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Showing 1 to 15 of 35 results Save | Export
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Miyake, Motoko; Takeuchi, Kazuo; Toda, Yuichi – Pastoral Care in Education, 2018
This study investigated the variations of perspectives of junior high school students who had participated in Smartphone Summit for appropriate usage of the Internet and smartphones. Smartphone Summit is an educational project designed to empower junior high school students to advocate appropriate usage of the Internet and smartphones among older,…
Descriptors: Internet, Handheld Devices, Student Projects, Learning Activities
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Malandrino, Delfina; Manno, Ilaria; Palmieri, Giuseppina; Scarano, Vittorio; Tateo, Luca; Casola, Daniele; Ferrante, Ivan; Foresta, Francesco – IEEE Transactions on Learning Technologies, 2015
The widespread use of mobile devices is leading towards their adoption in the learning process, even if some pedagogical challenges are still not fully addressed when integrating mobile-assisted activities into regular curricula activities. In this paper, we first define some guidelines to design a general, tailorable, and platform-independent…
Descriptors: Telecommunications, Handheld Devices, Guidelines, Web Based Instruction
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Chen, Chia-Chen; Chen, Chien-Yi – Interactive Learning Environments, 2018
In recent years, mobile technology has been developing rapidly and has been widely used. There are many successful cases of mobile technology applied greatly in today's teaching and even combined with sensing devices to overcome the limitations of traditional learning environment. In order to make teaching more diversified, teachers currently…
Descriptors: Museums, Cognitive Style, Academic Achievement, Handheld Devices
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Schnepp, Jerry; Rogers, Christian – Journal of Information Technology Education: Innovations in Practice, 2017
Aim/Purpose: To examine the early perceptions (acceptability) and usability of EASEL (Education through Application-Supported Experiential Learning), a mobile platform that delivers reflection prompts and content before, during, and after an experiential learning activity. Background: Experiential learning is an active learning approach in which…
Descriptors: Usability, Computer Software Evaluation, Handheld Devices, Experiential Learning
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Nawi, Aliff; Hamzah, Mohd Isa; Rahim, Arif Abdul – Turkish Online Journal of Distance Education, 2015
This study was conducted to investigate the perceptions of the religious teachers' readiness to use mobile phones as m-learning. The focus of the study is to examine some aspects namely; (1) types of handset used; (2) the use of mobile applications, (3) mobile learning activities, and; (4) the acceptance of mobile phones in teaching and learning.…
Descriptors: Islam, Religious Education, Sampling, Telecommunications
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Zhao, Jingming; Yuping, Wei; Maideen, Ismail; Moe, Zan Khin; Nasirudeen, A. M. A. – Journal of Educational Technology, 2018
The use of smartphone for socialising and learning has become a norm among students in Singapore. Educational institutions are creating lessons and applications for use on mobile platforms. However, the effectiveness of smartphones for learning has not been well studied in Singapore. This study was conducted to understand the association between…
Descriptors: Correlation, Handheld Devices, Telecommunications, Academic Achievement
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Chin, Kai-Yi; Lee, Ko-Fong; Chen, Yen-Lin – Interactive Learning Environments, 2018
This paper proposes a novel interactive ubiquitous learning system (IULS) for authentically teaching a cultural heritage course and imparting relevant concepts to students. Experimental results demonstrated that learning performance was significantly improved after students used the IULS. This study also demonstrated that students using the IULS…
Descriptors: Heritage Education, Cultural Background, Electronic Learning, Educational Technology
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Rusman, Ellen; Ternier, Stefaan; Specht, Marcus – Educational Technology & Society, 2018
This article describes the theory-informed design of the "ELENA goes shopping" mobile game and reports on the evaluation of its effectiveness through a design research approach. The game aimed to foster young children's (aged 4-8) interest in a neighboring (geographically proximate) language and to familiarize them with its sounds,…
Descriptors: Young Children, Early Childhood Education, Second Language Learning, Educational Games
Carvalho, Ana Amélia; Araújo, Inês; Zagalo, Nelson – International Association for Development of the Information Society, 2014
This paper starts by reporting the findings of a survey of Portuguese university students concerning their game habits and preferences. An online questionnaire was developed and 1101 answers were collected, 626 were mobile game players. The results from the survey indicate that the games most played by university students are essentially casual…
Descriptors: Foreign Countries, College Students, Student Surveys, Online Surveys
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Hurwitz, Lisa B.; Lauricella, Alexis R.; Hanson, Ann; Raden, Anthony; Wartella, Ellen – Early Child Development and Care, 2015
Head Start emphasises parent engagement as a critical strategy in promoting children's long-term learning. Parents can support children's positive development by engaging them in stimulating activities. The following study assessed whether a service that delivered parenting tips via text message could prompt parents of children enrolled in Head…
Descriptors: Early Intervention, Disadvantaged Youth, Child Development, Learning Activities
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Sarhandi, Pir Suhail Ahmed; Bajnaid, Ayman; Elyas, Tariq – English Language Teaching, 2017
Teachers all over the world strive to keep their students engaged, and research has shown that task engagement can be elevated by utilising technology to complete classroom activities. Reasons suggested for this is that technology's alignment with students' interests, as well as the stimulatingly transformative effect that technology can have on…
Descriptors: Learning Activities, Handheld Devices, Technology Uses in Education, English (Second Language)
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Xu, Qi; Peng, Hongying – Computer Assisted Language Learning, 2017
This article reports on an exploratory study investigating mobile-assisted oral feedback in teaching Chinese as a second language (CSL). It is aimed at exploring the characteristics of mobile-assisted feedback on oral production with the smartphone social communication app WeChat as a case in point and examining learners' perceptions of…
Descriptors: Oral Language, Feedback (Response), Chinese, Second Language Learning
Kurilovas, Eugenijus; Juskeviciene, Anita; Bireniene, Virginija – International Association for Development of the Information Society, 2015
The paper aims to present current research on mobile learning activities in Lithuania while implementing flagship EU-funded CCL project on application of tablet computers in education. In the paper, the quality of modern mobile learning activities based on learning personalisation, problem solving, collaboration, and flipped class methods is…
Descriptors: Educational Technology, Technology Uses in Education, Electronic Learning, Telecommunications
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Tran, Phuong – JALT CALL Journal, 2016
Mobile phone ownership among university students in Vietnam has reached almost 100%, exceeding that of Internet-capable desktop computers. This has made them increasingly popular to allow learners to carry out learning activities outside of the classroom, but some studies have suggested that learners are not always willing to engage in activities…
Descriptors: Telecommunications, Vocabulary Development, College Students, Foreign Countries
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Forti, Luciana – Research-publishing.net, 2017
This paper looks at how corpus data was used to design an Italian as an L2 language learning programme and how it was evaluated by students. The study focuses on the acquisition of Italian verb-noun collocations by Chinese native students attending a ten month long Italian language course before enrolling at an Italian university. It describes how…
Descriptors: Italian, Phrase Structure, Second Language Learning, Questionnaires
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