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Rosar, Michaela; Lipka, Alexander; Weidlich, Joshua; Bastiaens, Theo – International Journal on E-Learning, 2018
This quasi-experimental study compares preferences for the amount of instructional guidance between creative and noncreative learners. Instructional guidance is implemented as a two-level factor represented as two variants of a visual design task, only differing in the amount of verbal guidance they gave. Dependent preference outcomes were…
Descriptors: Creativity, Web Based Instruction, Questionnaires, Comparative Analysis
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Kafui Aheto, Simon-Peter; Gronje, Johannes – Turkish Online Journal of Distance Education, 2018
This paper explores differences in access to technology and configuration of preferences for learning environments among design students in two universities of technology in South Africa (ISA) and Ghana (IG). Laptops and Smartphones ownership influenced and supported design students' learning. In IG, there was a 97% Laptop ownership as against 69%…
Descriptors: Foreign Countries, Ownership, Access to Computers, Preferences
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Sun, Chuen-Tsai; Wang, Dai-Yi; Chang, Yu-Yeh – Educational Technology & Society, 2013
Computer simulation users can freely control operational factors and simulation results, repeat processes, make changes, and learn from simulation environment feedback. The focus of this paper is on simulation-based design tools and their effects on student learning processes in a group of 101 Taiwanese senior high school students. Participants…
Descriptors: Foreign Countries, High School Freshmen, Cognitive Style, Design
Quick, John M.; Atkinson, Robert K.; Lin, Lijia – International Journal of Game-Based Learning, 2012
A survey study was conducted to better understand how gameplay enjoyment relates to players' personality traits and video game preferences. This study demonstrated that the core design elements of games that lead to enjoyment can be empirically identified. Similarly, it showed that considering personality, an individual characteristic, can produce…
Descriptors: Video Games, Taxonomy, Personality Traits, Preferences
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Sauer, Juergen; Sonderegger, Andreas – Behaviour & Information Technology, 2011
An empirical study examined the effects of two influencing factors in usability tests on user performance and usability ratings. Product aesthetics (high vs. low) as the main independent factor and prior usage event (positive vs. negative) as a subsidiary independent factor were varied in a between-participants design. 60 participants took part in…
Descriptors: Foreign Countries, Aesthetics, Design, College Students