Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 2 |
| Since 2007 (last 20 years) | 3 |
Descriptor
Source
| Interactive Learning… | 3 |
Author
| Beaumont, Chris | 1 |
| Chen, Jun-Horng | 1 |
| Conradi, Emily | 1 |
| Poulton, Terry | 1 |
| Savin-Baden, Maggi | 1 |
| Sun, Peijian | 1 |
| Tai, Yaming | 1 |
| Ting, Yu-Liang | 1 |
| Yuan, Rui | 1 |
Publication Type
| Journal Articles | 3 |
| Reports - Research | 3 |
| Tests/Questionnaires | 1 |
Education Level
| Higher Education | 2 |
| Elementary Education | 1 |
| Grade 4 | 1 |
| Intermediate Grades | 1 |
| Postsecondary Education | 1 |
Audience
Location
| Taiwan (Taipei) | 1 |
| United Kingdom | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Sun, Peijian; Yuan, Rui – Interactive Learning Environments, 2018
This study explored the congruence and disparities among three groups of foreign language (Chinese, French, and German) students' and teachers' perceptions of collaborative/cooperative language learning (CLL) strategies in novice-level classroom contexts. A total of 168 participants from a university in the USA took part in this mixed-method…
Descriptors: Cooperative Learning, Second Language Learning, Second Language Instruction, Mixed Methods Research
Ting, Yu-Liang; Tai, Yaming; Chen, Jun-Horng – Interactive Learning Environments, 2017
Telepresence has been playing an important role in a mediated learning environment. However, the current design of telepresence seems to be dominated by the emulation of physical human presence. With reference to social constructivism learning and the recognition of individuals as intelligent entities, this study explored the transformation of…
Descriptors: Computer Uses in Education, Cooperative Learning, Case Studies, English (Second Language)
Beaumont, Chris; Savin-Baden, Maggi; Conradi, Emily; Poulton, Terry – Interactive Learning Environments, 2014
This article reports the findings of a demonstrator project to evaluate how effectively Immersive Virtual Worlds (IVWs) could support problem-based learning. The project designed, created and evaluated eight scenarios within "Second Life" (SL) for undergraduate courses in health care management and paramedic training. Evaluation was…
Descriptors: Virtual Classrooms, Demonstration Programs, Program Evaluation, Problem Based Learning

Peer reviewed
Direct link
