Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 3 |
Descriptor
Author
Arantes do Amaral, João… | 1 |
Barata, Pebertli Nils Alho | 1 |
Del-Moral, María-Esther | 1 |
Filho, Manoel Ribeiro | 1 |
Guzmán-Duque, Alba-Patricia | 1 |
Hess, Aurélio | 1 |
Nunes, Marcus V. Alves | 1 |
Publication Type
Journal Articles | 3 |
Reports - Research | 3 |
Education Level
Higher Education | 2 |
Postsecondary Education | 1 |
Audience
Location
Brazil | 3 |
Angola | 1 |
Austria | 1 |
Canada | 1 |
Colombia | 1 |
Germany | 1 |
Italy | 1 |
Massachusetts (Boston) | 1 |
Mexico | 1 |
Paraguay | 1 |
Saudi Arabia | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Arantes do Amaral, João Alberto; Hess, Aurélio – International Journal of Instruction, 2018
In this article, we discuss the ripple effects of the WEBSIM FISHBANKS Simulation Laboratory held at Federal University of Sao Paulo (UNIFESP) in 2014, held as a result of a partnership between the Sloan School of Management of the Massachusetts Institute of Technology, the UNIFESP, and the Brazilian Chapter of the System Dynamics Society of…
Descriptors: Foreign Countries, Computer Simulation, Simulated Environment, Laboratories
Barata, Pebertli Nils Alho; Filho, Manoel Ribeiro; Nunes, Marcus V. Alves – IEEE Transactions on Education, 2015
Within the field of electric power systems, the study of electrical equipment can be frustrating and demotivating because of the lack of a clear vision of how this equipment functions and operates in a real environment. The use of virtual reality can provide a more concrete representation for students, who rarely have the opportunity to visit a…
Descriptors: Energy, Simulated Environment, Educational Technology, Technology Uses in Education
Del-Moral, María-Esther; Guzmán-Duque, Alba-Patricia – Journal of New Approaches in Educational Research, 2014
This paper has as its aim to analyze how CityVille, a videogame hosted on Facebook and oriented to the construction of a virtual city, can favor collaboration between gamers along with the exchange of strategies, equally contributing to learning transfer and skill acquisition. The first step consists in identifying the opportunities which the said…
Descriptors: Video Games, Social Media, Simulated Environment, Educational Games