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Cheng, M.-T.; She, H.-C.; Annetta, L. A. – Journal of Computer Assisted Learning, 2015
Many studies have shown the positive impact of serious educational games (SEGs) on learning outcomes. However, there still exists insufficient research that delves into the impact of immersive experience in the process of gaming on SEG-based science learning. The dual purpose of this study was to further explore this impact. One purpose was to…
Descriptors: Science Instruction, Educational Games, Technology Uses in Education, Educational Technology
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Villaverde, J. E.; Godoy, D.; Amandi, A. – Journal of Computer Assisted Learning, 2006
People have unique ways of learning, which may greatly affect the learning process and, therefore, its outcome. In order to be effective, e-learning systems should be capable of adapting the content of courses to the individual characteristics of students. In this regard, some educational systems have proposed the use of questionnaires for…
Descriptors: Cognitive Style, Computer Assisted Instruction, Web Based Instruction, Student Characteristics