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Gu, Xiaoqing; Cai, Huiying – Journal of Computer Assisted Learning, 2019
A semantic diagram tool is proposed in this study in order to structure collaborative problem solving (CPS) based on cognitive load theory (CLT). To investigate its effects on transaction cost and the deepening of user understandings, a comparative quasi-experiment was designed and conducted with 49 participants from a university in East China.…
Descriptors: Semantics, Cooperative Learning, Cognitive Ability, Foreign Countries
Chiang, Feng-kuang; Qin, Lian – Interactive Learning Environments, 2018
This study examined the effects of students' construction of computer-based educational games, using Scratch, on their mathematical equation-solving performance and their attitudes towards learning mathematics with the assistance of technology. A one-group, pretest-posttest quasi-experimental study design, was adopted. A total of 89 seventh grade…
Descriptors: Pilot Projects, Foreign Countries, Grade 7, Educational Games
Barton, James M. – ProQuest LLC, 2016
Carnegie Learning's Cognitive Tutor®The purpose of this study is to determine whether there is a statistically significant difference between pre-test and post-test achievement scores when Compass Learning's Odyssey Math® is used together with Carnegie Learning's Math Cognitive Tutor® in a mathematics intervention program at ABC Middle School. The…
Descriptors: Mathematics Instruction, Intervention, Mathematics Achievement, Pretests Posttests
Ferreira, P. Costa; Simão, A. M. Veiga; da Silva, A. Lopes – European Journal of Psychology of Education, 2017
This study aimed to understand how children reflect about learning, report their regulation of learning activity, and develop their performance in contemporary English as a Foreign Language instructional settings. A quasi-experimental design was used with one experimental group working in a self-regulated learning computer-supported instructional…
Descriptors: English (Second Language), Second Language Instruction, Second Language Learning, Learning Strategies
Topacio, Katrina Ninfa M. – Journal of Language and Linguistic Studies, 2018
In the light of Integrative CALL, this research aims to know the effectiveness of using online learning platform like a Learning Management Software (LMS) in teaching writing among ESL students in the absence of a traditional classroom instruction. Through a quasi-experimental approach, the study was able to establish that there was no significant…
Descriptors: Writing Instruction, English (Second Language), Second Language Instruction, Educational Technology
Fokides, Emmanuel; Mastrokoukou, Aikaterini – Contemporary Educational Technology, 2018
The paper presents the results from a study which examined whether tablets together with a mobile application with augmented reality features can help students to better understand the functions of the respiratory and the circulatory system. The target group was 75 sixth-grade primary school students, divided into three groups. The first group was…
Descriptors: Anatomy, Human Body, Elementary School Students, Teaching Methods
Wang, Shwu-Huey; Wang, Hsiu-Yuan – Technology, Pedagogy and Education, 2017
Hospitality students are required to be able to address challenging cases or problems in the work environment. However, traditional lecture- or exam-based instruction leaves a gap between theory and practice. On the other hand, modern youth live and socialise in an increasingly digital environment, and one of their biggest pastimes is playing…
Descriptors: Hospitality Occupations, Tests, Teaching Methods, Problem Solving
Ebadi, Saman; Weisi, Hiwa; Monkaresi, Hamed; Bahramlou, Khosro – Computer Assisted Language Learning, 2018
Lexical inferencing has not led to substantial vocabulary gains. In previous studies, the learners were not obliged by design to notice the unfamiliar words and static approaches to assessment were adopted. In this quasi-experimental study, we adopted dynamic assessment (DA) approach and took measures to ensure noticing of the new words. Through…
Descriptors: Vocabulary Development, English (Second Language), Second Language Learning, Second Language Instruction
Hamzat, Abdulrasaq; Bello, Ganiyu; Abimbola, Isaac Olakanmi – Cypriot Journal of Educational Sciences, 2017
This study examined the effects of computer animation instructional package on secondary school students' achievement in practical biology in Ilorin, Nigeria. The study adopted a pre-test, post-test, control group, non-randomised and nonequivalent quasi-experimental design, with a 2x2x3 factorial design. Two intact classes from two secondary…
Descriptors: Computer Simulation, Animation, Instructional Materials, Secondary School Students
Hong, Jon-Chao; Hwang, Ming-Yueh; Tai, Kai-Hsin; Lin, Pei-Hsin – Computer Assisted Language Learning, 2017
Students of Southeast Asian Heritage Learning Chinese (SSAHLC) in Taiwan have frequently demonstrated difficulty with traditional Chinese (a graphical character) radical recognition due to their limited exposure to the written language form since childhood. In this study, we designed a Chinese radical learning game (CRLG), which adopted a drill…
Descriptors: Motivation, Electronic Learning, Self Efficacy, Academic Achievement
Chaney, Heide L. – ProQuest LLC, 2017
Problem: Sepsis is a nocuous host response to infection that leads to organ dysfunction and hypotensive shock. Now deemed a public health burden, sepsis is predicted to increase as the population in the United States ages. Recent research conducted by the Centers for Disease Control and Prevention concluded that 80 percent of sepsis begins outside…
Descriptors: Microbiology, Adults, Primary Health Care, Pilot Projects
Chen, Zhi-Hong; Lee, Shu-Yu – Educational Technology & Society, 2018
This paper describes the development of an educational game, named My-Pet-Shop, to enhance young children's learning of English vocabulary. The educational game is underpinned by an application-driven model, which consists of three components: application scenario, subject learning, and learning regulation. An empirical study is further conducted…
Descriptors: Educational Games, Young Children, Elementary School Students, Grade 4
Mohaidat, Mohammad Mahmoud Talal – English Language Teaching, 2018
This study aimed to investigate the impact of the electronic mind map (IMindMap) on the development of reading comprehension among the ninth grade students in Jordan. The sample of the study consisted of two ninth grade sections from two public schools in Irbid First Directorate during the academic 2016-2017. Each section consisted of (30)…
Descriptors: Reading Comprehension, Control Groups, Experimental Groups, Teaching Methods
Matthews, Joshua; Cheng, Junyu; O'Toole, John Mitchell – ReCALL, 2015
This paper reports on the impact of computer-mediated input, output and feedback on the development of second language (L2) word recognition from speech (WRS). A quasi-experimental pre-test/treatment/post-test research design was used involving three intact tertiary level English as a Second Language (ESL) classes. Classes were either assigned to…
Descriptors: Second Language Learning, English (Second Language), Quasiexperimental Design, Control Groups
Soliman, Mamdouh M.; Hilal, Ahmed J. – International Journal for Technology in Mathematics Education, 2016
This study evaluates the effectiveness of Computer-Assisted Instruction (CAI) compared with traditional classroom instruction of mathematics of seventh graders in Kuwait's public schools. We aimed to compare students learning outcomes between two groups: the control group, taught traditionally without the use of computers, and the experimental…
Descriptors: Foreign Countries, Investigations, Computer Assisted Instruction, Grade 7