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Zierer, Klaus; Matanovic, Iva; Werner, Jochen; Wernke, Stephan – Journal of Curriculum Studies, 2018
The study refers to the unfavourable reputation and status of general didactics as well as its decreasing importance in teacher education. This is a result of poor performance achieved in international tests by students. They score low on knowledge and arguments, and empirical studies indicate that didactic models are useless. In view of the above…
Descriptors: Foreign Countries, Usability, Teaching Models, Lesson Plans
Costa, Carolina; Alvelos, Helena; Teixeira, Leonor – International Journal of Information and Communication Technology Education, 2018
The Educast is an educational videos' platform that captures simultaneously video and digital support materials. This paper presents a study on the acceptance of Educast, by students, using the Technology Acceptance Model--TAM. The data was collected through a questionnaire applied to 54 students which results were analyzed using descriptive…
Descriptors: Video Technology, Positive Attitudes, Student Attitudes, Foreign Countries
Teng, Chin-Hung; Chen, Jr-Yi; Chen, Zhi-Hong – Journal of Educational Computing Research, 2018
Although the learning of programming language is critical in science and technology education, it might be difficult for some students, especially novices. One possible reason might be the fact that programming language, especially for three-dimensional (3D) applications, is too complex and abstract for these students to understand. Programming…
Descriptors: Computer Simulation, Simulated Environment, Programming, Computer Science Education
Barrett, Sarah L.; Uljarevic, Mirko; Baker, Emma K.; Richdale, Amanda L.; Jones, Catherine R. G.; Leekam, Susan R. – Journal of Autism and Developmental Disorders, 2015
In two studies we developed and tested a new self-report measure of restricted and repetitive behaviours (RRB) suitable for adults. In Study 1, The Repetitive Behaviours Questionnaire-2 for adults (RBQ-2A) was completed by a sample of 163 neurotypical adults. Principal components analysis revealed two components: Repetitive Motor Behaviours and…
Descriptors: Autism, Pervasive Developmental Disorders, Questionnaires, Behavior Patterns
Mavroudi, Anna; Hadzilacos, Thanasis; Kalles, Dimitris; Gregoriades, Andreas – Interactive Learning Environments, 2016
This paper discusses a requirements engineering process that exemplifies teacher-led design in the case of an envisioned system for adaptive learning. Such a design poses various challenges and still remains an open research issue in the field of adaptive learning. Starting from a scenario-based elicitation method, the whole process was highly…
Descriptors: Educational Environment, Teacher Developed Materials, Computer System Design, Computer Assisted Instruction
Sumida Garcia, Leandro; Costa Silva, Camila Mariane – Interactive Technology and Smart Education, 2017
Purpose: This research aims to compare the preference of social media sites and institutional communication channels of a higher education institution by confronting elements that form perceived usefulness and user satisfaction with the system. Social media technologies are a part of the routine of the modern society in many diverse ways,…
Descriptors: Social Media, Undergraduate Students, Foreign Countries, Comparative Analysis
Akbari, Elham; Naderi, Ahmad; Yazdi, Mahdi Hosseinzadeh; Simons, Robert Jan; Pilot, Albert – Journal of Interactive Learning Research, 2016
Despite the potential of social networks in formal learning, there should be more knowledge on the students and teachers attitudes toward such technology and more recent information in the context of the actual educational situation. The Technology Acceptance Model (TAM) was used. The instruments included a questionnaire investigate the attitudes…
Descriptors: Student Attitudes, Teacher Attitudes, Social Networks, Predictor Variables
Martin-SanJose, Juan-Fernando; Juan, M. -Carmen; Mollá, Ramón; Vivó, Roberto – Interactive Learning Environments, 2017
Advanced displays and natural user interfaces (NUI) are a very suitable combination for developing systems to provide an enhanced and richer user experience. This combination can be appropriate in several fields and has not been extensively exploited. One of the fields that this combination is especially suitable for is education. Nowadays,…
Descriptors: Computer Interfaces, Visual Aids, Teaching Methods, Computer Games
Toyoda, Etsuko – The EUROCALL Review, 2016
There is cumulative evidence suggesting that hyper-glossing facilitates lower-level processing and enhances reading comprehension. There are plentiful studies on electronic dictionaries for English. However, research on e-dictionaries for languages with no boundaries between words is still scarce. The main aim for the current study is to…
Descriptors: Electronic Publishing, Dictionaries, Japanese, Second Language Instruction
Frankel, Lois; Brownstein, Beth; Soiffer, Neil – ETS Research Report Series, 2017
This report describes the pilot conducted in the final phase of a project, Expanding Audio Access to Mathematics Expressions by Students With Visual Impairments via MathML, to provide easy-to-use tools for authoring and rendering secondary-school algebra-level math expressions in synthesized speech that is useful for students with blindness or low…
Descriptors: Visual Impairments, Research Reports, Audiovisual Aids, Assistive Technology
Sakhnini, Sohair; Blonder, Ron – International Journal of Science Education, 2015
Nanoscale science and technology (NST) is an important new field in modern science. In the current study, we seek to answer the question: "What are the essential concepts of NST that should be taught in high school"? A 3-round Delphi study methodology was applied based on 2 communities of experts in nanotechnology research and science…
Descriptors: High School Students, Delphi Technique, Scientific Concepts, Fundamental Concepts
Wu, Yun-Wu; Wen, Ming-Hui; Chen, Ching-Ming; Hsu, I-Ting – EURASIA Journal of Mathematics, Science & Technology Education, 2016
"Building information technology" and "cost estimating" are two core skills of construction education. However, in traditional education, students learn these two important subjects in separate courses. This study proposes a blended learning environment which can provide students with support for their face-to-face learning…
Descriptors: Models, Blended Learning, Teaching Methods, Specialists
Mehm, Florian; Göbel, Stefan; Steinmetz, Ralf – International Journal of Game-Based Learning, 2013
The genre of educational adventure games is a common and successful choice in game-based learning. The games combine captivating narratives that motivate players to continue playing with game mechanics that are conductive to learning: the gameplay is slow-paced, allowing players to learn at their own pace, and focused on puzzles that can be…
Descriptors: Educational Games, Adventure Education, Models, Programming
Simunich, Bethany; Robins, David B.; Kelly, Valerie – American Journal of Distance Education, 2015
This study investigated whether "findability," an aspect of usability, is an important component in student perceptions of/satisfaction with online courses and, as such, should be considered more heavily in online course design. Using standard usability testing measures, such as eye-tracking, time-on-task, and think-alouds, participants…
Descriptors: Online Courses, Student Attitudes, Student Motivation, Self Efficacy
Aharony, Noa – College & Research Libraries, 2014
This study which is based on the Technological Acceptance Model (TAM), seeks to explore whether librarians and LIS students are familiar with the newest technological innovations and whether they are ready to accept them. The research was conducted in Israel during the first and second semesters of the 2012 academic year and considered two…
Descriptors: Librarians, Library Education, Library Science, Electronic Libraries