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Hariyanto, Didik; Triyono, Moch. Bruri; Köhler, Thomas – Knowledge Management & E-Learning, 2020
One of the advanced technologies in e-learning deals with the systems' ability to fit the students' preferences. It emerged based upon the common conception that every person has different learning style. However, despite the many options of learning style models toward using personalized elearning, there are considerable challenges to assess the…
Descriptors: Usability, Electronic Learning, Individualized Instruction, Computer Assisted Instruction
Teng, Chin-Hung; Chen, Jr-Yi; Chen, Zhi-Hong – Journal of Educational Computing Research, 2018
Although the learning of programming language is critical in science and technology education, it might be difficult for some students, especially novices. One possible reason might be the fact that programming language, especially for three-dimensional (3D) applications, is too complex and abstract for these students to understand. Programming…
Descriptors: Computer Simulation, Simulated Environment, Programming, Computer Science Education
Ramirez-Arellano, Aldo; Bory-Reyes, Juan; Hernández-Simón, Luis Manuel – Journal of Educational Computing Research, 2017
The main goal of this article is to develop a Management System for Merging Learning Objects (msMLO), which offers an approach that retrieves learning objects (LOs) based on students' learning styles and term-based queries, which produces a new outcome with a better score. The msMLO faces the task of retrieving LOs via two steps: The first step…
Descriptors: Cognitive Style, Computer Science Education, Management Systems, Educational Resources
Santoso, Harry B.; Schrepp, Martin; Isal, R. Yugo Kartono; Utomo, Andika Yudha; Priyogi, Bilih – Journal of Educators Online, 2016
The aim of the current study is to develop an adapted version of User Experience Questionnaire (UEQ) and evaluate a learning management system. Although there is a growing interest on User Experience, there are still limited resources (i.e. measurement tools or questionnaires) available to measure user experience of any products, especially…
Descriptors: Student Centered Learning, Online Courses, Electronic Learning, Student Experience
Yu, Yuan-Chih – IEEE Transactions on Learning Technologies, 2017
Teaching with a classroom feedback system can benefit both teaching and learning practices of interactivity. In this paper, we propose a dual-channel classroom feedback system integrated with a back-end e-Learning system. The system consists of learning agents running on the students' computers and a teaching agent running on the instructor's…
Descriptors: Feedback (Response), Teaching Methods, Educational Technology, Technology Uses in Education
Junus, Inas Sofiyah; Santoso, Harry Budi; Isal, R. Yugo K.; Utomo, Andika Yudha – International Review of Research in Open and Distributed Learning, 2015
Student Centered e-Learning Environment (SCeLE) has substantial roles to support learning activities at Faculty of Computer Science, Universitas Indonesia (Fasilkom UI). Although it has been utilized for about 10 years, the usability aspect of SCeLE as an e-Learning system has not been evaluated. Therefore, the usability aspects of SCeLE Fasilkom…
Descriptors: Usability, Student Centered Learning, Electronic Learning, Computer Science Education
Shi, Lei; Al Qudah, Dana; Cristea, Alexandra I. – International Association for Development of the Information Society, 2013
Social e-learning is a process through which learners achieve their learning goals via social interactions with each other by sharing knowledge, skills, abilities and educational materials. Adaptive e-learning enables adaptation and personalization of the learning process, based on learner needs, knowledge, preferences and other characteristics.…
Descriptors: Foreign Countries, Electronic Learning, Socialization, Case Studies
Alqahtani, Maha; Mohammad, Heba – Turkish Online Journal of Educational Technology - TOJET, 2015
Mobile applications are rapidly growing in importance and can be used for various purposes. They had been used widely in education. One of the educational purposes for which mobile applications can be used is learning the right way to read and pronounce the verses of the Holy Quran. There are many applications that translate the Quran into several…
Descriptors: Electronic Learning, Handheld Devices, Participant Satisfaction, Student Attitudes
Su, Jun-Ming; Lin, Huan-Yu – Educational Technology & Society, 2015
In recent years, software operating skills, the ability in computer literacy to solve problems using specific software, has become much more important. A great deal of research has also proven that students' software operating skills can be efficiently improved by practicing customized virtual and simulated examinations. However, constructing…
Descriptors: Foreign Countries, Computer Assisted Testing, Computer Simulation, Simulation
Ewais, Ahmed; De Troyer, Olga – International Journal of Virtual and Personal Learning Environments, 2013
Using 3D virtual environments for educational purposes is becoming attractive because of their rich presentation and interaction capabilities. Furthermore, dynamically adapting the 3D virtual environment to the personal preferences, prior knowledge, skills and competence, learning goals, and the personal or (social) context in which the learning…
Descriptors: Educational Environment, Usability, Virtual Classrooms, Electronic Learning
Mason, Raina; Cooper, Graham – Computer Science Education, 2013
This paper reports on a series of introductory programming workshops, initially targeting female high school students, which utilised Lego Mindstorms robots. Cognitive load theory (CLT) was applied to the instructional design of the workshops, and a controlled experiment was also conducted investigating aspects of the interface. Results indicated…
Descriptors: Programming, Introductory Courses, Cognitive Processes, Difficulty Level
Sloan, Roberta H. – Journal of Educational Technology Systems, 2013
An eTextbook and iPad were used in a pilot program, and the impact on the course was assessed to guide the development of a college policy. Students in the course completed three questionnaires to provide feedback about their perceptions of the eTextbook and iPad. During the pilot program, students' perceptions of the usefulness, ease of use, and…
Descriptors: Handheld Devices, Electronic Publishing, Educational Technology, Computer Science Education
Hsieh, Pei-Hsuan; Chen, Nian-Shing – Turkish Online Journal of Educational Technology - TOJET, 2012
The purpose of this study is to examine the effects of reflective thinking effects in the process of designing software on students' learning performances. The study contends that reflective thinking is a useful teaching strategy to improve learning performance among lower achieving students. Participants were students from two groups: Higher…
Descriptors: Foreign Countries, Computer Software, Computer Software Evaluation, Programming
Hughes, Joan E.; Narayan, Ravi – Journal of Interactive Online Learning, 2009
This research examined the use of wikis used in support of collaboration and learning in two post-secondary courses in a large Mid-Western university that adopted wikis in pedagogically different ways. In the first course, students used their wiki as a course content glossary for posting and editing original contributions. They perceived the wiki…
Descriptors: Student Attitudes, Cooperation, Course Content, Web Sites
Dishaw, Mark; Eierman, Michael A.; Iversen, Jakob H.; Philip, George C. – Journal of Information Systems Education, 2011
Businesses and other organizations are relying increasingly on virtual teams to perform a range of business activities. A key challenge in utilizing virtual teams is to support collaboration among team members who are separated by distance and/or time. In this paper we use a research model based on a combination of the Technology Acceptance Model…
Descriptors: Information Systems, Electronic Mail, Computer Software Evaluation, Computer Software
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