NotesFAQContact Us
Collection
Advanced
Search Tips
Audience
Laws, Policies, & Programs
What Works Clearinghouse Rating
Showing 1 to 15 of 49 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Broadbent, Jaclyn; Panadero, E.; Lodge, J. M.; Fuller-Tyszkiewicz, M. – Metacognition and Learning, 2023
The Self-Regulation for Learning Online (SRL-O) questionnaire was developed to encompass the breadth of motivational beliefs and learning strategies that are often used in online and/or blended learning contexts. No current measure meets all these needs. This study used two non-duplicate samples to provide evidence of the psychometric properties…
Descriptors: Independent Study, Electronic Learning, Questionnaires, Learning Motivation
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Keskin, Sinan; Yurdugül, Halil – European Journal of Open, Distance and E-Learning, 2019
Today's educational institutions are expected to create learning opportunities independent of time and place, to offer easily accessible learning environments and interpersonal communication opportunities. Accordingly, higher education institutions develop strategies to meet these expectations through teaching strategies, such as e-learning,…
Descriptors: Preferences, Electronic Learning, Blended Learning, Learning Strategies
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Takkaç Tulgar, Aysegül; Yilmaz, Rabia Meryem; Topu, Fatma Burcu – Participatory Educational Research, 2022
The main aim of this research is to display research trends in studies on augmented reality (AR) in teaching English as a foreign language by using bibliometric mapping and content analysis. For this purpose, 64 studies in total published up to 2019 were accessed for bibliometric analysis. In addition, 49 articles published between 2007 and 2019…
Descriptors: Technology Uses in Education, Computer Simulation, Educational Technology, Second Language Instruction
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Huang, Hsiu-Mei; Liaw, Shu-Sheng – International Review of Research in Open and Distributed Learning, 2018
Within a constructivist paradigm, the virtual reality technology focuses on the learner's actively interactive learning processes and attempts to reduce the gap between the learner's knowledge and a real-life experience. Recently, virtual reality technologies have been developed for a wide range of applications in education, but further research…
Descriptors: Computer Simulation, Information Systems, Technology Uses in Education, Intention
Peer reviewed Peer reviewed
Direct linkDirect link
Tsai, Chia-Wen; Shen, Pei-Di; Chiang, I-Chun; Chen, Wen-Yu; Chen, Yi-Fen – Interactive Learning Environments, 2018
The application of online learning and educational technologies in higher education has changed teaching methods, the channels of delivering learning materials, and modes of communication between teachers and students. This study is aimed to improve learning effects and investigate, via quasi-experiments, the effects of web-mediated…
Descriptors: Foreign Countries, Undergraduate Students, Web Based Instruction, Cooperative Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Yuan, Bei; Wang, Minhong; Kushniruk, Andre W.; Peng, Jun – Educational Technology & Society, 2017
With limited problem-solving capability and practical experience, novices have difficulties developing expert-like performance. It is important to make the complex problem-solving process visible to learners and provide them with necessary help throughout the process. This study explores the design and effects of a model-based learning approach…
Descriptors: Expertise, Skill Development, Visualization, Problem Solving
Tsai, Chia-Ling; Ku, David Tawei – International Association for Development of the Information Society, 2014
This paper takes the undergraduate course "The Introduction of Educational Technology" as an example, and carries out the practice based on the application of Learn Mode. In Taiwan, there were plenty of attempts for the implementation of mobile learning on both elementary and high schools; yet, it has not been extended to the higher…
Descriptors: Foreign Countries, Undergraduate Students, Electronic Learning, Class Activities
Peer reviewed Peer reviewed
Direct linkDirect link
Hsu, Wen-Chun; Shih, Ju-Ling – International Journal of Distance Education Technologies, 2016
In this study, to learn the routine of Tantui, a branch of martial arts was taken as an object of research. Fitts' stages of motor learning and augmented reality (AR) were applied to a 3D mobile-assisted learning system for martial arts, which was characterized by free viewing angles. With the new system, learners could rotate the viewing angle of…
Descriptors: Computer Simulation, Simulated Environment, Electronic Learning, Physical Activities
Peer reviewed Peer reviewed
Direct linkDirect link
Al-Samarraie, Hosam; Selim, Hassan; Zaqout, Fahed – Interactive Learning Environments, 2016
A model is proposed to assess the effect of different content representation design principles on learners' intuitive beliefs about using e-learning. We hypothesized that the impact of the representation of course contents is mediated by the design principles of alignment, quantity, clarity, simplicity, and affordance, which influence the…
Descriptors: Electronic Learning, Learning Motivation, Course Content, Intuition
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Tambunan, Hamonangan; Dalimunte, Amirhud; Silitonga, Marsangkap – International Education Studies, 2017
The scenario based e-learning in Electrical Engineering Education Learning (EEEL) was developed by covering the scope and characteristics of all subjects and the competence unit of graduates in the field of pedagogy, professional, social and personality, with url addresed http://jpte-ft-unimed.edu20.org. The scenario incorporates the concept of…
Descriptors: Vignettes, Engineering Education, Learning Motivation, Teacher Attitudes
Peer reviewed Peer reviewed
Direct linkDirect link
Chin, Kai-Yi; Lee, Ko-Fong; Chen, Yen-Lin – Interactive Learning Environments, 2018
This paper proposes a novel interactive ubiquitous learning system (IULS) for authentically teaching a cultural heritage course and imparting relevant concepts to students. Experimental results demonstrated that learning performance was significantly improved after students used the IULS. This study also demonstrated that students using the IULS…
Descriptors: Heritage Education, Cultural Background, Electronic Learning, Educational Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Cheng, Ping-Han; Yang, Ya-Ting Carolyn; Chang, Shih-Hui Gilbert; Kuo, Fan-Ray Revon – IEEE Transactions on Education, 2016
In recent years, many universities have opened courses to increase students' knowledge in the field of nanotechnology. These have been shown to increase students' knowledge of nanotechnology, but beyond this, advanced and applied nanotechnology courses should also focus on learning motivation and scientific enquiry abilities to equip students to…
Descriptors: Learning Motivation, Scientific Methodology, Handheld Devices, Electronic Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Rodríguez-Ardura, Inma; Meseguer-Artola, Antoni – Interactive Learning Environments, 2016
User retention is a major goal for higher education institutions running their teaching and learning programmes online. This is the first investigation into how the senses of presence and flow, together with perceptions about two central elements of the virtual education environment (didactic resource quality and instructor attitude), facilitate…
Descriptors: Electronic Learning, Learning Motivation, Academic Persistence, Intention
Peer reviewed Peer reviewed
Direct linkDirect link
Ghergulescu, Ioana; Muntean, Cristina Hava – International Journal of Game-Based Learning, 2014
This article proposes a Motivation Assessment-oriented Input-Process-Outcome Game Model (MotIPO), which extends the Input-Process-Outcome game model with game-centred and player-centred motivation assessments performed right from the beginning of the game-play. A feasibility case-study involving 67 participants playing an educational game and…
Descriptors: Educational Games, Electronic Learning, Learning Motivation, Input Output Analysis
Abdelhafez, Hanan A.; Abdallah, Mahmoud M. S. – Online Submission, 2015
This paper reports a research study that sought investigating Assiut University College of Education (AUCOE) EFL student teachers' awareness and use of online authentic materials on the basis of their actual language leaning needs, and how this relates to their language learning motivation. To accomplish this, a mixed-method research methodology…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Instructional Materials
Previous Page | Next Page »
Pages: 1  |  2  |  3  |  4