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Loksa, Dastyni; Margulieux, Lauren; Becker, Brett A.; Craig, Michelle; Denny, Paul; Pettit, Raymond; Prather, James – ACM Transactions on Computing Education, 2022
Metacognition and self-regulation are important skills for successful learning and have been discussed and researched extensively in the general education literature for several decades. More recently, there has been growing interest in understanding how metacognitive and self-regulatory skills contribute to student success in the context of…
Descriptors: Metacognition, Programming, Computer Science Education, Learning Processes
Gunes, Gokhan; Tugrul, Belma – International Journal of Research in Education and Science, 2017
Children learn so many things (rules, science, mathematics, etc.) by the help of the games. Chess is also an enjoyable game for most children. The chess grandmaster Karpov stated that chess is everything--art, science, and sport. However, this raises the questions concerning how children evaluate chess and whether chess reflects the child's inner…
Descriptors: Games, Preschool Education, Preschool Children, Learning Processes
Duroisin, Natacha; Temperman, Gaëtan; De Lièvre, Bruno – Turkish Online Journal of Educational Technology - TOJET, 2015
The aim of this study is to analyse the impact of the shared use of the interactive whiteboard (IWB) on the perceptions, learning processes and performance of learners. It was carried out with lower secondary school students within the context of a class on dynamic geometry. The work is based on a set of indicators and the results were obtained…
Descriptors: Interactive Video, Bulletin Boards, Visual Aids, Educational Technology
Mather, Richard – IAFOR Journal of Education, 2015
This paper explores the application of canonical gradient analysis to evaluate and visualize student performance and acceptance of a learning system platform. The subject of evaluation is a first year BSc module for computer programming. This uses "Ceebot," an animated and immersive game-like development environment. Multivariate…
Descriptors: Multivariate Analysis, Program Evaluation, Visualization, Programming
Eryilmaz, Ali; Aypay, Ahmet – Educational Sciences: Theory and Practice, 2016
The purpose of this study is to describe the motivational factors of pre-service teachers' school-based learning. The study group comprised of 99 pre-service teachers in Eskisehir, Turkey. 53 of them (19 males and 34 females) were history teachers; and 46 of them (25 males and 22 females) were mathematics pre-service teachers. Data was collected…
Descriptors: Foreign Countries, Preservice Teachers, Preservice Teacher Education, Learning Motivation
Turner, Martin; Baskerville, Rachel – Accounting Education, 2013
This study examines how to support accounting students to experience deep learning. A sample of 81 students in a third-year undergraduate accounting course was studied employing a phenomenographic research approach, using ten assessed learning tasks for each student (as well as a focus group and student surveys) to measure their experience of how…
Descriptors: Transformative Learning, Learner Engagement, Constructivism (Learning), Critical Thinking
Lozano Velandia, Sergio Andrés – Latin American Journal of Content and Language Integrated Learning, 2015
This qualitative action research study explored the interactions of young-adult learners carrying out self-reflection on their learning processes in an ESP (English for special purposes) course at an airline training-center in Bogotá, Colombia. Needs analysis revealed that learners had poor knowledge of technical English, and lacked strong…
Descriptors: Goal Orientation, English for Special Purposes, Qualitative Research, Action Research
Lemmer, Miriam – African Journal of Research in Mathematics, Science and Technology Education, 2011
More than a thousand Grade 10 Physical Science learners from four South African provinces participated in a study that probed their conceptions of energy. The purpose was to determine the learners' conceptual resources, i.e. their initial conceptions, and identify the potentially productive resources from which they may construct physics concepts.…
Descriptors: Foreign Countries, High School Students, Grade 10, Knowledge Level
Oliveira, I.; Tinoca, L.; Pereira, A. – Computers & Education, 2011
Participation is a complex process, engaging the whole person, implying cognitive, emotional and relational aspects. In online open and distant learning, group work is a commonly used strategy, given its collaborative nature and constructivist framework ([Bates and Poole, 2003], [Garrison and Anderson, 2003] and [Jonassen, 2005]). In this context,…
Descriptors: Constructivism (Learning), Computer Mediated Communication, Distance Education, Learning Processes
Chou, Amy; Shih, Janet – Journal for Learning through the Arts, 2010
The main goal of this research study is to explore the interconnection between museum learning and theatre learning. We will begin this exploratory process by analyzing the functions of role-playing and improvisation as teaching and learning strategies, and we will then expand this analysis to the idea of storytelling as a link between learning in…
Descriptors: Museums, Theater Arts, Role Playing, Creative Activities
McDermott, Mark A.; Hand, Brian – Journal of Research in Science Teaching, 2010
This study aims to add to the growing research related to the implementation of non-traditional writing tasks in classrooms to encourage science literacy. A secondary reanalysis methodology was employed to review student interviews collected as a part of several individual studies during a ten year research program. This method established an…
Descriptors: Foreign Countries, Scientific Literacy, Transcripts (Written Records), Coding
Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2018
The aim of the 2018 International Association for Development of the Information Society (IADIS) Cognition and Exploratory Learning in the Digital Age (CELDA) conference was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive…
Descriptors: Learning Processes, Teaching Methods, Educational Technology, Technology Uses in Education