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Dan, A.; Reiner, M. – Journal of Computer Assisted Learning, 2018
Distance learning is expanding rapidly, fueled by the novel technologies for shared recorded teaching sessions on the Web. Here, we ask whether 3D stereoscopic (3DS) virtual learning environment teaching sessions are more compelling than typical two-dimensional (2D) video sessions and whether this type of teaching results in superior learning. The…
Descriptors: Distance Education, Educational Technology, Technology Uses in Education, Simulated Environment
Ward, Tony; Falconer, Liz; Frutos-Perez, Manuel; Williams, Bryn; Johns, James; Harold, Sinead – British Journal of Educational Technology, 2016
This study compares online simulation in Second Life® (Linden Labs, San Francisco, California, USA) with equivalent face-to-face activities for three scenarios. The intention was that the three sets of activities would increase participant awareness of how psychology is applied in relation to work-based contexts. These were a Dragons' Den-style…
Descriptors: Computer Simulation, Simulated Environment, Vignettes, Psychology
Kawai, Junya; Mitsuhara, Hiroyuki; Shishibori, Masami – Interactive Technology and Smart Education, 2016
Purpose: Evacuation drills should be more realistic and interactive. Focusing on situational and audio-visual realities and scenario-based interactivity, the authors have developed a game-based evacuation drill (GBED) system that presents augmented reality (AR) materials on tablet computers. The paper's current research purpose is to improve…
Descriptors: Simulated Environment, Educational Games, Emergency Programs, Computer Simulation
Rosa, João H.; Barbosa, Jorge L.; Kich, Marcos; Brito, Lucas – International Journal of Artificial Intelligence in Education, 2015
The evolution of computing technology and wireless networks has contributed to the miniaturization of mobile devices and their increase in power, providing services anywhere and anytime. In this scenario, applications have considered the user's contexts to make decisions (Context Awareness). Context-aware applications have enabled new…
Descriptors: Technology Uses in Education, Telecommunications, Handheld Devices, Competence
Luthon, Franck; Larroque, Benoît – IEEE Transactions on Learning Technologies, 2015
The advances in communication networks and web technologies, in conjunction with the improved connectivity of test and measurement devices make it possible to implement e-learning applications that encompass the whole learning process. In the field of electrical engineering, automation or mechatronics, it means not only lectures, tutorials, demos…
Descriptors: Laboratories, Electronics, Teaching Methods, Educational Technology
Herbst, Patricio; Chazan, Daniel – International Journal of Research & Method in Education, 2015
We describe how multimedia scenarios delivered online can be used in instruments for the study of professional knowledge. Based on our work in the study of the knowledge and rationality involved in mathematics teaching, we describe how the study of professional knowledge writ large can benefit from the capacity to represent know-how using…
Descriptors: Vignettes, Multimedia Instruction, Web Based Instruction, Educational Technology
Blackburn, Greg – E-Learning and Digital Media, 2015
The study investigates (1) the effectiveness of using eLearning-embedded stories and pictures in order to improve learning outcomes for students and (2) how universities can adopt innovative approaches to the creation of Problem-Based Learning (PBL) resources and embed them in educational technology for teaching domain-specific content, such as…
Descriptors: Electronic Learning, Instructional Effectiveness, Teaching Methods, College Freshmen
Michelson, Kristen; Dupuy, Beatrice – L2 Journal, 2014
Recent scholarship has proposed a pedagogy of multiliteracies to frame FL curricula and instruction, and encourage critical reflection about language use through a variety of discourses and textual genres. One pedagogical framework conducive to fostering learners' intersemiotic awareness is Global Simulation (GS). GS consists in the creation of a…
Descriptors: Multiliteracies, Second Language Instruction, French, Simulation
Rose, Katherine K.; Vittrup, Brigitte; Leveridge, Tinney – Child & Youth Care Forum, 2013
Background: This study investigated parental decision making about non-parental child care programs based on the technological and quality components of the program, both child-focused and parent-focused. Child-focused variables related to children's access to technology such as computers, educational television programming, and the internet.…
Descriptors: Parents, Parent Attitudes, Decision Making, Child Care
Siadaty, Melody; Gasevic, Dragan; Jovanovic, Jelena; Pata, Kai; Milikic, Nikola; Holocher-Ertl, Teresa; Jeremic, Zoran; Ali, Liaqat; Giljanovic, Aleksandar; Hatala, Marek – Educational Technology & Society, 2012
Self-regulated learning processes have a potential to enhance the motivation of knowledge workers to take part in learning and reflection about learning, and thus contribute to the resolution of an important research challenge in workplace learning. An equally important research challenge for the successful completion of each step of a…
Descriptors: Foreign Countries, Web Based Instruction, Educational Technology, Workplace Learning
Smith, Dennie; McLaughlin, Tim; Brown, Irving – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2012
This study explored computer animation vignettes as a replacement for live-action video scenarios of classroom behavior situations previously used as an instructional resource in teacher education courses in classroom management strategies. The focus of the research was to determine if the embedded behavioral information perceived in a live-action…
Descriptors: Classroom Techniques, Preservice Teacher Education, Preservice Teachers, Education Courses
Lisk, Timothy C.; Kaplancali, Ugur T.; Riggio, Ronald E. – Simulation & Gaming, 2012
With their increased popularity, games open up possibilities for simultaneous learning on multiple levels; players may learn from contextual information embedded in the narrative of the game and through the risks, benefits, costs, outcomes, and rewards of the alternative strategies that result from fast-paced decision making. Such dynamics also…
Descriptors: Global Approach, Transformational Leadership, Computer Games, Leadership Training
Bruce, Bertram C.; Reynolds, Abigail – Educational Studies, 2009
Educators today are concerned with how to effectively implement whole school e-learning strategies, encompassing technical support, digital resources and professional development. This paper reports the findings of a project, Technologies in Docklands Education (TIDE), in which we investigated the use of technology to support learning in 24…
Descriptors: Electronic Learning, Technical Support, Teacher Effectiveness, Learning Strategies
Pacurar, Ecaterina Giacomini; Trigano, Philippe; Alupoaie, Sorin – Educational Technology & Society, 2006
Our article presents a pedagogical scenarios-based web application that allows the automatic generation and development of pedagogical websites. These pedagogical scenarios are represented in the IMS Learning Design standard. Our application is a web portal helping teachers to dynamically generate web course structures, to edit pedagogical content…
Descriptors: Artificial Intelligence, Internet, Instructional Design, Web Sites
Zhang, Li; Gillies, Marco; Dhaliwal, Kulwant; Gower, Amanda; Robertson, Dale; Crabtree, Barry – International Journal of Artificial Intelligence in Education, 2009
This paper describes a multi-user role-playing environment, referred to as "e-drama", which enables groups of people to converse online, in scenario driven virtual environments. The starting point of this research, is an existing application known as "edrama", a 2D graphical environment in which users are represented by static…
Descriptors: Disabilities, Cartoons, Interpersonal Relationship, Interaction
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