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Dembitzer, Leah; Zelikovitz, Sarah; Kettler, Ryan J. – International Journal of Educational Technology, 2017
A partnership was created between psychologists and computer programmers to develop a computer-based assessment program. Psychometric concerns of accessibility, reliability, and validity were juxtaposed with core development concepts of usability and user-centric design. Phases of development were iterative, with evaluation phases alternating with…
Descriptors: Computer Assisted Testing, Test Reliability, Test Validity, Usability
Lin, Hao-Chiang Koong; Su, Sheng-Hsiung; Chao, Ching-Ju; Hsieh, Cheng-Yen; Tsai, Shang-Chin – Educational Technology & Society, 2016
This study aims to design a non-simultaneous distance instruction system with affective computing, which integrates interactive agent technology with the curricular instruction of affective design. The research subjects were 78 students, and prototype assessment and final assessment were adopted to assess the interface and usability of the system.…
Descriptors: Distance Education, Intelligent Tutoring Systems, Affective Behavior, Usability
Clayton, Karen Elizabeth – ProQuest LLC, 2012
In recent years, there have been increasing calls to develop a more contextually-based, sociocultural perspective of achievement motivation. With this in mind, this mixed method study examined Jamaican, of the West Indies, undergraduate students' perception of motivation. This study was conducted in two phases. First, a qualitative investigation…
Descriptors: Foreign Countries, Undergraduate Students, Heuristics, Achievement Need
Chang, Chiung-sui; Huang, Ya-Ping – International Association for Development of the Information Society, 2013
To ensure the quality of digital simulation game, we utilized the usability evaluation heuristic in the design and development processes of e-café operational management game-based learning material for students. The application of usability evaluations during this study is described. Additionally, participant selection, data collection and…
Descriptors: Usability, Computer Simulation, Computer Games, Heuristics