Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 23 |
Descriptor
Experimental Groups | 25 |
Instructional Design | 25 |
Questionnaires | 25 |
Control Groups | 21 |
Foreign Countries | 18 |
Pretests Posttests | 15 |
Comparative Analysis | 12 |
Instructional Effectiveness | 12 |
Student Attitudes | 12 |
Electronic Learning | 8 |
Computer Assisted Instruction | 7 |
More ▼ |
Source
Author
Ak, Oguz | 1 |
Amirat, Abdelkrim | 1 |
Bastiaens, Theo | 1 |
Booth, Paula | 1 |
Burt, Charles W. | 1 |
Chang, Chiung-Sui | 1 |
Chang, Mei-Yu | 1 |
Chen, Nian-Shing | 1 |
Cooper, Graham | 1 |
Deng, Liping | 1 |
Diamond, Robert M. | 1 |
More ▼ |
Publication Type
Reports - Research | 24 |
Journal Articles | 20 |
Speeches/Meeting Papers | 3 |
Tests/Questionnaires | 2 |
Education Level
Postsecondary Education | 12 |
Higher Education | 11 |
Elementary Secondary Education | 8 |
Elementary Education | 5 |
High Schools | 4 |
Middle Schools | 4 |
Secondary Education | 4 |
Adult Education | 2 |
Grade 8 | 2 |
Grade 10 | 1 |
Grade 3 | 1 |
More ▼ |
Audience
Researchers | 1 |
Location
Taiwan | 4 |
Germany | 2 |
Algeria | 1 |
Australia | 1 |
Canada | 1 |
Finland | 1 |
Greece | 1 |
Hong Kong | 1 |
Iran | 1 |
Kenya | 1 |
Netherlands | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Flesch Reading Ease Formula | 1 |
Motivated Strategies for… | 1 |
What Works Clearinghouse Rating
Ak, Oguz; Kutlu, Birgul – British Journal of Educational Technology, 2017
The aim of this study was to investigate the effectiveness of traditional, 2D and 3D game-based environments assessed by student achievement scores and to reveal student perceptions of the value of these learning environments. A total of 60 university students from the Faculty of Education who were registered in three sections of a required…
Descriptors: Computer Simulation, Computer Games, Educational Games, Instructional Effectiveness
Trevors, Gregory J.; Muis, Krista R.; Pekrun, Reinhard; Sinatra, Gale M.; Winne, Philip H. – Discourse Processes: A multidisciplinary journal, 2016
Recent research has shown that for some topics, messages to refute and revise misconceptions may backfire. The current research offers one possible account for this backfire effect (i.e., the ironic strengthening of belief in erroneous information after an attempted refutation) from an educational psychology perspective and examines whether…
Descriptors: Self Concept, Epistemology, Discourse Analysis, Undergraduate Students
Tsai, Chia-Wen – Interactive Learning Environments, 2014
Innovative teaching methods integrated with web technologies have been increasingly used in higher education. However, there are few studies discussing effective web-mediated teaching methods for both students and teachers. To help students learn and develop their academic involvement in a blended course, and improve their thoughts regarding this…
Descriptors: Blended Learning, Quasiexperimental Design, Control Groups, Teaching Methods
Drissi, Samia; Amirat, Abdelkrim – International Journal of Distance Education Technologies, 2016
Personalized e-learning implementation is recognized as one of the most interesting research areas in the distance web-based education. Since the learning style of each learner is different one must fit e-learning with the different needs of learners. This paper presents an approach to integrate learning styles into adaptive e-learning hypermedia.…
Descriptors: Foreign Countries, Electronic Learning, Cognitive Style, Assistive Technology
Rikala, Jenni; Kankaanranta, Marja – International Association for Development of the Information Society, 2014
The aim of this case study was to explore the feasibility of the Quick Response (QR) codes and mobile devices in the context of Finnish basic education. The interest was especially to explore how mobile devices and QR codes can enhance and blend teaching and learning. The data were collected with a teacher interview and pupil surveys. The learning…
Descriptors: Foreign Countries, Case Studies, Classroom Techniques, Classroom Environment
O'Donnell, Hugh – Online Submission, 2015
Literacy remains an area of concern in early secondary education in Scotland (ages 12-14), with recent research suggesting a continued decline in attainment levels. As literacy underpins learning, interdisciplinary and collaborative approaches to teaching literacy are now being emphasized through the new Curriculum for Excellence that aims to…
Descriptors: Foreign Countries, Educational Games, Computer Simulation, Astronomy
Deng, Liping; Yuen, Allan H. K. – Technology, Pedagogy and Education, 2013
