NotesFAQContact Us
Collection
Advanced
Search Tips
Source
Interactive Learning…132
Audience
Laws, Policies, & Programs
What Works Clearinghouse Rating
Showing 1 to 15 of 132 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Ching-Yi Wang; Cheng-Han Lin – Interactive Learning Environments, 2024
COVID-19 has forced many universities to adopt online teaching. However, the design discipline attaches great importance to on-site operation and face-to-face design discussions, causing teachers to face major challenges in the implementation of distance teaching. The purpose of this study is to investigate the suitability and teaching strategies…
Descriptors: Teaching Methods, Distance Education, Learning Strategies, Questionnaires
Peer reviewed Peer reviewed
Direct linkDirect link
Rubén Camacho-Sánchez; Jorge Serna Bardavío; Aaron Rillo-Albert; Pere Lavega-Burgués – Interactive Learning Environments, 2024
This study assessed the effects of an educational intervention grounded in gamified game-based learning on attention, relevance, confidence, satisfaction, intrinsic and extrinsic motivation, as well as academic performance, utilizing the ARCS motivational design model. This study involved 384 undergraduates across three physical activity and sport…
Descriptors: Learning Motivation, Academic Achievement, Gamification, Game Based Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Joseph Hin Yan Lam; Shelley Xiuli Tong – Interactive Learning Environments, 2023
Despite the increasing popularity of online learning in elementary and primary schools, it is unclear to which extent that students' attitudes toward online learning influence their learning progress and outcomes. In this study, the Online Learning Attitude Questionnaire (OLAQ) was developed and validated to measure students' online learning…
Descriptors: Elementary School Students, Child Caregivers, Foreign Countries, Measures (Individuals)
Peer reviewed Peer reviewed
Direct linkDirect link
Michailidis, Nikolaos; Kapravelos, Efstasthios; Tsiatsos, Thrasyvoulos – Interactive Learning Environments, 2022
Students' skilful use of self-regulatory learning strategies is becoming fundamental to the advent of blog-based learning. Moreover, the use of Interaction Analysis (IA) in studying the learning dynamics in Computer-Supported Collaborative Learning (CSCL) activities is on the increase, particularly aiming to support participants by means of IA…
Descriptors: Interaction Process Analysis, Student Motivation, Learning Strategies, Electronic Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Zixuan He; Xuyuan Chen; Shichen Guo – Interactive Learning Environments, 2024
Digital competence development in basic education is essential. The main purpose of this study was to measure the levels of digital competencies among students in four areas using a digital competency questionnaire to improve the effectiveness of digital management in basic education. The authors used the digital competence questionnaire for…
Descriptors: Digital Literacy, Competence, Foreign Countries, Children
Peer reviewed Peer reviewed
Direct linkDirect link
Chen, Wei-Wen; Chen, Ching-Chen; Dai, Chia-Liang; U, Nok Man; Cheng, Lin – Interactive Learning Environments, 2018
The incremental theory of intelligence has been identified as a strong predictor of students' learning motivation. Recent research has suggested various moderators of its effect. The present study sought to examine the moderating effects of self-enhancement and self-criticism on the relation between incremental intelligence beliefs and students'…
Descriptors: Foreign Countries, Intelligence, Student Motivation, Junior High School Students
Peer reviewed Peer reviewed
Direct linkDirect link
Teo, Timothy; Doleck, Tenzin; Bazelais, Paul – Interactive Learning Environments, 2018
Considering the increasingly ubiquitous and frequent use of Facebook among college students, this study sought to explicate and unravel the salient determinants of Facebook use. Specifically, the main goal was to ascertain the factors influencing "Collège d'enseignement général et professionnel" (CEGEP) students' Facebook use, for which…
Descriptors: Foreign Countries, Attachment Behavior, College Students, Structural Equation Models
Peer reviewed Peer reviewed
Direct linkDirect link
Mavroudi, Anna; Giannakos, Michail; Krogstie, John – Interactive Learning Environments, 2018
