
United Kingdom | 3 |
Australia | 2 |
California | 2 |
District of Columbia | 2 |
Florida | 2 |
North Carolina | 2 |
Arizona | 1 |
Belgium | 1 |
Canada (Montreal) | 1 |
Canada (Toronto) | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Patterns of Adaptive Learning… | 1 |
What Works Clearinghouse Rating
Fan, Yizhou; van der Graaf, Joep; Lim, Lyn; Rakovic, Mladen; Singh, Shaveen; Kilgour, Jonathan; Moore, Johanna; Molenaar, Inge; Bannert, Maria; Gaševic, Dragan – Metacognition and Learning, 2022
Contemporary research that looks at self-regulated learning (SRL) as processes of learning events derived from trace data has attracted increasing interest over the past decade. However, limited research has been conducted that looks into the validity of trace-based measurement protocols. In order to fill this gap in the literature, we propose a…
Descriptors: Validity, Metacognition, Learning Strategies, Artificial Intelligence
Engelmann, Katharina; Bannert, Maria; Melzner, Nadine – Research and Practice in Technology Enhanced Learning, 2021
Students must engage in self-regulated learning in computer-based learning environments; however, many students experience difficulties in doing so. Therefore, this study aims to investigate self-created metacognitive prompts as a means of supporting students in their learning process and improving their learning performance. We conducted an…
Descriptors: Metacognition, Cues, Learning Processes, Educational Technology
Tawfik, Andrew A.; Gatewood, Jessica; Gish-Lieberman, Jaclyn J.; Hampton, Andrew J. – Technology, Knowledge and Learning, 2022
Various theories and models have implicitly discussed the role of interaction when using learning technologies. Indeed, interaction is described as being important as it relates to technology adoption, cognitive load, and usability. While each of these perspectives describe elements of interaction, they fail to comprehensively detail how educators…
Descriptors: Definitions, Learning Experience, Interaction, Usability
Reagan D. Murnan – ProQuest LLC, 2023
The genre of persuasive writing requires writers to independently probe their long-term memory to generate pertinent ideas that support their opinion on a given topic. However, many students with high-incidence disabilities struggle with the complex synergy of tasks involved in writing, and in particular generating ideas. A qualitatively dominant…
Descriptors: Students with Disabilities, Writing Instruction, Educational Technology, Technology Uses in Education
Ho, Chun-Heng; Zhang, Hang-qin; Li, Juan; Zhang, Min-quan – International Journal of Distance Education Technologies, 2023
Digital education has recently become a mainstream education model. Despite digital education's increasing popularity, there remain issues when it comes to teacher-student interactions in digital space, which have made it impossible for this model to achieve the same teaching quality as traditional in-person education. Compared with other academic…
Descriptors: Technology Uses in Education, Electronic Learning, Teacher Student Relationship, Interaction
Hinostroza, J. Enrique; Ibieta, Andrea; Labbé, Christian; Soto, María Teresa – Education and Information Technologies, 2018
Many studies show that a large percentage of students lack the digital competencies to solve information problems using the internet. To address this problem, researchers have developed models to structure the process. However, we maintain that it is first necessary to understand how students actually search for information online when solving an…
Descriptors: Protocol Analysis, Problem Solving, Educational Technology, Technology Uses in Education
Holsanova, Jana – Journal of Visual Literacy, 2020
Today's scientific texts are complex and multimodal. Due to new technology, the number of images is increasing, as is their diversity and complexity. Interaction with complex texts and visualizations becomes a challenge. How can we help readers and learners achieve multimodal literacy? We use data from the audio description of a popular scientific…
Descriptors: Multiple Literacies, Language Usage, Visual Aids, Protocol Analysis
Richardson, Sue Ellen; Koyunkaya, Melike Yigit – Australian Primary Mathematics Classroom, 2017
We have used "GeoGebra," a dynamic geometry software environment, to explore how Year 4 students understand definitions of angles. Seven students defined angle and then completed several activities adapted for the dynamic environment. Afterward, students again shared their definitions of angles. We found that even a short investigation…
Descriptors: Educational Technology, Computer Uses in Education, Computer Software, Mathematics Instruction
Camp, Mary E. – ProQuest LLC, 2018
The purpose of this action research was to evaluate the implementation of technology integration with multiplication concepts (i.e., repeated, arrays, and decomposing numbers) for struggling third grade mathematics students. This study incorporated the use of virtual manipulatives and student think-aloud recordings to measure students' conceptual…
Descriptors: Technology Integration, Educational Technology, Technology Uses in Education, Mathematics Instruction
Fang, N.; Tajvidi, M. – Journal of Computer Assisted Learning, 2018
This study focuses on the investigation of the effects of computer simulation and animation (CSA) on students' cognitive processes in an undergraduate engineering course. The revised Bloom's taxonomy, which consists of six categories in the cognitive process domain, was employed in this study. Five of the six categories were investigated,…
Descriptors: Computer Simulation, Animation, Educational Technology, Technology Uses in Education
Bibi, Shaista; Khan, Shahadat Hossain – Australasian Journal of Educational Technology, 2017
In this paper, we discuss how a university lecturer (pseudonym: James) drew on his technological pedagogical and content knowledge (TPACK) when planning to integrate technology in teaching. The main purpose of the study was to use real-life planning observations to understand James's TPACK. The data were obtained through think-aloud sessions in…
Descriptors: Educational Technology, Technology Uses in Education, Pedagogical Content Knowledge, Technological Literacy
Ibrahim, Karim – International Journal of Game-Based Learning, 2018
This article describes how the literature on game-based foreign language (FL) learning has demonstrated that player-game interactions have a strong potential for FL learning. However, little is known about the fine-grained dynamics of these interactions, or how they could facilitate FL learning. To address this gap, the researcher conducted a…
Descriptors: Educational Games, Educational Technology, Technology Uses in Education, Second Language Learning
Beach, Pamela; Willows, Dale – Online Learning, 2017
This study examined the effectiveness of three types of think aloud methods for understanding elementary teachers' cognitive processes as they used a professional development website. A methodology combining a retrospective think aloud procedure with screen capture technology (referred to as the virtual revisit) was compared with concurrent and…
Descriptors: Cognitive Processes, Online Courses, Faculty Development, Educational Technology
Fakomogbon, Michael Ayodele; Bolaji, Hameed Olalekan – Contemporary Educational Technology, 2017
Collaborative learning is an approach employed by instructors to facilitate learning and improve learner's performance. Mobile learning can accommodate a variety of learning approaches. This study, therefore, investigated the effects of collaborative learning styles on performance of students in a mobile learning environment. The specific purposes…
Descriptors: Cooperative Learning, Telecommunications, Handheld Devices, Educational Technology
DeVane, Benjamin – Democracy & Education, 2017
In this review article, I argue that games are complementary, not self-supporting, learning tools for democratic education because they can: (a) offer "simplified, but often not simple, outlines" (later called "models") of complex social systems that generate further inquiry; (b) provide "practice spaces" for…
Descriptors: Play, Educational Games, Democracy, Civics