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Wan, Kelvin; King, Vivian; Chan, Kevin – Electronic Journal of e-Learning, 2021
Game-Based Learning (GBL) has been recognized as an essential tool for motivating students to engage in active and constructive learning. While there is a link between GBL and learning outcomes, current research evidence tends to undermine the interrelationships of concepts and oversimplify flow experience in the context of GBL. This study adopted…
Descriptors: Metacognition, Game Based Learning, Student Motivation, Correlation
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Chan, Kevin; Cheung, George; Wan, Kelvin; Brown, Ian; Luk, Green – Electronic Journal of e-Learning, 2015
In understanding how active and blended learning approaches with learning technologies engagement in undergraduate education, current research models tend to undermine the effect of learners' variations, particularly regarding their styles and approaches to learning, on intention and use of learning technologies. This study contributes to further…
Descriptors: Active Learning, Technology Integration, Higher Education, Undergraduate Students
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Kalloo, Vani; Mohan, Permanand – Electronic Journal of e-Learning, 2012
A mobile learning research project was conducted in Trinidad and Tobago to determine if mobile learning can assist high school students in learning mathematics. Several innovative techniques were used in this research to address the problem of high failure rates of mathematics in high schools in the Caribbean. A mobile learning application was…
Descriptors: Electronic Learning, Mathematics Curriculum, Student Attitudes, Learning Strategies
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Banditvilai, Choosri – Electronic Journal of e-Learning, 2016
This paper presents a case study of using blended learning to enhance students' language skills and learner autonomy in an Asian university environment. Blended learning represents an educational environment for much of the world where computers and the Internet are readily available. It combines self-study with valuable face-to-face interaction…
Descriptors: Language Skills, Blended Learning, Case Studies, Asians
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Littlejohn, Allison; Margaryan, Anoush; Vojt, Gabriele – Electronic Journal of e-Learning, 2010
This study investigates changing patterns in students' use of electronic tools over a four year period, mapping changes in social communications with expectations in formal learning. The data, collected from 2001 to 2004, reflect the views of 2215 university entrants, the majority of whom were aged between 17 and 20 years across a range of…
Descriptors: Information Technology, Learning Strategies, Expectation, Use Studies
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Fetaji, Bekim; Fetaji, Majlinda – Electronic Journal of e-Learning, 2009
As a number of recent studies suggest applications of networked computers in education have very inconsistent results ranging from success stories to complete failures. Literally, thousands of e-learning projects have been carried out that greatly differ in their outcomes. Until now, however, there is no systematic or a standardized way of…
Descriptors: Electronic Learning, Research Methodology, Outcomes of Education, Learning Strategies
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Burgess, Julia – Electronic Journal of e-Learning, 2008
Blended learning is a pedagogy that is sometimes heralded as the answer to some of the problems which part time students face. Creating a module for part-time students with some e-learning elements is time consuming and resource intensive. Therefore it must be demonstrated that the investment in such innovations will benefit the students and…
Descriptors: Blended Learning, Electronic Learning, Educational Benefits, Part Time Students