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Sara Sadat Hosseini; Hassan Soleimani; Fatemeh Hemmati; Jafar Afshinfar – Iranian Journal of Language Teaching Research, 2025
From the complex dynamic systems theory perspective, evaluating CALL pedagogy involves miscellaneous variables. It seems the ecosystem of the CALL environment necessitates an array of extralinguistic (Ecolinguistically situated) issues to be considered in any appraisal of the CALL milieu. To this end, this paper aims to develop and validate a…
Descriptors: Computer Assisted Instruction, Second Language Instruction, Second Language Learning, Factor Analysis
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Mei, Bing; Brown, Gavin T. L.; Teo, Timothy – Journal of Educational Computing Research, 2018
Despite the rapid proliferation of information and communication technologies, there exists a paucity of empirical research on the causes of the current low acceptance of computer-assisted language learning (CALL) by English as a foreign language (EFL) teachers in the People's Republic of China (PRC). This study aims to remedy this situation…
Descriptors: Foreign Countries, Preservice Teachers, Language Teachers, Second Language Instruction
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Tomita, Kei – Journal of Educational Multimedia and Hypermedia, 2016
In response to concerns regarding effects of hyperlinked annotation on reading comprehension, this study was undertaken to compare hyperlinked annotation with student highlighting of unknown/difficult words. An online highlighting tool was used to help students reflect their prior vocabulary in a hyperlink-based annotated passage. Highlighting…
Descriptors: Japanese, Control Groups, Vocabulary Development, Teaching Methods
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De Grove, Frederik; Van Looy, Jan; Neys, Joyce; Jansz, Jeroen – Electronic Journal of e-Learning, 2012
The goal of this study is to gain insight into the effects of context on educational game experience. Using a quasi-experimental setup, it compares the playing and learning experiences of adolescent players of the awareness-raising game PING in a domestic (N=135) and a school (N=121) context. Results indicate that both gaming (identification,…
Descriptors: Foreign Countries, Educational Games, Learning Experience, Poverty
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Fu, Fong-Ling; Su, Rong-Chang; Yu, Sheng-Chin – Computers & Education, 2009
In an effective e-learning game, the learner's enjoyment acts as a catalyst to encourage his/her learning initiative. Therefore, the availability of a scale that effectively measures the enjoyment offered by e-learning games assist the game designer to understanding the strength and flaw of the game efficiently from the learner's points of view.…
Descriptors: Online Courses, Questionnaires, Educational Games, Student Attitudes
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Daud, Nuraihan Mat – Computer Assisted Language Learning, 1995
Discusses the development of a scale to measure variables that may have an effect on teacher's affective attitudes towards computer-assisted language learning. Both qualitative and quantitative methodologies were used in the development of the scale to ensure its validity and reliability. (13 references) (Author/CK)
Descriptors: Affective Behavior, Case Studies, Computer Assisted Instruction, Construct Validity