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Cowley, Ben; Ravaja, Niklas; Heikura, Tuija – Computers & Education, 2013
In a study on learning in serious games, 45 players were tested for topic-comprehension by a questionnaire administered before and after solo-playing of the serious game "Peacemaker" (Impact Games 2007), during which their psychophysiological signals were measured. Play lasted for 1 h, with a break at half time. The questionnaire was divided into…
Descriptors: Play, Metabolism, Psychophysiology, Taxonomy
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Cowley, Ben; Fantato, Martino; Jennett, Charlene; Ruskov, Martin; Ravaja, Niklas – Educational Technology & Society, 2014
We report an evaluation study for a novel learning platform, motivated by the growing need for methods to do assessment of serious game efficacy. The study was a laboratory experiment combining evaluation methods from the fields of learning assessment and psychophysiology. 15 participants used the TARGET game platform for 25 minutes, while the…
Descriptors: Educational Games, Metabolism, Measures (Individuals), Psychophysiology