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Bii, P. K.; Too, J. K.; Mukwa, C. W. – Universal Journal of Educational Research, 2018
Teacher's attitude towards some particular technology influences their willingness to use that technology in their instructional processes, and consequently the attitude and responses of students to the technology that they observe teachers using. This has a direct bearing on whether or not such technology will successfully be integrated into…
Descriptors: Teacher Attitudes, Computer Attitudes, Computer Mediated Communication, Computer Uses in Education
Wang, Y.-H. – Journal of Computer Assisted Learning, 2016
In this study, the researcher aimed to develop a mobile-assisted learning system and to investigate whether it could promote teenage learners' classical Chinese learning through the flipped classroom approach. The researcher first proposed the structure of the Cross-device Mobile-Assisted Classical Chinese (CMACC) system according to the pilot…
Descriptors: Foreign Countries, Chinese, Computer Assisted Instruction, Computer Uses in Education
Hu, Ridong; Wu, Yi-Yong; Shieh, Chich-Jen – EURASIA Journal of Mathematics, Science & Technology Education, 2016
Since the popular applications of information technology, digitalized materials, media, and equipment have become the essential abilities and instruments for teachers in modern education. In addition to some curricula requiring computing & reasoning and operation & demonstration, the situations of teachers utilizing transparencies, films,…
Descriptors: Creative Thinking, Cognitive Ability, Computer Uses in Education, Computer Simulation
Ale, Komathi; Loh, Yvonne Ai-Chi; Chib, Arul – Educational Technology Research and Development, 2017
The One Laptop per Child (OLPC) initiative has been at the forefront of introducing low-cost computers in developing countries. We argue that the problem is not as much as a focus on the provision of affordable technologies, but the lack of consideration of deeply contextualized implementation design and the lack of understanding of psychological…
Descriptors: Rural Areas, Foreign Countries, Computer Mediated Communication, Self Efficacy
Assenmacher, Matthew Benedict – ProQuest LLC, 2013
This quasi-experimental study investigated the application of visual literacy skills in the form of parametric modeling software in relation to traditional forms of sketching. The study included two groups of high school technical design students. The control and experimental groups involved in the study consisted of two randomly selected groups…
Descriptors: Visual Literacy, Models, Quasiexperimental Design, Problem Based Learning
Janisse, Heather C.; Li, Xiaoming; Bhavnagri, Navaz P.; Esposito, Cassandra; Stanton, Bonita – Early Education and Development, 2018
Research Findings: The current study examined the impact of daily classroom computer use on the cognitive development of preschool children in 14 urban Head Start classrooms. The sample consisted of 208 predominantly African American low-income children with a mean age of 48.8 months. A quasi-experimental design was used in which 7 classrooms had…
Descriptors: Longitudinal Studies, Computer Uses in Education, Cognitive Development, African American Children
Hsu, Hsiao-Ping; Tsai, Bor-Wen; Chen, Che-Ming – Journal of Geography, 2018
Teaching high-school geomorphological concepts and topographic map reading entails many challenges. This research reports the applicability and effectiveness of Google Earth in teaching topographic map skills and geomorphological concepts, by a single teacher, in a one-computer classroom. Compared to learning via a conventional instructional…
Descriptors: Maps, Map Skills, Educational Technology, Computer Uses in Education
Kösa, Temel – International Journal for Technology in Mathematics Education, 2016
The main purpose of this study is to determine the effects of using dynamic mathematics software on pre-service mathematics teachers' ability to infer the shape of a cross section of a three-dimensional solid, as well as on their spatial visualization skills. The study employed a quasi-experimental design with a control group; the Purdue Spatial…
Descriptors: Computer Software, Mathematics, Preservice Teachers, Computer Uses in Education
Ito, Taro – ProQuest LLC, 2017
This study examined the extent to which the iPad app, Spatial Temporal Mathematics (ST Math), diminished college remedial mathematics students' natural number bias and deepened their fraction conceptual understanding. In this quasi-experimental study one class played the ST Math fraction games for 8 weeks, and they were compared to a control class…
Descriptors: College Mathematics, Remedial Mathematics, Instructional Effectiveness, Fractions
Wang, Sheng-Yuan; Chang, Shao-Chen; Hwang, Gwo-Jen; Chen, Pei-Ying – Interactive Learning Environments, 2018
In traditional teacher-centered mathematics instruction, students might show low learning motivation owing to the lack of applied contexts. Game-based learning has been recognized as a potential approach to addressing this issue; however, without proper alignment between the gaming and math-applied contexts, the benefits of game-based learning…
Descriptors: Mathematics Instruction, Role Playing, Teaching Methods, Educational Games
Samah, Azimah A.; Hussin, Zaharah; Putih, Abu Talib – Malaysian Online Journal of Educational Technology, 2016
Connoisseurship evaluation is a form of evaluation and educational inquiry having qualitative characteristics. In this study, these skills are seen among Malaysian art teachers in secondary schools. Quality assessment depends on the evaluator who has the ability of some aspects. Among these are qualitative nuances experiences as well as ability to…
Descriptors: Foreign Countries, Secondary School Teachers, Art Teachers, Painting (Visual Arts)
Wichadee, Saovapa; Pattanapichet, Fasawang – Teaching English with Technology, 2018
The study was conducted to find out what impact a digital game had on students' learning performance and motivation. A quasi-experimental study was performed with two groups of students. The experimental group was taught using the digital game "Kahoot" whereas the control group was taught with the conventional method. Pre-tests,…
Descriptors: English (Second Language), Computer Games, Educational Games, Student Motivation
Nicholas, Maria; McKenzie, Sophie; Wells, Muriel A. – Journal of Education and Learning, 2017
When integrated within a holistic literacy program, phonics applications can be used in classrooms to facilitate students' self-directed learning of letter-sound knowledge; but are they designed to allow for such a purpose? With most phonics software applications making heavy use of image cues, this project has more specifically investigated…
Descriptors: Phonics, Computer Software, Computer Uses in Education, Elementary School Students
Brown, Rebecca – Journal of Computers in Mathematics and Science Teaching, 2018
The specific problem that initiated this study was a continually high percentage of students not passing the mathematics section of the state mandated end of course assessment. The purpose of this study centered on determining whether or not laptop interventions, directed towards increasing student success on high stakes standardized assessments…
Descriptors: Laptop Computers, Computer Uses in Education, Influence of Technology, Mathematics Achievement
Shakroum, Moamer; Wong, Kok Wai; Fung, Lance Chun Che – Journal of Information Technology Education: Research, 2016
Several studies and experiments have been conducted in recent years to examine the value and the advantage of using the Gesture-Based Learning System (GBLS).The investigation of the influence of the GBLS mode on the learning outcomes is still scarce. Most previous studies did not address more than one category of learning outcomes (cognitive,…
Descriptors: Instructional Effectiveness, Nonverbal Communication, Learning Experience, Outcomes of Education