Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 4 |
Descriptor
Case Studies | 4 |
Computer Simulation | 4 |
Protocol Analysis | 4 |
Qualitative Research | 4 |
Teaching Methods | 3 |
Statistical Analysis | 2 |
Undergraduate Students | 2 |
Animation | 1 |
Aviation Education | 1 |
Classroom Environment | 1 |
Coding | 1 |
More ▼ |
Source
Journal of Computer Assisted… | 1 |
Journal of Workplace Learning | 1 |
Malaysian Journal of Learning… | 1 |
ProQuest LLC | 1 |
Author
Fang, N. | 1 |
Ibrahim, Karim Hesham Shaker | 1 |
Mavin, Timothy John | 1 |
Ratnavadivel, Nagendralingan | 1 |
Roth, Wolff-Michael | 1 |
Tajvidi, M. | 1 |
Varutharaju, Elengovan | 1 |
Publication Type
Journal Articles | 3 |
Reports - Research | 3 |
Dissertations/Theses -… | 1 |
Education Level
Higher Education | 3 |
Postsecondary Education | 2 |
Audience
Location
Arizona | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Fang, N.; Tajvidi, M. – Journal of Computer Assisted Learning, 2018
This study focuses on the investigation of the effects of computer simulation and animation (CSA) on students' cognitive processes in an undergraduate engineering course. The revised Bloom's taxonomy, which consists of six categories in the cognitive process domain, was employed in this study. Five of the six categories were investigated,…
Descriptors: Computer Simulation, Animation, Educational Technology, Technology Uses in Education
Ibrahim, Karim Hesham Shaker – ProQuest LLC, 2016
The field of game-mediated L2 learning has grown exponentially, and much has been discovered about the potentials of game-mediated interactions for L2 development, yet the fine-grained dynamics of player-game interactions and how they come to facilitate and afford L2 development are still largely underexplored. To address this gap in the…
Descriptors: Semitic Languages, Second Language Learning, Management Development, Video Games
Varutharaju, Elengovan; Ratnavadivel, Nagendralingan – Malaysian Journal of Learning and Instruction, 2014
Purpose: The study aimed to explore, describe and analyse the design and implementation of clinical simulation as a pedagogical tool in bridging the deficiency of higher order thinking skills among para-medical students, and to make recommendations on incorporating clinical simulation as a pedagogical tool to enhance thinking skills and align the…
Descriptors: Thinking Skills, Simulation, Simulated Environment, Computer Simulation
Mavin, Timothy John; Roth, Wolff-Michael – Journal of Workplace Learning, 2015
Purpose: This study aims to contribute to current research on team learning patterns. It specifically addresses some negative perceptions of the job performance learning pattern. Design/methodology/approach: Over a period of three years, qualitative and quantitative data were gathered on pilot learning in the workplace. The instructional modes…
Descriptors: Workplace Learning, Case Studies, Aviation Education, Cooperative Learning