Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 3 |
Descriptor
Author
Ben Ayed, Leila Jemni | 1 |
Codish, David | 1 |
Essalmi, Fathi | 1 |
Jemmi, Mohamed | 1 |
Marvel, Michele D. | 1 |
Ravid, Gilad | 1 |
Tlili, Ahmed | 1 |
Publication Type
Journal Articles | 3 |
Reports - Research | 3 |
Tests/Questionnaires | 2 |
Information Analyses | 1 |
Education Level
Higher Education | 2 |
Postsecondary Education | 1 |
Audience
Location
Tunisia | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Essalmi, Fathi; Tlili, Ahmed; Ben Ayed, Leila Jemni; Jemmi, Mohamed – International Journal of Distance Education Technologies, 2017
Learner modeling is a crucial step in the learning personalization process. It allows taking into consideration the learner's profile to make the learning process more efficient. Most studies refer to an explicit method, namely questionnaire, to model learners. Questionnaires are time consuming and may not be motivating for learners. Thus, this…
Descriptors: Educational Games, Personality, Personality Measures, Questionnaires
Marvel, Michele D. – Journal of Educational Technology Systems, 2017
Understanding the factors that affect participation in online games will help educational game designers develop games that maximize participation. This study investigated whether introversion or extroversion, player motivation, and gender affected participation in online games. Participants (n = 400) completed a 50-item questionnaire about…
Descriptors: Educational Games, Video Games, Computer Games, Educational Technology
Codish, David; Ravid, Gilad – Interdisciplinary Journal of E-Learning and Learning Objects, 2014
Gamification in education is being used as a way to increase student engagement and learning. While carrying a big promise, little is known about how students with different personalities, specifically extraverts and introverts, are influenced by game elements and mechanics: knowledge that is essential to ensure that implementing gamification will…
Descriptors: Educational Games, Learner Engagement, Play, Personality Traits