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Ye, Pinghao; Liu, Liqiong; Gao, Linxia; Mei, Quanjun – International Journal of Information and Communication Technology Education, 2020
The article finds the main factors affecting women's continuance intention for mobile games, and analyze how and to what extent these factors affect women's continuance intention for mobile games in a research model. In this study, a Model of Factors Affecting Women's continued interest in mobile gaming is comprised of eight variables and relevant…
Descriptors: Females, Computer Games, Telecommunications, Handheld Devices
Hajjej, Fahima; Hlaoui, Yousra Bendaly; Ben Ayed, Leila Jemni – International Journal of Information and Communication Technology Education, 2017
The e-assessment, as an important part of any e-learning system, faces the same challenges and problems such as problems related to portability, reusability, adaptability, integration and interoperability. Therefore, we need an approach aiming to generate a general process of the e-assessment. The present study consists of the development of a…
Descriptors: Electronic Learning, Computer Assisted Testing, Management Systems, Computer Software
Bajzelj, Bojana; Fenner, Richard A.; Curmi, Elizabeth; Richards, Keith S. – International Journal of Sustainability in Higher Education, 2016
Purpose: The purpose of this paper was to enhance and complement teaching about resource system feedbacks and environmental modelling. Students were given an interactive exercise based on a research model (ForeseerTM), developed by an inter-disciplinary research team, that explores the interconnectivity of water, energy and land resources. Two…
Descriptors: Natural Resources, Environmental Education, Interdisciplinary Approach, Vignettes
Zainal, Dzulaiha Aryanee Putri; Razali, Rozilawati; Shukur, Zarina – International Education Studies, 2014
Software Engineering (SE) education has been reported to fall short in producing high quality software engineers. In seeking alternative solutions, Case Method (CM) is regarded as having potential to solve the issue. CM is a teaching and learning (T&L) method that has been found to be effective in Social Science education. In principle,…
Descriptors: Guidelines, Case Method (Teaching Technique), Engineering Education, Computer Software
Hahkioniemi, Markus; Leppaaho, Henry – International Journal for Technology in Mathematics Education, 2012
In this paper, we study how prospective teachers guide students' reasoning in GeoGebra-supported inquiry tasks. Twenty prospective mathematics teachers wrote about how they would react as a teacher in hypothetical situations where high school students present their GeoGebra-supported solutions to the teacher. Before writing their reactions, the…
Descriptors: Foreign Countries, Mathematics Teachers, High School Students, Mathematics Instruction
Lisk, Timothy C.; Kaplancali, Ugur T.; Riggio, Ronald E. – Simulation & Gaming, 2012
With their increased popularity, games open up possibilities for simultaneous learning on multiple levels; players may learn from contextual information embedded in the narrative of the game and through the risks, benefits, costs, outcomes, and rewards of the alternative strategies that result from fast-paced decision making. Such dynamics also…
Descriptors: Global Approach, Transformational Leadership, Computer Games, Leadership Training
Passmore, Graham J.; Barneveld, Christina van; Laing, Michael – New Horizons in Education, 2005
This paper describes a pilot project that explored teacher candidates' opinions of the use of desktop videoconference technologies to provide teaching experiences that mimic the real-world practicum. Opinions were gleaned from questionnaires and reflective papers. Videoconference software was said to mimic certain aspects of the practicum such as:…
Descriptors: Practicums, Pilot Projects, Educational Technology, Preservice Teacher Education