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Sufiana Safiena; Yang Miang Goh – Education and Information Technologies, 2024
Traditional teaching methods like lectures can hinder the integration of theoretical knowledge and practical skills in higher education. To address this challenge, digital simulation games (DSGs) offer promising solutions through immersive and interactive learning experiences. Research shows that DSGs can motivate learners, enhance subject…
Descriptors: Authentic Learning, Undergraduate Study, Case Studies, Computer Games
Ahmady, Soleiman; Kohan, Noushin; Mirmoghtadaie, Zohreh Sadat; Hamidi, Hadi; Sabet Divshali, Babak; Rakhshani, Tayebeh; Khani Jeihooni, Ali – Smart Learning Environments, 2023
Background: Today, methods that enable students to benefit from online programs to the fullest and learn independently and self-directed are of critical importance. Many scales have been developed to measure self-directed learning in the physical classroom. This study was conducted to design and assess the psychometric properties of an instrument…
Descriptors: Test Construction, Psychometrics, Educational Technology, Test Validity
Leona Mölgen; Roman Asshoff; Benedikt Heuckmann – Journal of Science Education and Technology, 2024
There are several specific digital tools now that have transformed the way science is taught. Correspondingly, teacher education programs have changed, and now they increasingly address the development of technology-related professional content knowledge (TPACK). Owing to the use of technology in specific domains of science teaching, there is an…
Descriptors: Educational Technology, Technology Uses in Education, Pedagogical Content Knowledge, Technological Literacy
Alarcón, Rafael; del Pilar Jiménez, Elena; de Vicente-Yagüe, María Isabel – British Journal of Educational Technology, 2020
Educators must be able to adapt to the opportunities provided by information and communication technologies, making use of those which are best suited to meeting their students' needs and identifying areas of practice in which they themselves need to develop their skills. The European Framework for the Digital Competence of Educators (DigCompEdu)…
Descriptors: Foreign Countries, Technological Literacy, Questionnaires, Test Construction
Divayana, Dewa Gede Hendra; Adiarta, Agus; Suyasa, P. Wayan Arta – Journal of Technology and Science Education, 2021
One of the free platforms made by IT companies in the education sector in Indonesia can be used to facilitate online learning at home during the "COVID-19" pandemic. The platform is called the "SEVIMA EdLink." This platform needs to be known by academics and the wider community of education in the world. This platform provides…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, School Closing
Azeta, Ambrose A.; Inam, Itorobong A.; Daramola, Olawande – Turkish Online Journal of Distance Education, 2018
Voice-based systems allow users access to information on the internet over a voice interface. Prior studies on Open and Distance Learning (ODL) e-examination systems that make use of voice interface do not sufficiently exhibit intelligent form of assessment, which diminishes the rigor of examination. The objective of this paper is to improve on…
Descriptors: Visual Impairments, Educational Technology, Technology Uses in Education, Computer Assisted Testing
Lee, Chun-Yi; Chen, Ming-Jang – British Journal of Educational Technology, 2016
This study describes the development of a questionnaire to evaluate how teachers perceive technology-integrated math instruction. Following an AMA (Activate Mind Attention) training course, we surveyed 322 teachers to understand their views on the implantation of AMA in the classroom. We also analyzed differences in viewpoints between teachers…
Descriptors: Questionnaires, Test Construction, Mathematics Instruction, Educational Technology
Gupta, Savita; Bashir, Liyaqat – Turkish Online Journal of Distance Education, 2018
The concept of social networking has received much attention from academia over the last decade in India. Widespread research has conceptualized the term social networking with almost all of the studies either conceptual or based on case studies. This paper is an attempt to clarify the construct of social networking by developing a reliable and…
Descriptors: College Students, Foreign Countries, Educational Technology, Technology Uses in Education
Lane, Dennis Glenn – ProQuest LLC, 2017
The goal of this study was to develop a survey instrument to measure transactional distance in secondary blended learning environments. This study resulted in a 35-item survey instrument, the Blended Learning Assessment Scale of Transactional Distance (BLASTD), which was tested using a convenience sample of secondary students (n = 222) at a…
Descriptors: Test Construction, Student Surveys, Secondary School Students, Blended Learning
Martin, Michael O., Ed.; Mullis, Ina V. S., Ed.; Hooper, Martin, Ed. – International Association for the Evaluation of Educational Achievement, 2017
"Methods and Procedures in PIRLS 2016" documents the development of the Progress in International Reading Literacy Study (PIRLS) assessments and questionnaires and describes the methods used in sampling, translation verification, data collection, database construction, and the construction of the achievement and context questionnaire…
Descriptors: Foreign Countries, Achievement Tests, Grade 4, International Assessment
Jabar, Syaril Izwann; Albion, Peter R. – Online Learning, 2016
Based on Chickering and Gamson's (1987) Seven Principles for Good Practice, this research project attempted to revitalize the principles by merging them with Merrill's (2006) Different Levels of Instructional Strategy. The aim was to develop, validate, and standardize a measurement instrument (DLISt7) using a pretest-posttest Internet…
Descriptors: Teaching Methods, Measurement Techniques, Test Construction, Pretests Posttests
Cheng, M.-T.; She, H.-C.; Annetta, L. A. – Journal of Computer Assisted Learning, 2015
Many studies have shown the positive impact of serious educational games (SEGs) on learning outcomes. However, there still exists insufficient research that delves into the impact of immersive experience in the process of gaming on SEG-based science learning. The dual purpose of this study was to further explore this impact. One purpose was to…
Descriptors: Science Instruction, Educational Games, Technology Uses in Education, Educational Technology
Qian, Yuxia; Li, Li – Journal of the Scholarship of Teaching and Learning, 2017
In an attempt to better understand factors contributing to students' off-task electronic multitasking behavior in class, the research included two studies that developed a scale of students' off-task electronic multitasking predictors (the SOTEMP scale), and explored relationships between the scale and various classroom communication processes and…
Descriptors: Test Construction, Predictor Variables, Correlation, Time Management
Juned, Mohammad; Adil, Mohd – International Journal of Information and Communication Technology Education, 2015
Weiser's (1991) conceptualisation of a world wherein human's interaction with computer technology would no longer be limited to conventional input and output devices, has now been translated into a reality with human's constant interaction with multiple interconnected computers and sensors embedded in rooms, furniture, clothes, tools, and other…
Descriptors: Foreign Countries, Internet, Technology Uses in Education, Educational Technology
Chen, Ruey-Shin; Liu, I-Fan – Journal of Educational Computing Research, 2017
Currently, e-learning systems are being widely used in all stages of education. However, it is difficult for school administrators to accurately assess the actual usage performance of a new system, especially when an organization wishes to update the system for users from different backgrounds using new devices such as smartphones. To allow school…
Descriptors: Educational Technology, Technology Uses in Education, College Students, Student Attitudes