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Showing 1 to 15 of 52 results Save | Export
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Moli, Lemuel; Delserieys, Alice Pedregosa; Impedovo, Maria Antonietta; Castera, Jeremy – Education and Information Technologies, 2017
This paper presents a study on discovery learning of scientific concepts with the support of computer simulation. In particular, the paper will focus on the effect of the levels of guidance on students with a low degree of experience in informatics and educational technology. The first stage of this study was to identify the common misconceptions…
Descriptors: Computer Simulation, High School Students, Discovery Learning, Scientific Concepts
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Baran, Medine; Maskan, Abdulkadir; Yasar, Seyma – International Journal of Instruction, 2018
The aim of the present study, in which Project and game techniques are used together, is to examine the impact of project-based learning games on students' physics achievement. Participants of the study consist of 34 9th grade students (N = 34). The data were collected using achievement tests and a questionnaire. Throughout the applications, the…
Descriptors: Physics, Active Learning, Student Projects, Science Achievement
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Aghajani, Mojtaba; Adloo, Mahsa – International Journal of Instruction, 2018
The widespread of mobile devices bring a huge potential to e-leaning in terms of pervasiveness, ubiquity, personalization, and flexibility. In this study, a total of 70 university ESP learners were involved. Telegram, as the treatment in this study was compared to a conventional method; face-to-face in the cooperative writing activities. First of…
Descriptors: Cooperative Learning, Writing Skills, Online Courses, Student Attitudes
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van Vondel, Sabine; Steenbeek, Henderien; van Dijk, Marijn; van Geert, Paul – Research in Science Education, 2018
The present study was aimed at investigating the effects of a video feedback coaching intervention for upper-grade primary school teachers on students' cognitive gains in scientific knowledge. This teaching intervention was designed with the use of inquiry-based learning principles for teachers, such as the empirical cycle and the posing of…
Descriptors: Video Technology, Feedback (Response), Control Groups, Intervention
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Dennis, Minyi Shih; Sorrells, Audrey McCray; Falcomata, Terry S. – Learning Disability Quarterly, 2016
This study used a multiple probe across participants design, replicated across two interventions and counterbalanced across participant groups to examine the effects of number sense intervention and extensive practice intervention on strategy transformation when students with mathematics learning disabilities (MLD) solved basic fact problems. In…
Descriptors: Learning Disabilities, Grade 2, Problem Solving, Intervention
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Daskalovska, Nina – Journal of Educational Research, 2016
A number of studies have shown that second or foreign language learners can acquire vocabulary through reading. The aim of the study was to investigate (a) the effects of reading an authentic novel on the acquisition of 3 aspects of word knowledge: spelling, meaning, and collocation; (b) the influence of reading on the acquisition of partial and…
Descriptors: Vocabulary, Reading, Second Language Learning, Novels
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Van Breukelen, Dave; Van Meel, Adrianus; De Vries, Marc – Research in Science & Technological Education, 2017
Background: This study is the second study of a design-based research, organised around four studies, that aims to improve student learning, teaching skills and teacher training concerning the design-based learning approach called Learning by Design (LBD). Purpose: LBD uses the context of design challenges to learn, among other things, science.…
Descriptors: Teaching Methods, Educational Strategies, College Freshmen, Science Education
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Ak, Oguz; Kutlu, Birgul – British Journal of Educational Technology, 2017
The aim of this study was to investigate the effectiveness of traditional, 2D and 3D game-based environments assessed by student achievement scores and to reveal student perceptions of the value of these learning environments. A total of 60 university students from the Faculty of Education who were registered in three sections of a required…
Descriptors: Computer Simulation, Computer Games, Educational Games, Instructional Effectiveness
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Zakirova, Venera G.; Gilmiyarova, Sophia G. – International Journal of Environmental and Science Education, 2016
The goal of the paper is to study the problem of developing the professional expertise of vocational college students, future technicians of the road transport industry. The nature and content of the concept "the professional expertise of a technician of road transport industry" has been defined. This concept is considered as a set of…
Descriptors: Expertise, College Students, Vocational Education, Professional Development
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Kabooha, Raniah; Elyas, Tariq – English Language Teaching, 2018
The present study sought to examine the improvement in vocabulary comprehension and retention of Saudi English as foreign language female students at King Abdul Aziz University as a result of integrating YouTube in their reading classes. The study also investigated the perceptions of both students as well as teachers towards the inclusion of…
Descriptors: Video Technology, Multimedia Instruction, English (Second Language), Second Language Learning
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Terjestam, Yvonne; Bengtsson, Hans; Jansson, Alexander – School Psychology International, 2016
Effects of a mindfulness-based program, Compassion and Attention in the Schools (Compas), were studied in 358 pupils in grades 5, 7, and 8 in Sweden. An experimental group undertook Compas practices in class three times a week during an eight-week period. A control group undertook content area academic lessons . Pre-/post-intervention analyses…
Descriptors: Foreign Countries, Grade 5, Grade 6, Grade 7
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Franco-Mariscal, Antonio Joaquín; Oliva-Martínez, José María; Blanco-López, Ángel; España-Ramos, Enrique – Journal of Chemical Education, 2016
In this paper, the characteristics and results of a teaching unit based on the use of educational games to learn the idea of chemical elements and their periodic classification in secondary education are analyzed. The method is aimed at Spanish students aged 15-16 and consists of 24 1-h sessions. The results obtained on implementing the teaching…
Descriptors: Classification, Educational Games, Secondary School Curriculum, Chemistry
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Dias, Natália Martins; Seabra, Alessandra Gotuzo – Educational Psychology, 2017
Executive functions (EF) can be promoted by classroom interventions. Our study investigated whether (a) an intervention conducted by teachers improves EF in children; (b) there are effects on behaviour and academic achievement; and (c) there are stable benefits in a one-year follow-up. Fifty-eight first-graders, divided into experimental (EG = 28)…
Descriptors: Executive Function, Elementary School Students, Intervention, Primary Education
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Cheng, Ping-Han; Yang, Ya-Ting Carolyn; Chang, Shih-Hui Gilbert; Kuo, Fan-Ray Revon – IEEE Transactions on Education, 2016
In recent years, many universities have opened courses to increase students' knowledge in the field of nanotechnology. These have been shown to increase students' knowledge of nanotechnology, but beyond this, advanced and applied nanotechnology courses should also focus on learning motivation and scientific enquiry abilities to equip students to…
Descriptors: Learning Motivation, Scientific Methodology, Handheld Devices, Electronic Learning
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Yi, Boo Jia; Eu, Leong Kwan – Malaysian Online Journal of Educational Technology, 2016
The integration of technology in mathematics instruction is an important step in the 21st century learning style. At the primary level, some studies have explored how technology could help in mathematics learning. The purpose of this study is to determine the effect of using Logo on pupils' learning of the properties of two-dimensional shapes. A…
Descriptors: Technology Integration, Mathematics Instruction, Geometry, Ability Grouping
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