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Galindo, Laura – ProQuest LLC, 2017
The perceptions students and parents have of Compass Learning Odyssey online curriculum is the focus of this research. This study uses an intrinsic research method to discover the perceptions of students and parents on a specific online learning curriculum with a qualitative focus. This study was focused on the perceptions of students within a…
Descriptors: Student Attitudes, Case Studies, Electronic Learning, Parent Attitudes
Fokides, Emmanuel – Education and Information Technologies, 2018
The study presents the results of a project in which a series of digital games were used for teaching Mathematics to first, fourth, and sixth-grade primary school students (ages 6-7, 8-9, and 11-12). Mathematics was selected as the teaching subject because of the difficulties students face in understanding basic math concepts. Although digital…
Descriptors: Elementary School Students, Elementary School Mathematics, Educational Games, Computer Games
Yorganci, Serpil – Online Submission, 2018
In this study, it was aimed to determine the views of graduate students on mathematics learning with dynamic mathematics software GeoGebra. Case study method was used in qualitative research patterns. The study group consists of 7 graduate students who were doing their degrees at the Education Faculty of a state university in Turkey. Data were…
Descriptors: Graduate Students, Student Attitudes, Mathematics Instruction, Computer Software
Konca, Ahmet Sami; Tasdemir, Adem – Malaysian Online Journal of Educational Technology, 2018
This study describes a faculty technology mentoring project intended at providing support and mentoring a faculty member. The project took place in Ahi Evran University from February to June 2015. The mentor and mentee weekly met and explored new technologies which were suitable to the mentee's courses and discussed potential benefits and barriers…
Descriptors: Case Studies, Mentors, Cooperative Learning, Teaching Methods
Araújo, Rafael D.; Brant-Ribeiro, Taffarel; Mendonça, Igor E. S.; Mendes, Miller M.; Dorça, Fabiano A.; Cattelan, Renan G. – Educational Technology & Society, 2017
This article presents a social and collaborative model for content enrichment in Ubiquitous Learning Environments. Designed as a loosely coupled software architecture, the proposed model was implemented and integrated into the Classroom eXperience, a multimedia capture platform for educational environments. After automatically recording a lecture…
Descriptors: Educational Technology, Technology Uses in Education, Models, Computer Software
Odinokaya, Maria; Krepkaia, Tatyana; Karpovich, Irina; Ivanova, Tatiana – Education Sciences, 2019
This paper addresses the problem of the formation of the self-regulation of educational activities of students studying in a technical university. The purpose of this paper is to discuss the problem of the self-regulation of educational activities of students, presenting data from an experimental study of students' self-regulation. Special…
Descriptors: Metacognition, Engineering, Engineering Education, Self Management
Williams, Richard D.; Tooth, Stephen; Gibson, Morgan – Journal of Geography in Higher Education, 2017
In an era of rapid geographical data acquisition, interpretations of remote sensing products are an integral part of many undergraduate geography degree schemes but there are fewer opportunities for collection and processing of primary remote sensing data. Unmanned Aerial Vehicles (UAVs) provide a relatively inexpensive opportunity to introduce…
Descriptors: Undergraduate Students, Physical Geography, Geography Instruction, Teaching Methods
Leeder, Chris; Shah, Chirag – Information Research: An International Electronic Journal, 2016
Introduction: While group work that takes place in education contexts has been studied by researchers, student collaborative research behaviour has received less attention. This empirical case study examined the strategies that students use and the obstacles they encounter while working in collaborative information seeking contexts on an in-class…
Descriptors: Information Seeking, Questionnaires, Student Attitudes, Cooperative Learning
Alizadeh, Mehrasa; Mehran, Parisa; Koguchi, Ichiro; Takemura, Haruo – Research-publishing.net, 2017
In recent years, there has been a burgeoning interest in Augmented Reality (AR) technologies, especially in educational settings to edutain (i.e. educate and entertain) students and engage them in their learning. This study reports the results of the use of an AR application called BlippAR to augment poster carousel tasks in a blended English…
Descriptors: Blended Learning, Visual Aids, Feedback (Response), Qualitative Research
Acharya, Sushil; Manohar, Priyadarshan Anant; Wu, Peter; Maxim, Bruce; Hansen, Mary – Journal of Education and Learning, 2018
Active learning tools are critical in imparting real world experiences to the students within a classroom environment. This is important because graduates are expected to develop software that meets rigorous quality standards in functional and application domains with little to no training. However, there is a well-recognized need for the…
Descriptors: Active Learning, Instructional Design, Computer Software, Case Studies
Ghasem, Nayef – European Journal of Engineering Education, 2016
This paper illustrates a teaching technique used in computer applications in chemical engineering employed for designing various unit operation processes, where the students learn about unit operations by designing them. The aim of the course is not to teach design, but rather to teach the fundamentals and the function of unit operation processes…
Descriptors: Teaching Methods, Learning Processes, Cooperative Learning, Educational Quality
Yilmaz, Turkan Karakus; Cagiltay, Kursat – Contemporary Educational Technology, 2016
Many virtual worlds have been adopted for implementation within educational settings because they are potentially useful for building effective learning environments. Since the flexibility of virtual worlds challenges to obtain effective and efficient educational outcomes, the design of such platforms need more attention. In the present study, the…
Descriptors: Simulated Environment, Computer Simulation, Observation, Interviews
Nolan, Verena T.; Swart, Arthur J. – EURASIA Journal of Mathematics, Science & Technology Education, 2015
Integrating theory with practice has become a mandatory requirement for universities of technology. Using educational technology to supplement traditional pedagogical approaches has contributed significantly to achieving this mandate. However, which educational technologies could help improve the educational experience of students in a statistical…
Descriptors: Foreign Countries, Undergraduate Students, Student Attitudes, Educational Technology
Guo, Sijia; Möllering, Martina – JALT CALL Journal, 2017
This case study aimed to explore best practice in applying task-based language teaching (TBLT) via a Web-conferencing tool, Blackboard Collaborate, in a beginners' online Chinese course by evaluating the pedagogical values and limitations of the software and the tasks designed. Chapelle's (2001) criteria for computer-assisted language learning…
Descriptors: Case Studies, Second Language Learning, Second Language Instruction, Chinese
Parkin, Johanna – ProQuest LLC, 2017
Although a great deal of research exists regarding various components of the Writing-Based Practice along with best practice of writing instruction, the research that does exist only examines how writing instruction impacts writing. This research study, however, examined whether there is a potential connection between a writing immersion program,…
Descriptors: Social Development, Emotional Development, Interviews, Observation