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White, Matthew M. – International Journal of Game-Based Learning, 2012
Contemporary digital games do little to help novice and disadvantaged players wanting to learn to play. The novice-expert divide is a significant barrierfor entry for disadvantaged groups who want to play digital games; this is especially true for women (Jenson, Fisher, & De Castell, 2011). In response to this problem, three new tutorial…
Descriptors: Design, Video Games, Computer Games, Barriers
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Tan, Verily; Kou, Xiaojing – Educational Media International, 2014
This study proposes the use of case-based reasoning to help educators design with Web 2.0. Principles for designing a web-enhanced case-based activity (CBA) were used to design an online professional development course for a group of 16 in-service educators. The Learning in Context model was used as a scaffold to help participants in their design…
Descriptors: Web 2.0 Technologies, Design, Faculty Development, Inservice Teacher Education
Sanders, James R.; Cunningham, Donald J. – 1974
After reviewing the literature, the authors defined a two dimensional framework comprising formative evaluation activity as one dimension and source of information as the other. Four types of formative evaluation activity were identified and defined. Three primary sources of information-internal, external, and contextual-were identified for…
Descriptors: Content Analysis, Data Collection, Design, Educational Assessment