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Showing 1 to 15 of 29 results Save | Export
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Seow, Poh-Sun; Pan, Gary – e-Journal of Business Education and Scholarship of Teaching, 2018
Educators consider the video learning approach an effective method to deliver educational content as compared to the traditional method of books and written materials. This paper presents a project that involves student-generated videos to teach internal control in an undergraduate accounting information systems course. The survey results show…
Descriptors: Video Technology, Business Administration Education, Student Developed Materials, Undergraduate Students
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Martinez-Rodrigo, Fernando; Herrero-De Lucas, Luis Carlos; de Pablo, Santiago; Rey-Boue, Alexis B. – IEEE Transactions on Education, 2017
This paper examines the question of how to use project-based learning to increase student performance and satisfaction in a power electronics course addressing the topics of dc/dc and dc/ac converters, the assembly of a dc/dc converter, and the use of a commercial speed drive. A detailed presentation of the methodology is shown, and the results…
Descriptors: Active Learning, Student Projects, Outcomes of Education, Student Satisfaction
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Tucker, Richard; Abbasi, Neda – Journal of Learning Design, 2016
Positive experiences of teamwork in design contexts significantly improve students' satisfaction with teaching and their attitudes towards future teamwork. Thus, an understanding of the factors leading to negative and positive team experiences can inform strategies to support effective teamwork. This paper examines design students' perceptions and…
Descriptors: Attitude Measures, Student Attitudes, Teamwork, Negative Attitudes
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Lang, Guido – Information Systems Education Journal, 2017
This paper introduces agile learning, a novel pedagogical approach that applies the processes and principles of agile software development to the context of learning. Agile learning is characterized by short project cycles, called sprints, in which a usable deliverable is fully planned, designed, built, tested, reviewed, and launched. An…
Descriptors: Teaching Methods, Computer Software, Student Projects, Undergraduate Students
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Portman, Michelle E.; Teff-Seker, Yael – Environmental Education Research, 2017
Despite the potential environmental impact of urban planning, there is little research on Environmental Education (EE) in the context of urban planning curricula. This study follows graduate planning students' learning experience during group projects assigned as part of a planning course at the Technion--Israel Institute of Technology. These…
Descriptors: Case Studies, Graduate Students, Environmental Education, Service Learning
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Terrón-López, María-José; García-García, María-José; Velasco-Quintana, Paloma-Julia; Ocampo, Jared; Vigil Montaño, María-Reyes; Gaya-López, María-Cruz – European Journal of Engineering Education, 2017
The School of Engineering at Universidad Europea de Madrid (UEM) implemented, starting in the 2012-2013 period, a unified academic model based on project-based learning as the methodology used throughout the entire School. This model expects that every year, in each grade, all the students should participate in a capstone project integrating the…
Descriptors: Student Motivation, Active Learning, Student Projects, Curriculum Implementation
Sheffield, Adriane Nicole – ProQuest LLC, 2017
Autonomy is the sense that one has control over one's actions within an environment or that one has some degree of choice over his or her own life. Autonomy support involves an individual who is in a position of authority, (e.g., parent, teacher, coach), taking the perspective of another (e.g. student, child), acknowledging their feelings, and…
Descriptors: Personal Autonomy, STEM Education, Art Education, Student Projects
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Webb, Ashley; Moallem, Mahnaz – Malaysian Journal of Learning and Instruction, 2016
Purpose: The study aimed to (1) review the literature to construct conceptual models that could guide instructional designers in developing problem/project-based learning environments while applying effective feedback strategies, (2) use the models to design, develop, and implement an online graduate course, and (3) assess the efficiency of the…
Descriptors: Online Courses, Problem Based Learning, Teaching Methods, Feedback (Response)
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Schneiderman, Deborah; Freihoefer, Kara – International Journal of Art & Design Education, 2013
This article examines the integration of prefabrication into an interior design studio. A review of the literature revealed that while there is a paucity of categorical research focused on this subject, the subject is historically significant with an abundance of evidence regarding the prefabrication of the interior environment dating back…
Descriptors: Interior Design, Prefabrication, Studio Art, Sustainability
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Wilson, Jay; Gobeil, Marc – Canadian Journal of Learning and Technology, 2017
This research project examined the impact on student engagement of a makerspace approach in an all-First Nations high school. First Nations learners have many factors limiting their success in the K-12 system such as lack of connection to the curriculum, limited cultural relevance of course content, and poor attendance. A common concern for those…
Descriptors: High School Students, Active Learning, Student Projects, Teaching Methods
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Heimer, Lucinda; Winokur, Jeff – Journal of Early Childhood Teacher Education, 2015
With the rollout of edTPA, Common Core Standards (CCS), and the Next Generation Science Standards (NGSS), there is renewed interest in teacher education programs providing an interdisciplinary approach to curriculum. Yet, future teachers are under increased pressure to pass standardized exams, such as the MTEL, WIFOR and PRAXIS, with a focus on…
Descriptors: Interdisciplinary Approach, Early Childhood Education, Teacher Education, Teacher Education Programs
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Orr, Susan; Yorke, Mantz; Blair, Bernadette – International Journal of Art & Design Education, 2014
This article reports on the ways that a group of third-year undergraduate art and design students conceptualise the pedagogy they experience on their course. This study is part of broader research funded by the Group for Learning in Art and Design (GLAD) and the Higher Education Academy (HEA) that employs qualitative interviewing approaches to…
Descriptors: Foreign Countries, Art Education, Design, College Instruction
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Fleischmann, Katja – Asia-Pacific Journal of Cooperative Education, 2015
Work-integrated learning (WIL) is increasingly identified as essential to helping creative arts students' transition from university into the creative industries workplace. Off-campus activities, such as work placements, play a major role in educating work-ready graduates. At the same time, increasing enrolment numbers in creative arts education…
Descriptors: Art Education, Workplace Learning, Learning Activities, School Community Relationship
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Straub, Jeremy; Marsh, Ronald; Whalen, David – Journal of Computers in Mathematics and Science Teaching, 2015
Project-based learning and interdisciplinary projects present an opportunity for students to learn both technical skills and other skills which are relevant to their workplace success. This paper presents an assessment of the educational impact of the OpenOrbiter program, a student-run, interdisciplinary CubeSat (a type of small satellite with…
Descriptors: Computer Science Education, Experiential Learning, Hands on Science, Space Sciences
Gibson, Jakeisha Jamice – ProQuest LLC, 2017
This mixed-methods case study examined two out-of-school (OST) Science, Technology, Engineering and Math (STEM) programs at a science-oriented high school on students' Self-Efficacy. Because STEM is a key for future innovation and economic growth, Americans have been developing a variety of approaches to increase student interest in science within…
Descriptors: High School Students, Self Efficacy, Student Surveys, Mixed Methods Research
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