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Orfanou, Konstantina; Tselios, Nikolaos; Katsanos, Christos – International Review of Research in Open and Distributed Learning, 2015
Perceived usability affects greatly student's learning effectiveness and overall learning experience, and thus is an important requirement of educational software. The System Usability Scale (SUS) is a well-researched and widely used questionnaire for perceived usability evaluation. However, surprisingly few studies have used SUS to evaluate the…
Descriptors: Usability, Computer Software Evaluation, Educational Technology, Electronic Learning
Mentes, S. Ahmet; Turan, Aykut H. – Turkish Online Journal of Educational Technology - TOJET, 2012
Web sites are emerging as a key component of an organization's survival in our ever globalizing competitive world. Usability of a web site has assumed a great deal of importance in terms of satisfying web site users' needs and expectations. The aim of the study is to evaluate and to explore the usability level of Namik Kemal University (NKU)…
Descriptors: Internet, Usability, Web Sites, Computer Software Evaluation
Heemskerk, Irma; Volman, Monique; Admiraal, Wilfried; ten Dam, Geert – International Journal of Inclusive Education, 2012
This paper presents the results of a study on students' appreciation of information and communication technology (ICT) applications in schools for general secondary education. We investigate to what extent students from different gender and ethnic backgrounds appreciate various characteristics of ICT tools. The research question is, "How are…
Descriptors: Secondary Education, Measures (Individuals), Foreign Countries, Educational Technology
Lomas, Derek; Ching, Dixie; Stampfer, Eliane; Sandoval, Melanie; Koedinger, Ken – Society for Research on Educational Effectiveness, 2011
Given the strong relationship between number line estimation accuracy and math achievement, might a computer-based number line game help improve math achievement? In one study by Rittle-Johnson, Siegler and Alibali (2001), a simple digital game called "Catch the Monster" provided practice in estimating the location of decimals on a…
Descriptors: Numeracy, Mathematical Concepts, Mathematics Instruction, Arithmetic
Papastergiou, Marina – Computers & Education, 2009
The aim of this study was to assess the learning effectiveness and motivational appeal of a computer game for learning computer memory concepts, which was designed according to the curricular objectives and the subject matter of the Greek high school Computer Science (CS) curriculum, as compared to a similar application, encompassing identical…
Descriptors: Questionnaires, Computer Science Education, Females, Program Effectiveness