Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 3 |
Descriptor
Coding | 3 |
Educational Games | 3 |
Questionnaires | 3 |
Cooperative Learning | 2 |
Educational Technology | 2 |
Elementary School Students | 2 |
Foreign Countries | 2 |
Grade 6 | 2 |
Likert Scales | 2 |
Pretests Posttests | 2 |
Teaching Methods | 2 |
More ▼ |
Author
Publication Type
Journal Articles | 2 |
Reports - Research | 2 |
Collected Works - Proceedings | 1 |
Education Level
Adult Education | 1 |
Early Childhood Education | 1 |
Elementary Education | 1 |
Grade 1 | 1 |
Grade 6 | 1 |
High Schools | 1 |
Higher Education | 1 |
Kindergarten | 1 |
Middle Schools | 1 |
Postsecondary Education | 1 |
Primary Education | 1 |
More ▼ |
Audience
Laws, Policies, & Programs
Assessments and Surveys
Interpersonal Reactivity Index | 1 |
What Works Clearinghouse Rating
Sung, Han-Yu; Hwang, Gwo-Jen – Interactive Learning Environments, 2018
Researchers have recognized the potential of educational computer games in improving students' learning engagement and outcomes; however, facilitating effective learning behaviors during the gaming process remains an important and challenging issue. In this paper, a collaborative knowledge construction strategy was incorporated into an educational…
Descriptors: Educational Technology, Technology Uses in Education, Computer Games, Teaching Methods
Hilliard, Lacey J.; Buckingham, Mary H.; Geldhof, G. John; Gansert, Patricia; Stack, Caroline; Gelgoot, Erin S.; Bers, Marina U.; Lerner, Richard M. – Applied Developmental Science, 2018
Video games have the potential to be contexts for moral learning. We investigated whether "Quandary," a video game designed to promote ethical thinking and moral considerations for decision-making, would help promote positive skills such as perspective taking and empathy in adolescents. We examined the effect of playing…
Descriptors: Perspective Taking, Decision Making, Educational Games, Video Games
Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2018
The aim of the 2018 International Association for Development of the Information Society (IADIS) Cognition and Exploratory Learning in the Digital Age (CELDA) conference was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive…
Descriptors: Learning Processes, Teaching Methods, Educational Technology, Technology Uses in Education