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Setiana, Henry; Hansun, Seng – International Journal of Evaluation and Research in Education, 2017
Student is often lazy when it comes to studying, and how to motivate student was one of the problem in the educational world. To overcome the matters, we will implement the gamification method into an Academic Information System. Academic Information System is a software used for providing information and arranging administration which connected…
Descriptors: Study Habits, Student Motivation, Educational Games, Handheld Devices
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Ishikawa, Yasushige; Smith, Craig; Kondo, Mutsumi; Akano, Ichiro; Maher, Kate; Wada, Norihisa – International Journal of Mobile and Blended Learning, 2014
This paper reports on the use of an English-language reading practice application for an Android tablet computer with students who are not native speakers of English. The application materials for vocabulary learning in reading-passage contexts were created to include words from a database of low-frequency and technical noun-verb collocations…
Descriptors: English (Second Language), Reading Instruction, Computer Oriented Programs, Handheld Devices