Web 2.0 technologies characterised by user participation and sharing have been used increasingly in academic environments. In such learning environments, it is critical to engage learners as active participants rather than passive consumers of online content. The present study attempts to conceptualise the participation issue central to blogs…
Descriptors: Preservice Teacher Education, Web 2.0 Technologies, Student Participation, Performance Factors
Huang, Ya-Ping; Chang, Chiung-Sui – International Association for Development of the Information Society, 2013
The purpose of this study is to probe into the effect of metacognitive thinking strategies with different teaching strategies in an online inquiry-based junior high course. Two types of teaching strategies were applied in classes with totally 69 students of 9th graders in New Taipei City. Among participants, 34 students were in the experimental…
Descriptors: Metacognition, Inquiry, Teaching Methods, Learning Strategies
Mason, Raina; Cooper, Graham – Computer Science Education, 2013
This paper reports on a series of introductory programming workshops, initially targeting female high school students, which utilised Lego Mindstorms robots. Cognitive load theory (CLT) was applied to the instructional design of the workshops, and a controlled experiment was also conducted investigating aspects of the interface. Results indicated…
Descriptors: Programming, Introductory Courses, Cognitive Processes, Difficulty Level
Schrader, Claudia; Bastiaens, Theo – International Review of Research in Open and Distance Learning, 2012
Embedding support devices in educational computer games has been asserted to positively affect learning outcomes. However, there is only limited direct empirical evidence on which design variations of support provision influence learning. In order to better understand the impact of support design on novices' learning, the current study…
Descriptors: Foreign Countries, Computer Games, Educational Games, Computer Uses in Education
Omrani, Soghra; Fardanesh, Hashem; Hemmati, Nima; Hemmati, Naser – Turkish Online Journal of Distance Education, 2012
Instruction, even when designed and based on sound instructional principles, oftentimes does not stimulate learners' motivation to learn. The result may be that learners may not be motivated to pursue lifelong learning and use the knowledge and skills learned to deliver patient care. The purpose of this study was to identify an appropriate…
Descriptors: Learning Motivation, Lifelong Learning, Teaching Methods, Instructional Design
Verpoorten, Dominique; Westera, Wim; Specht, Marcus – British Journal of Educational Technology, 2012
This paper reports on a controlled experiment on the effects of three types of reflection triggers in an online course. Fifty-four volunteers, distributed in five groups, used these structured opportunities for reflection during learning. Results show that reflection triggers were extensively employed by the test persons and were perceived as…
Descriptors: Foreign Countries, Online Courses, Web Based Instruction, Open Source Technology
Tarng, Wernhuar; Chang, Mei-Yu; Ou, Kuo-Liang; Yu, Kein-Fu; Hsieh, Kuen-Rong – International Journal of Distance Education Technologies, 2012
The goal of this study is to develop a virtual farm for educational applications. Users can play the role of a farmer by planting vegetables and raising poultry on the virtual farm to observe their growth through online learning activities. The virtual farm possesses educational and entertaining functions, and it is designed by simulating the real…
Descriptors: Foreign Countries, Electronic Learning, Elementary School Science, Agricultural Occupations
Yang, Ya-Ting C.; Wu, Wan-Chi I. – Computers & Education, 2012
The purpose of this study was to explore the impact of Digital storytelling (DST) on the academic achievement, critical thinking, and learning motivation of senior high school students learning English as a foreign language. The one-year study adopted a pretest and posttest quasi-experimental design involving 110 10th grade students in two English…
Descriptors: Experimental Groups, Quasiexperimental Design, Academic Achievement, Predictor Variables
Theodoridou, Katerina – Educational Media International, 2011
The purpose of this study was to investigate the effects of an animated pedagogical agent on Spanish vocabulary learning. Furthermore, the study examined learners' reactions and attitudes towards the presence of the pedagogical agent in the web-based environments. A total of 47 university students enrolled in two fourth-semester Spanish classes…
Descriptors: Computer Assisted Instruction, Grounded Theory, Vocabulary Development, Learning Experience
Previous Page | Next Page ยป
Pages: 1 | 2