Learning Analytics (LA) and adaptive learning are inextricably linked since they both foster technology-supported learner-centred education. This study identifies developments focusing on their interplay and emphasises insufficiently investigated directions which display a higher innovation potential. Twenty-one peer-reviewed studies are…
Descriptors: Student Centered Learning, Evidence Based Practice, Technology Uses in Education, Student Diversity
Peer reviewed Peer reviewed
Direct linkDirect link
Ting, Yu-Liang; Tai, Yaming; Chen, Jun-Horng – Interactive Learning Environments, 2017
Telepresence has been playing an important role in a mediated learning environment. However, the current design of telepresence seems to be dominated by the emulation of physical human presence. With reference to social constructivism learning and the recognition of individuals as intelligent entities, this study explored the transformation of…
Descriptors: Computer Uses in Education, Cooperative Learning, Case Studies, English (Second Language)
Peer reviewed Peer reviewed
Direct linkDirect link
Huang, T. K. – Interactive Learning Environments, 2018
The study makes use of the photo-hosting site, namely Flickr, for students to upload screenshots to demonstrate computer software problems and troubleshooting software. By creating non-text stickers and text-based annotations above the screenshots, students are able to help one another to diagnose and solve problems with greater certainty. In…
Descriptors: Educational Technology, Technology Uses in Education, Resistance (Psychology), Technology Integration
Peer reviewed Peer reviewed
Direct linkDirect link
Chang-Tik, Chan – Interactive Learning Environments, 2018
In this research, a survey method utilising questionnaires and focus group interviews was employed to determine correlations between students' learning styles and each of the presences in the CoI Framework across disciplines as well as students' blended learning experience. To this end, the linear regression model was the statistical approach used…
Descriptors: Cognitive Style, Communities of Practice, Interdisciplinary Approach, Blended Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Lee, Seungyup; Baek, Jongsoo; Han, Gunhee – Interactive Learning Environments, 2018
Using a secondary device while viewing a primary device (i.e. TV), or media multitasking, is now common. Numerous researchers and practitioners have attempted to introduce secondary devices into education as a new learning environment providing additional information to the user. However, the learning-related effects of using a second screen…
Descriptors: Likert Scales, Questionnaires, Multimedia Instruction, Computer Oriented Programs
Peer reviewed Peer reviewed
Direct linkDirect link
Chen, Jingjing; Xu, Jianliang; Tang, Tao; Chen, Rongchao – Interactive Learning Environments, 2017
Interaction is critical for successful teaching and learning in a virtual learning environment (VLE). This paper presents a web-based interaction-aware VLE--WebIntera-classroom--which aims to augment learning interactions by increasing the learner-to-content and learner-to-instructor interactions. We design a ubiquitous interactive interface that…
Descriptors: Virtual Classrooms, Interaction, Web Based Instruction, Computer Interfaces
Peer reviewed Peer reviewed
Direct linkDirect link
Cho, Moon-Heum; Yoo, Jin Soung – Interactive Learning Environments, 2017
Many researchers who are interested in studying students' online self-regulated learning (SRL) have heavily relied on self-reported surveys. Data mining is an alternative technique that can be used to discover students' SRL patterns from large data logs saved on a course management system. The purpose of this study was to identify students' online…
Descriptors: Online Courses, Self Management, Active Learning, Data Analysis
Peer reviewed Peer reviewed
Direct linkDirect link
Liu, Chiung-Lin – Interactive Learning Environments, 2017
This study used OpenTTD, a video game that supports in-depth experiential learning, to evaluate undergraduate students' opinions regarding supply chain and logistics management learning. The 101 undergraduate participants were assigned to either an experimental group or a control group. From the post-test questionnaires, the analytical results…
Descriptors: Undergraduate Students, Control Groups, Experimental Groups, Questionnaires
Previous Page | Next Page »
Pages: 1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9