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Showing 1 to 15 of 55 results Save | Export
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Slussareff, Michaela; Bohácková, Petra – Digital Education Review, 2016
This paper compares two kinds of educational treatment within location-based game approach; learning by playing a location-based game and learning by designing a location-based game. Two parallel elementary school classes were included in our study (N = 27; age 14-15). The "designers" class took part in the whole process of game design…
Descriptors: Design, Video Games, Elementary School Students, Student Participation
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Islim, Omer Faruk – Active Learning in Higher Education, 2018
This article explores how the use of concept mapping, with and without technology support, assists students in learning complex concepts to which they may have had limited previous exposure. Students were engaged in a group-based concept mapping activity, wherein they created two concept maps over the course of several weeks in a large lecture…
Descriptors: Concept Mapping, Educational Technology, Technology Uses in Education, Group Activities
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Busch, Carsten; Claßnitz, Sabine; Selmanagic,, André; Steinicke, Martin – Electronic Journal of e-Learning, 2015
In 2010 1.1 million pupils took private lessons in Germany, with 25% of all German children by the age of 17 having attended paid private lessons at some point in their school career (Klemm & Klemm, 2010). The high demand for support for learning curricular content led us to consider an integrated solution that speeds up both the design of…
Descriptors: Foreign Countries, Educational Games, Educational Technology, Telecommunications
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Schwindt, Rhonda; Hudmon, Karen Suchanek; Knisely, Mitchell; Davis, Lorie; Pike, Caitlin – Journal of Drug Education, 2017
Persons with mental illness smoke at rates two to four times higher than do persons without mental illness and comprise 30.9% of the U.S. tobacco market. Given the prevalence of mental illness and the known detrimental effects of tobacco, concerted efforts are needed to promote the use of evidence-based treatment options. We conducted a systematic…
Descriptors: Smoking, Mental Disorders, Health Behavior, Incidence
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Parks, Michael J.; Kim, Soyoon – Health Education & Behavior, 2018
Background: It is a priority to develop population-based strategies for reducing barriers to smoking cessation among low-income populations. Harnessing secondary transmission such as interpersonal communication (IC) has helped to reduce tobacco use, but there is a dearth of quasi-experimental research that examines IC and the full spectrum of…
Descriptors: Interpersonal Communication, Smoking, Predictor Variables, Barriers
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Hwang, Gwo-Jen; Chang, Shao-Chen – British Journal of Educational Technology, 2016
One of the important and challenging objectives of social studies courses is to promote students' affective domain exhibition, including learning interest, positive attitudes and local culture identity. In this paper, a location-aware mobile learning approach was proposed based on a competition strategy for conducting local cultural activities in…
Descriptors: Social Studies, Student Attitudes, Student Interests, Field Trips
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Mihci, Can; Donmez, Nesrin Ozdener – Turkish Online Journal of Distance Education, 2017
While carrying out formative assessment activities over social network services (SNS), it has been noted that personalized notifications have a high chance of "the important post getting lost" in the notification feed. In order to highlight this problem, this paper compares within a posttest only quasi-experiment, a total of 104 first…
Descriptors: Electronic Learning, Efficiency, Formative Evaluation, Comparative Analysis
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Leelamma, Sreelekha; Indira, Uma Devi – Journal of Education and Learning, 2017
This paper introduces the Mobile Assisted Inquiry Learning Environment (MAILE), an Experimental Instructional Strategy (EIS) which employs an inquiry-based learning approach to guide secondary school students to learn environmental science in an engaging way supported by mobile phones. The students are situated in both the real world and the…
Descriptors: Electronic Learning, Active Learning, Inquiry, Handheld Devices
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Working, Christopher – Journal of Computers in Mathematics and Science Teaching, 2018
The use of technology in elementary mathematics instruction tends to be low-level, despite its affordance of supporting the development of students' high-level reasoning ability. This study builds upon a sociocultural view of learning and was designed to determine what effect a technology-mediated dialogic learning intervention has on third-grade…
Descriptors: Educational Technology, Technology Uses in Education, Mathematics Instruction, Elementary School Mathematics
Heap, Bryan – ProQuest LLC, 2018
Technology continues to advance the pace of American education. Each year school districts across the country invest resources into computers, software, technology specialists, and staff development. The stated goal given to stakeholders is usually to increase student achievement, increase motivation, or to better prepare students for the future.…
Descriptors: Influence of Technology, Telecommunications, Handheld Devices, Mathematics Instruction
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Jong, Morris Siu-Yung; Chan, Tom; Tam, Vincent; Hue, Ming-Tak – International Association for Development of the Information Society, 2017
Gamification is a strategy of using game mechanics and experience design to digitally engage people to achieve intended goals in non-game contexts. There has been increasing discussion among educators and researchers about harnessing the idea of gamification to enhance current learning and teaching practices in school education. This paper…
Descriptors: Teaching Methods, Educational Games, Educational Technology, Technology Uses in Education
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Naderi, Naderi; Akrami, Azam – International Journal of Instruction, 2018
The study aimed at investigating the effect of instruction through telegram groups on the learners' reading comprehension. Moreover, it investigated that whether there is any difference between two genders of the experimental groups in reading comprehension ability. For this purpose, 147 subjects were selected. To homogenize them, a standard…
Descriptors: English (Second Language), Second Language Instruction, Reading Comprehension, Educational Technology
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Khodary, Manal Mohamed – English Language Teaching, 2017
This study aimed at exploring the effect of Edmodo use on developing Saudi English as a Foreign Language (EFL) students' Self-Directed Learning (SDL). It employed a quasi-experimental design that included a one group design. The participants (n = 45) were all fifth level students at Languages and Translation Department, Arar Faculty of Education…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Independent Study
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Sun, Zhong; Lin, Chin-Hsi; You, Jiaxin; Shen, Hai jiao; Qi, Song; Luo, Liming – Computer Assisted Language Learning, 2017
Most students of English as a foreign language (EFL) lack sufficient opportunities to practice their English-speaking skills. However, the recent development of social-networking sites (SNSs) and mobile learning, and especially mobile-assisted language learning, represents new opportunities for these learners to practice speaking English in a…
Descriptors: Social Networks, English (Second Language), Second Language Learning, Grade 1
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Tsai, Chia-Hui; Cheng, Ching-Hsue; Yeh, Duen-Yian; Lin, Shih-Yun – Education and Information Technologies, 2017
This study applied a quasi-experimental design to investigate the influence and predictive power of learner motivation for achievement, employing a mobile game-based English learning approach. A system called the Happy English Learning System, integrating learning material into a game-based context, was constructed and installed on mobile devices…
Descriptors: Learning Motivation, Case Studies, English (Second Language), Second Language Learning
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