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Showing 1 to 15 of 67 results Save | Export
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Keane, Therese; Keane, William F. – Education and Information Technologies, 2018
Implementing successful one-to-one computer programs where all students have access to mobile devices throughout the school day requires major stakeholders such as students, teachers and parents to support the initiative. However, parents are often the silent stakeholder when 1:1 programs are initiated and there is limited literature that explores…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
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Mac Mahon, Brendan; Ó'Grádaigh, Seán; Ghuidhir, Sinéad Ni – International Journal of Mobile and Blended Learning, 2018
This article outlines a study to examine if newly qualified teachers (NQTs) who had incorporated iPad within pedagogical practice during initial teacher education, continued to do so in their first two years of teaching, and also to identify the challenges to integration that emerged. Findings show that use of iPad in teaching, learning and…
Descriptors: Foreign Countries, Preservice Teachers, Preservice Teacher Education, Beginning Teachers
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Al-Samarraie, Hosam; Ahmad, Yusof – Journal of Educational Computing Research, 2016
User interface (UI) design patterns for mobile applications provide a solution to design problems and can improve the usage experience for users. However, there is a lack of research categorizing the uses of design patterns according to users' hand dominance in a learning-based mobile UI. We classified the main design patterns for mobile…
Descriptors: Handedness, Questionnaires, Multivariate Analysis, Profiles
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Laxman, Kumar; Holt, Craig – International Journal on E-Learning, 2017
The purpose of this exploratory case study was to investigate the utilisation of Bring Your Own Device (BYOD) technologies in the classroom to determine if students and teachers perceive that the use of a digital device increased a learner's access to learning opportunities within the classroom, and, if the use of digital devices increased their…
Descriptors: Educational Technology, Technology Uses in Education, Ownership, Teaching Methods
Debeauvais, Thomas – ProQuest LLC, 2016
Game designers and researchers agree that the main motivation for starting playing a game is challenge. It is only a small step to say that when the game becomes too difficult, players can become frustrated and quit. While extensive work shows that challenge is central in player enjoyment, its influence on player retention has received little…
Descriptors: Persistence, Mixed Methods Research, Interviews, Online Surveys
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Welsh, Katharine E.; Mauchline, Alice L.; France, Derek; Powell, Victoria; Whalley, W. Brian; Park, Julian – Journal of Geography in Higher Education, 2018
This paper reports student perceptions of the benefits and challenges of Bring Your Own Device (BYOD) in a fieldwork context. Student perceptions from six field courses across two institutions have been gathered using questionnaires and focus groups. Whilst a number of studies have focused on BYOD in a classroom context, little research has been…
Descriptors: Undergraduate Students, Field Experience Programs, Field Trips, Questionnaires
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Liu, Min; Ko, Yujung; Willmann, Amanda; Fickert, Cynda – Journal of Research on Technology in Education, 2018
This study examined 342 teachers' views of professional development (PD) provided by a large school district to support its iPad initiative. We were interested in investigating teachers' perceptions of this district-provided PD, any change in teachers' views, and how they used iPads in their instruction while/after receiving PD. The findings,…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
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Turan, Zeynep; Meral, Elif; Sahin, Ibrahim Fevzi – Journal of Geography in Higher Education, 2018
Augmented reality (AR) technology is commonly used in education. AR offers a combination of the virtual and real world; thus, it can help students in learning abstract and complex subjects. The purpose of the current study was to determine the impact of mobile AR technology on achievement, cognitive load levels and views of 95 first-year…
Descriptors: Geography Instruction, Electronic Learning, Handheld Devices, College Students
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Ali, Liaqat – Asian Journal of Education and Training, 2018
The use of mobile phones and other gadgets in the university class room is becoming a culture in the modern age of technology. Some students use this technology for the purpose of information only. However, it was noted that others use mobile phone to receive messages through different applications such as WhatsApp, Facebook, Instagram and Viber.…
Descriptors: Technology Uses in Education, Student Behavior, Educational Objectives, Information Technology
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Cornelius, Sarah; Shanks, Rachel – Technology, Pedagogy and Education, 2017
This article provides a case study of the implementation of iPod Touches on a one-to-one basis in a Scottish primary school. It focuses on teachers' expectations for the project and the realisation (or otherwise) of these expectations. Findings suggest that the iPods offered opportunities for resource provision, interactive learning and extension…
Descriptors: Foreign Countries, Case Studies, Handheld Devices, Telecommunications
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Van Daele, Tom; Frijns, Carolien; Lievens, Jeroen – British Journal of Educational Technology, 2017
Although constructivist theories have shown learning is accelerated by involvement and meaningful lecturer-student and student-student interaction, these ingredients are mostly absent from large attendance lectures. A number of studies have already focused on more active ways of learning in large lecture classrooms, most often by using student…
Descriptors: Undergraduate Students, College Faculty, Mixed Methods Research, Questionnaires
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Bharucha, Jehangir – Education & Training, 2018
Purpose: Within a connectivist learning model, the purpose of this paper is to investigate the adoption of social media for educational purposes in India, a hitherto unexplored area of research. The basic research thrust is on students' experiences when social media is incorporated into higher education. This research tries to gather evidence on…
Descriptors: Foreign Countries, Social Media, Technology Uses in Education, College Students
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Tezer, Murat; Çimsir, Burcu Turan – Interactive Learning Environments, 2018
This research aimed to examine the impact of using mobile-supported learning management systems (LMS) in teaching web design on the academic success of students and their opinion on the course; and it was conducted on 70 volunteer students (35 experimental, 35 control) enrolled at Giresun University, Technical Sciences Vocational School, Computer…
Descriptors: Foreign Countries, Telecommunications, Handheld Devices, Integrated Learning Systems
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Bartholomew, Scott R.; Reeve, Ed; Veon, Raymond; Goodridge, Wade; Lee, Victor; Nadelson, Louis – Journal of Technology Education, 2017
Today's students are growing up in a world of constant connectivity, instant information, and ever-changing technological advancements. The increasingly ubiquitous nature of mobile devices among K-12 students has led many to argue for and against the inclusion of these devices in K-12 classrooms. Arguments in favor cite instant access to…
Descriptors: Access to Computers, Handheld Devices, Independent Study, Academic Achievement
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Drew, Leoni; Forbes, Dianne – Teachers and Curriculum, 2017
The purpose of this study is to investigate the ways polytechnic students use personal mobile devices to support their learning. This study used purposive sampling and mixed methods to generate data about student ownership and use of mobile digital devices within a single institution. Findings reveal patterns of device ownership, insights into how…
Descriptors: Educational Technology, Technology Uses in Education, Ownership, Telecommunications
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