Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 5 |
Since 2006 (last 20 years) | 9 |
Descriptor
Experiential Learning | 11 |
Learning Motivation | 11 |
Questionnaires | 11 |
Foreign Countries | 7 |
Student Attitudes | 5 |
Cooperative Learning | 4 |
Interviews | 4 |
Learning Strategies | 4 |
Computer Science Education | 3 |
Control Groups | 3 |
Educational Technology | 3 |
More ▼ |
Source
Author
Chen, Beyin | 1 |
Chen, Ming-Puu | 1 |
Chen, Nian-Shing | 1 |
Chen, Wen-Yu | 1 |
Chen, Yen-Lin | 1 |
Chen, Yi-Fen | 1 |
Cheng, Zheng Shan | 1 |
Chiang, I-Chun | 1 |
Chin, Kai-Yi | 1 |
Chu, Hui-Chun | 1 |
Clark, Elaine | 1 |
More ▼ |
Publication Type
Journal Articles | 10 |
Reports - Research | 9 |
Opinion Papers | 1 |
Reports - Descriptive | 1 |
Education Level
Higher Education | 5 |
Elementary Education | 4 |
Elementary Secondary Education | 2 |
Junior High Schools | 2 |
Middle Schools | 2 |
Secondary Education | 2 |
Grade 4 | 1 |
Grade 5 | 1 |
Grade 6 | 1 |
High Schools | 1 |
Intermediate Grades | 1 |
More ▼ |
Audience
Laws, Policies, & Programs
Assessments and Surveys
Motivated Strategies for… | 2 |
Group Embedded Figures Test | 1 |
What Works Clearinghouse Rating
Young, Mark R. – Journal of Instructional Pedagogies, 2018
Cognitive science indicates that the millennial generation's behavior of instant messaging and multitasking may provide inadequate cognitive capabilities for thoughtful processing of experiences that lead to deep learning. This study describes a teaching innovation that explicitly stimulates reflection and critical self-assessment, along with…
Descriptors: Reflection, Intervention, Experiential Learning, Undergraduate Students
Tsai, Chia-Wen; Shen, Pei-Di; Chiang, I-Chun; Chen, Wen-Yu; Chen, Yi-Fen – Interactive Learning Environments, 2018
The application of online learning and educational technologies in higher education has changed teaching methods, the channels of delivering learning materials, and modes of communication between teachers and students. This study is aimed to improve learning effects and investigate, via quasi-experiments, the effects of web-mediated…
Descriptors: Foreign Countries, Undergraduate Students, Web Based Instruction, Cooperative Learning
Chin, Kai-Yi; Lee, Ko-Fong; Chen, Yen-Lin – Interactive Learning Environments, 2018
This paper proposes a novel interactive ubiquitous learning system (IULS) for authentically teaching a cultural heritage course and imparting relevant concepts to students. Experimental results demonstrated that learning performance was significantly improved after students used the IULS. This study also demonstrated that students using the IULS…
Descriptors: Heritage Education, Cultural Background, Electronic Learning, Educational Technology
Saltan, Fatih – Universal Journal of Educational Research, 2016
The study investigated pre-service ICT teachers' perceptions of algorithm visualization (AV) with regard to appropriateness of teaching levels and contribution to learning and motivation. In order to achieve this aim, a qualitative case study was carried out. The participants consisted of 218 pre-service ICT teachers from four different…
Descriptors: Preservice Teachers, Computer Science Education, Mathematics, Visualization
Dalton, Gene; Devitt, Ann – International Journal of Game-Based Learning, 2016
In the 2011 census almost one in three Irish teenagers claimed to be unable to speak Irish (Central Statistics Office, Ireland, 2012), despite the language being taught daily in school. The challenges facing the Irish language in schools are complex and multifaceted. The research reported here attempts to address some of these challenges by…
Descriptors: Irish, Computer Games, Teaching Methods, Language Usage
Hwang, Gwo-Haur; Chu, Hui-Chun; Chen, Beyin; Cheng, Zheng Shan – International Journal of Distance Education Technologies, 2014
The rapid progress of wireless communication, sensing, and mobile technologies has enabled students to learn in an environment that combines learning resources from both the real world and the digital world. It can be viewed as a new learning style which has been called context-aware ubiquitous learning. Most context-aware ubiquitous learning…
Descriptors: Web 2.0 Technologies, Electronic Learning, Educational Technology, Experiential Learning
van der Hoeven Kraft, Katrien J.; Srogi, LeeAnn; Husman, Jenefer; Semken, Steven; Fuhrman, Miriam – Journal of Geoscience Education, 2011
To motivate student learning, the affective domain--emotion, attitude, and motivation--must be engaged. We propose a model that is specific to the geosciences with theoretical components of motivation and emotion from the field of educational psychology, and a term we are proposing, "connections with Earth" based on research in the…
Descriptors: Undergraduate Students, Geology, Earth Science, Introductory Courses
Wei, Chun-Wang; Hung, I-Chun; Lee, Ling; Chen, Nian-Shing – Turkish Online Journal of Educational Technology - TOJET, 2011
This research demonstrates the design of a Joyful Classroom Learning System (JCLS) with flexible, mobile and joyful features. The theoretical foundations of this research include the experiential learning theory, constructivist learning theory and joyful learning. The developed JCLS consists of the robot learning companion (RLC), sensing input…
Descriptors: Foreign Countries, Educational Strategies, Constructivism (Learning), Experiential Learning
Wang, Li-Chun; Chen, Ming-Puu – Innovations in Education and Teaching International, 2010
Learning to program is difficult for novices, even for those undergraduates who have majored in computer science. The study described in this paper has investigated the effects of game strategy and preference-matching on novice learners' flow experience and performance in learning to program using an experiential gaming activity. One hundred and…
Descriptors: Games, Program Effectiveness, Secondary School Students, Experiential Learning
Clark, Elaine – Action Learning: Research and Practice, 2004
This paper looks at some research conducted with young carers and a multidisciplinary team of professionals as co-researchers. In this paper I suggest that action learning is a natural activity which occurs when programmed knowledge is combined with questions from colleagues/learners with different perspectives to create a shift in perception in…
Descriptors: Learning Motivation, Experiential Learning, Empowerment, Questionnaires
Servetter, Bob – 1999
This paper describes a learner centered, cooperative learning group project in a post-secondary English-as-a-foreign-language (EFL) classroom in Japan. The objectives of the cooperative learning project were fivefold: students would learn to work enthusiastically toward activating target language learning acquired in the past; do research on a…
Descriptors: Classroom Techniques, College Students, Cooperative Learning, English (Second Language)