Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 0 |
| Since 2007 (last 20 years) | 3 |
Descriptor
| Cultural Awareness | 3 |
| Educational Technology | 3 |
| Foreign Countries | 3 |
| Pretests Posttests | 3 |
| Questionnaires | 3 |
| Simulated Environment | 3 |
| Computer Simulation | 2 |
| Graduate Students | 2 |
| Likert Scales | 2 |
| Scores | 2 |
| Teaching Methods | 2 |
| More ▼ | |
Author
| Cook-Benjamin, Lorie | 1 |
| Gottschalk, Shelby | 1 |
| Hake, Megan M. | 1 |
| Jheng, Shun-Cian | 1 |
| Liao, Wan-Che | 1 |
| Shih, Ju-Ling | 1 |
| Tseng, Jia-Jiun | 1 |
| Yang, Mau-Tsuen | 1 |
Publication Type
| Journal Articles | 3 |
| Reports - Research | 3 |
| Tests/Questionnaires | 1 |
Education Level
| Higher Education | 3 |
| Postsecondary Education | 2 |
| Elementary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Gottschalk, Shelby; Hake, Megan M.; Cook-Benjamin, Lorie – Academic Leadership Journal in Student Research, 2016
The purpose of the study was to determine if offering a virtual clinical-based practice would affect teacher candidates' level of confidence in teaching diverse students. During 2012-2014, data were collected using a pre- and post-Likert scale questionnaire. A paired two sample t-test was utilized to determine if there was a significant difference…
Descriptors: Self Esteem, Preservice Teachers, Student Diversity, Pretests Posttests
Shih, Ju-Ling; Jheng, Shun-Cian; Tseng, Jia-Jiun – Interactive Learning Environments, 2015
This research attempted to create the historical context of Southern Taiwan in the late nineteenth century based on the martial art novel "Xiao-Mao" (Pussy) by designing a role-play digital game "Taiwan Epic Game" about the war time; in which, Taiwanese history, geography, and culture are presented in an innovative way with…
Descriptors: Foreign Countries, Simulated Environment, Educational Games, History Instruction
Yang, Mau-Tsuen; Liao, Wan-Che – IEEE Transactions on Learning Technologies, 2014
The physical-virtual immersion and real-time interaction play an essential role in cultural and language learning. Augmented reality (AR) technology can be used to seamlessly merge virtual objects with real-world images to realize immersions. Additionally, computer vision (CV) technology can recognize free-hand gestures from live images to enable…
Descriptors: Simulated Environment, Computer Simulation, Interaction, Nonverbal Communication

Peer reviewed
Direct link
