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Torres Jiménez, Stephanie; Ramírez-Echeverry, Jhon Jairo; Restrepo-Calle, Felipe – Journal of Educational Computing Research, 2024
This article presents the design, construct validation, and reliability of a self-report instrument in Spanish that aims to characterize different types of strategies that students can use to learn computer programming. We provide a comprehensive overview of the identification of learning strategies in the existing literature, the design and…
Descriptors: Test Construction, Construct Validity, Test Reliability, Questionnaires
Langheinrich, Jessica; Schönfelder, Mona; Bogner, Franz X. – Journal of Educational Computing Research, 2016
A positive self-concept supposedly affects a student's well-being as well as his or her perception of individual competence at school. As computer-based learning is becoming increasingly important in school, a positive computer-related self-concept (CSC) might help to enhance cognitive achievement. Consequently, we focused on establishing a short,…
Descriptors: Self Concept, Computer Literacy, Grade 8, Grade 11
Mei, Bing; Brown, Gavin T. L.; Teo, Timothy – Journal of Educational Computing Research, 2018
Despite the rapid proliferation of information and communication technologies, there exists a paucity of empirical research on the causes of the current low acceptance of computer-assisted language learning (CALL) by English as a foreign language (EFL) teachers in the People's Republic of China (PRC). This study aims to remedy this situation…
Descriptors: Foreign Countries, Preservice Teachers, Language Teachers, Second Language Instruction
Yang, Jie Chi; Quadir, Benazir; Chen, Nian-Shing – Journal of Educational Computing Research, 2016
A growing number of studies have been conducted on digital game-based learning (DGBL). However, there has been a lack of attention paid to individuals' self-efficacy and learning performance in the implementation of DGBL. This study therefore investigated how the badge mechanism in DGBL enhanced users' self-efficacy in the subject domain of…
Descriptors: Self Efficacy, Second Language Learning, English (Second Language), Quasiexperimental Design
Adesope, Olusola O.; Zhou, Mingming; Nesbit, John C. – Journal of Educational Computing Research, 2015
The purpose of this study was to investigate whether achievement motivations influence the adoption of learning strategies and learning strategies influence studying behavior in an online learning environment. The Goal Orientation Questionnaire was used to measure achievement motives, and the Motivated Strategies for Learning Questionnaire was…
Descriptors: Academic Achievement, Goal Orientation, Study Habits, Learning Strategies
Hamlen, Karla R. – Journal of Educational Computing Research, 2013
Prior research has found common trends among children's video game play as related to gender, age, interests, creativity, and other descriptors. This study re-examined the previously reported trends by utilizing principal components analysis with variables such as creativity, general characteristics, and problem-solving methods to determine…
Descriptors: Video Games, Creative Thinking, Children, Factor Analysis
Cheng, Kun-Hung; Liang, Jyh-Chong; Tsai, Chin-Chung – Journal of Educational Computing Research, 2013
Three instruments (i.e., Internet-specific epistemic beliefs, self-regulation, and online academic help seeking questionnaires) were administered to 319 high school students with the aim of understanding the role of Internet specific epistemic beliefs and self-regulation in their online academic help seeking. Through a structure equation modeling…
Descriptors: High School Students, Internet, Epistemology, Beliefs
Liu, Qingtang; Zhang, Si; Wang, Qiyun – Journal of Educational Computing Research, 2015
Technology, pedagogy, and content knowledge (TPACK) has been considered as a promising theoretical framework to guide teacher educators in designing and developing in-service K12 teacher education programs. However, it seems unclear whether in-service teachers have different TPACK perceptions when entering the education programs. This study…
Descriptors: Foreign Countries, Pedagogical Content Knowledge, Technological Literacy, Preschool Teachers
Lin, Che-Li; Liang, Jyh-Chong; Su, Yi-Ching; Tsai, Chin-Chung – Journal of Educational Computing Research, 2013
Teacher-centered instruction has been widely adopted in college computer science classrooms and has some benefits in training computer science undergraduates. Meanwhile, student-centered contexts have been advocated to promote computer science education. How computer science learners respond to or prefer the two types of teacher authority,…
Descriptors: Foreign Countries, Computer Science Education, Majors (Students), Undergraduate Students
Hsu, Chung-Yuan; Liang, Jyh-Chong; Chai, Ching-Sing; Tsai, Chin-Chung – Journal of Educational Computing Research, 2013
Current technological pedagogical content knowledge (TPACK) studies are inclined to treat technology in a general manner, an approach which may not be able to provide adequate guidelines to improve teacher preparation and professional development when teaching with games. This study developed two new questionnaires, namely the Technological…
Descriptors: Pedagogical Content Knowledge, Knowledge Base for Teaching, Educational Games, Teaching Methods
Zheng, Robert Z.; Cheok, Angeline; Khoo, Eng – Journal of Educational Computing Research, 2011
The current study investigated adolescents' perceptions in online social communication. Three factors were perceived by adolescents as critical to online social communication. These included self-identity, self-confidence, and self-social factors. Results showed significant differences between the factors derived from the current study and those…
Descriptors: Foreign Countries, Internet, Interpersonal Communication, Adolescents
Zheng, Robert – Journal of Educational Computing Research, 2013
The current study focused on an important issue pertaining to online social communication by investigating perceptional differences between eastern and western adolescents. A total of 309 participants were recruited from three countries: China, Singapore, and the United States. Significant differences were found between eastern and western…
Descriptors: Cultural Differences, Cross Cultural Studies, Asian Culture, Western Civilization
Yen, Cherng-Jyh; Tu, Chih-Hsiung – Journal of Educational Computing Research, 2011
Online learners and instructors are more diverse in their social and cultural backgrounds than their counterparts in face-to-face classrooms. The diversified social and cultural backgrounds of online learners and instructors complicate the conceptualization of online social presence and pose challenges to instructors in course design. This study…
Descriptors: Computer Mediated Communication, Structural Equation Models, Factor Structure, Factor Analysis
Fusilier, Marcelline; Durlabhji, Subhash; Cucchi, Alain – Journal of Educational Computing Research, 2008
National background of users may influence the process of technology acceptance. The present study explored this issue with the new, integrated technology use model proposed by Sun and Zhang (2006). Data were collected from samples of college students in India, Mauritius, Reunion Island, and United States. Questionnaire methodology and…
Descriptors: Foreign Countries, Data Analysis, Internet, Technology Integration
Conrad, Agatha M.; Munro, Don – Journal of Educational Computing Research, 2008
Two studies are reported which describe the development and evaluation of a new instrument, the Computer Technology Use Scale (CTUS), comprising three domains: computer self-efficacy, attitudes to technology, and technology related anxiety. Study 1 describes the development of the instrument and explores its factor structure. Study 2 used…
Descriptors: Self Efficacy, Negative Attitudes, Factor Structure, Computers
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